The firmware copies the Arp Select assignment, what it does not copy is those things that are offsets and/or add-ons to the Arp Phrase data; those things not apart of the Arpeggio Phrase (Type) itself... Those things that would be stored in Scenes, for example (which are offsets to the Arp Selection,
not apart of the Arpeggio data itself). These additional things are, technically speaking, Part parameters. Part parameters can copied in a different routine. (detailed below... )
__ The “Arpeggio” > “Common” parameters are found, for the most part, in the current Scene. (You can store 8 different versions of these using Scene Memory) — they are applied to the current Arp Selection. Viewing the Scene offsets allows you to easily duplicate your settings to adjacent Parts (if that is your goal). There can be 8 different sets of these Play FX offsets per Performance.
These offsets appear on the Part Arpeggio Common screen and are viewable in the Scene Memory “Arp/MS” as Play FX. In order to memorize more than one set, turn the Scene Memory Switch = On for “Arp/MS”. If you have setup a Swing Quantize back on the Arpeggio Common screen you will see it reflected in Scene 1 when you activate the Memory Switch for this data.
__ The “Arpeggio” > “Advanced” parameters deal with those items that determine how the Keyboard will interact with the assigned Arp through this Part. This behavior is in response to keyboard... Velocity, and the Trigger Modes, for example. Not Arpeggio data, but more ‘how’ the Arpeggio data assigned to the Part will work with the Keyboard... does it follow KeyOn Velocity or play as pre-programmed, does it trigger an accent phrase, and when (at what Velocity) does it trigger it. Consider these “Part” parameters that can be applied to the selected Arpeggio Phrases.
If you want to copy the Part settings, you can use [SHIFT] + [EDIT] while the source Part is *selected* on the HOME screen.
Copying the
entire Part will include all the settings for that Part... including those that are being attached as offsets and/or are appended to the data.
Possible Reasons to Copy Arp data:
__ Copying the same Arp to an adjacent Part would be to apply the same ‘phrase’ to a different instrument sound.
Or, if you are building a multiple Part single instrument sound (where the exact same settings would be required in each Part)
I’ve found that the most prudent workflow is to build up from Part 1, applying as many of the decisions about what all Parts will share in common (if you are going to apply an arpeggiator phrase to an 18 Element acoustic piano across several Parts...or you want to apply the same Insertion Effects to all components. This way you can simply COPY Part 1 to the adjacent locations, then change just the things that will differentiate the component Parts.
Following this type of workflow...
__ You can copy the entire Part then have the firmware feature
replace or not just the things you want. You can use the “Part Category Search” to accomplish the goal of having the new selection
inherit your “Common” and your “Advanced” Arpeggio settings, for example.
No paper, promise. See below...
Extra Credit:
Here’s how that works... if you are wishing to have all your Arp settings (both the Common and the Advanced offsets) moved to another Part, you would start with selecting the source Part, let’s say it is Part 1
[SHIFT] + [EDIT] to Copy Part 1 —> to the target Part location 2-16, let’s say Part 2
This will completely duplicate everything about the original Part into the target Part slot (this includes the Arp Selections and all of the offsets, and key Velocity and Trigger Mode settings... it is a complete clone. But it is not the sound we want... the firmware allows you to change just the program in the Part slot — leaving all other programming you might be concerned about, intact.
Now, because an instrument actually occupies the target slot (Part 2), you can use “Part Category Search” to
replace just the instrument. You will be opting out on
”Parameters with Part”... by deselecting “Mixing”, “Arp/MS”, “Scene”, (Zone, if Zone Master is active), you can define what gets inherited and what gets replaced for your new instrument. Now when you select the new instrument for the target Part, it can inherit the Arp and all of the settings you require.
No paper, no photos, no writing anything down.
There are three Searches for sounds...
Performance Category Search — which replaces the
entire Performance program
Performance Merge — a search that is initiated by tapping “+” when you are
adding a Part, or Parts, to empty Part slots
Part Category Search ([SHIFT] + [CATEGORY]) — used when you are
replacing a Part already occupying a slot.
It is this “Part Category Search” that allows you to opt in or out on bringing along the offset baggage (additional Part parameters appended to the program), like the original programming Volume, Pan, Send settings, Note Limits, etc., etc., its Arp and Motion Sequence assignments and offsets, its Scene settings, its Zone settings... you can have the new instrument you select for this occupied slot
inherit the existing settings you have already put in place.
When you opt out (grey) on the “Parameters with Part” you are simply replacing the instrument program - and you can select/deselect the extras you want. Be sure you turn the option grey
before actually *selecting* the program in the result field. This is very useful when you are creating a split program... and you want to try out different left hand sounds... by opting out on the MIXING option, your new selection will inherit the Split Point (Note Limits) you have already established. So you can quickly audition different left hand sounds without re-establishing your Note Limits each time!
Hope that helps (and retires your paper, and camera, or at least gives them a bit of a break).
For more on Searching for sounds:
Mastering MODX — Category Search