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delay on motion sequencer?

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Posts: 95
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I don't know if I programmed something wrong, but I definitely hear a slight delay on the motion sequencer .In the 'edit sequence' view I set Pulse A at Treshold, direction reverse, Prm1 at 5, Prm2 at 0. In the Lane-view, Key on reset is set to 1st-On. The MS Lane 1 is routed to the element level. Curve type Threshold, Ratio +63, Param1 set to 0, Param 2 set to 0. The element itself (Trance St) has all attacks set to 0.
With these settings I should hear instant sound with the press of a key, right? Still there is a delay. Most of the time. It feels like there is some internal clock it is waiting for (like the glowing of the superknob?) When you don't start exactly in it's pulse, it needs a fraction of time to reset and start the motion sequence. You know what I mean? I'm talking milliseconds here, but definitely noticeable.
I programmed an arpeggiator woodblock-click to make sure I wasn't losing my mind and it confirmed my suspicion. When I press a key, the click instantly starts and the motion sequence starts a fraction later. When I want to pick in on a click, I have to play before the beat to get it right.

I hope I did something wrong and that it is not the machine...

Any help would be appreciated. Thanks

 
Posted : 17/10/2019 8:00 pm
Jason
Posts: 7908
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I don't know what your destination parameter is or what the "Sync" parameter is for the cycles (off, tempo, beat, arpeggio).

You mention attacks - does this mean the destination is AEG Attack Time?

You say attacks are set to 0 - I guess that means AEG attack time is set to 0 initially (not AEG attack level). "Attack" by itself is ambiguous.

 
Posted : 17/10/2019 9:00 pm
Posts: 95
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Topic starter
 

The MS Lane 1 is routed to the element level

This is the destination. Sync param is set to Tempo.

With attacks set to 0 I mean, when I play the sound without motion sequence, I have instant sound.

 
Posted : 17/10/2019 9:21 pm
Jason
Posts: 7908
Illustrious Member
 

My mistake. Interpretation issue. Was looking at "Element level" and took "level" to be as a level in the hierarchy. Element vs. Part "level".

I'll have to plug in the keyboard to see what these pulses look like and try to interpret what you're trying to do.

AEG type control can also be done with LFOs - btw. Regardless, still worthwhile to explain what's going on here with your setup.

Just for grins - you can set sync to "off" and dial in some speed to see what that does. It should become asynchronous to the flash of superknob (which is tempo flash based unless you defeat the flashing).

 
Posted : 17/10/2019 9:34 pm
Bad Mister
Posts: 12304
 

In the 'edit sequence' view I set Pulse A at Treshold, direction reverse, Prm1 at 5, Prm2 at 0. In the Lane-view, Key on reset is set to 1st-On. The MS Lane 1 is routed to the element level. Curve type Threshold, Ratio +63, Param1 set to 0, Param 2 set to 0. The element itself (Trance St) has all attacks set to 0.

Set Pulse A to “Square”
Set Direction to “Forward”
Set Prm1 to 0
Set Prm2 to the length of the pulse you want to create, 0 is a short blip, 5 is 50% of that pulse cycle.

In the Control Set:
Source = MS Lane 1
Destination = Elem Level
Curve Type = Standard
Polarity = Bi
Ratio = +63
Param 1 = 5

In general, the MSeq Lane is where you program the program the movement.
The Control Assign being set to Standard Curve, Polarity, Ratio means the Elem Level will increase with each pulse - starting from the programmed level.

You don’t really say what your going after, but there is a sliver missing in the Threshold (reversed) at the very start. Use “Square” or “Hold” if you want that type of immediate rise.
Square can fill half of a pulse cycle.
Hold can fill the full pulse cycle.

 
Posted : 17/10/2019 9:38 pm
Posts: 95
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Topic starter
 

I'm trying to create the synth sound of "My Love" by Justin Timberlake. On other synths this kind of arpeggio style would be called a trance gate.

Just for grins - you can set sync to "off" and dial in some speed to see what that does. It should become asynchronous to the flash of superknob (which is tempo flash based unless you defeat the flashing).

That is correct

 
Posted : 17/10/2019 9:44 pm
Posts: 95
Estimable Member
Topic starter
 

Tnx for your replies. The example in the dropboxlink is made with Pulse A set to square. Can you hear that the first note plays a little longer than it should? It's hard to hear, but when you recreate it and play it you will feel what I mean.

https://www.dropbox.com/s/imtk3rk7sbl2ebe/VID_20191018_000527%280%29.mp4?dl=0

 
Posted : 17/10/2019 10:26 pm
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