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Change note limit within a scene?

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 Matt
Posts: 0
New Member
Topic starter
 

Hi, all!

I'm relatively new to the modx and am designing sounds for a summer stock season. I have a question about the scene function:

I'm looking to play a number using mostly a chorused piano, and my hope is that using the scene function I can limit the note range of the piano and strings and activate another sound on the top part of the keyboard. Is this possible? I fished around the adjustable parameters within the scenes but didn't see anything that could change the note limit mid-scene.

Thanking you in advance!

 
Posted : 19/06/2022 5:20 pm
 Matt
Posts: 0
New Member
Topic starter
 

That's great information, thanks so much, Bill! It's a steep learning curve but I'm determined to get there!

 
Posted : 19/06/2022 5:48 pm
Jason
Posts: 7909
Illustrious Member
 

I've wished for note range to be part of scenes before. This feature doesn't exist.

If you have free Part slots, you can burn Parts for this. What I mean is have, for example, two duplicate Parts of the same "sound" (say CFX Stage - a single Part piano). Two Parts would have the same copy of CFX Stage. Edit the note range of each Part to match what you want for one scene and another. Then use keyboard select (available in Scenes) to select either the first or second CFX Stage Part which will change the note range.

This also allows for some flexibility in the octave of each CFX Stage copy. You could, if you wanted, note shift one of the two duplicate Parts so the range is shifted by an octave or two. Scenes cannot do this directly - but indirectly you get the benefit at the expense of burning a Part (or Parts depending on how much you want to do this -- or if you are using multi-Part sounds that desire note range changes).

As a side note, some theoretical possibilities I advertise and do not personally use. This one I actually use at my gig. Usually to put strings in different note ranges for different sections of the tune where the splits need to move around in order to shuffle the amount of available keys and still cover the layers/splits I want.

 
Posted : 19/06/2022 8:37 pm
Posts: 1717
Member Admin
 

[quotePost id=117415]Hi, all!

I'm relatively new to the modx and am designing sounds for a summer stock season. I have a question about the scene function:

I'm looking to play a number using mostly a chorused piano, and my hope is that using the scene function I can limit the note range of the piano and strings and activate another sound on the top part of the keyboard. Is this possible? I fished around the adjustable parameters within the scenes but didn't see anything that could change the note limit mid-scene.

Thanking you in advance![/quotePost]

Another way to achieve this... IF you're using 4 or less Parts and they're in the first four Part slots, is the Seamless Performance Switching, as Performances can and do store the note limits, and Seamless Performance Switching operates very much like Scene Switching, but more powerful with more options, so long as you limit yourself to the first Four Parts.

// thanks to AnotherScott for explicit insights into this!

 
Posted : 20/06/2022 2:57 am
Jason
Posts: 7909
Illustrious Member
 

As a warning - switching Performances has some latency for the new Performance switched to. Therefore, any Performance switching to "load in" a different note limit would have to be "choreographed" (timed) such that there is not a lot of active playing during the switch that has to sound after you perform the switch. I say this because when you switch the new sounds are not available for a small window of time. If you were running 16th notes, for example - then it would not work to switch Performances in the middle of a 16th note run. It would be better to switch when you're resting and not doing anything active. In which case even SSS wouldn't (necessarily) be needed assuming you're not sustaining something.

 
Posted : 20/06/2022 3:07 am
Antony
Posts: 0
Estimable Member
 

EDIT: Scrubbed the idea about using Keyboard Scaling... you can't modulate it real time.

However... a better solution.

For Piano and/or Strings... use a different set of Elements for those higher Notes. Elements can be Note Limited and be Modulated.

So let's say you wan't to introduce a "Flute and Harp" in the C3-C5 keyboard range.

You can build a "Flute and Harp" Part, C3-C5, Keyboard Control Off, until you activate Scene 2.

In your Piano Part, you have Elements that are Excluded from C3-C5, and "mirrors" of the same Elements (dopplegangers) that are Restricted to C3-C5. When you switch to Scene 2, the Volume of the C3-C5 Elements is lowered (Modulated) to Zero.

Use a similar technique with the Strings.

 
Posted : 20/06/2022 1:29 pm
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