When I create my own arp I can reduce the gate time (for the whole pattern) to make the bass sound "pop" a bit more - I thought I saw a demo with Blake where he varied the gate times across the ARP pattern to allow some notes to be longer and some shorter? Is this correct?
The factory Bass Arps were played and/or assembled by a musician. You should be able to do exactly what they have done...
You can have the Arp playback with the original velocity used or you can influence how much velocity is applied by having it interpret your Key On Velocity. And as you know, the Arp Play FX can be applied to it.
You can, using the Arp Play FX, apply offsets to the Velocity of an ARP Phrase, you can also offset the Gate Time (duration of the notes in the Arp Phrase) you do not have to apply it to ALL Parts, you can apply these Arp Play FX on an individual Part basis.
Select the Part with the Bass
Press [EDIT] > “Arpeggio” > “Common” > the right side of the screen has your Arp offsets to Velocity, Gate Time, etc., etc.
If you record your own Bass line to a Pattern Scene, for example, — you have a similar set of offsets called Play FX, that allow you to apply them to your recorded data.
From the “Play/Rec” > “Pattern” screen > tap “Edit/Job” > “Play FX” > you have “Play FX 1” which is Quantize and Swing Quantize...
And “Play FX 2” which are your Velocity, Gate Time, and Shifting offsets
Most Drum Kit sounds are configured to ignore changes in GATE TIME (duration) just FYI. You can set drum response on a per Key basis.
Among the Play FX you will find a Velocity Offset for Arp Phrase data and different one for Pattern Track data.
If you want to apply change to just the Bass do so, if you make all musical notes the same length (Gate) it may sound a bit unnatural or a bit unusual, Your mileage will vary per the music it is applied to...