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FLAMENCO GUITAR BAD SYNCHRO ARPEGGIOS PART 1

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Hello again!
I have found something I do not know how to solve. If you select the Performance "Flamenco guitar" (it has 2 parts of which the second one has the volume to 0) and activate the arpeggiator, you check that the tempo of the arpeggio is 67, while the tempo of the Performance is 90. You can check easily that they are not synchronizing the tempos entering Utility and putting Click Mode in "Always". Interestingly, if you raise the volume of part 2, and activate the arpeggio, it does sound synchronized with the tempo of the Performance, and therefore with the Click Mode, so that two arpeggios sound simultaneously, each at a different tempo. I realized the problem because I wanted to use this sound with an arpeggio "Pop Spanish" and the problem is the same.

Any way to synchronize the tempo of part 1?

Thank you!!

 
Posted : 15/01/2019 10:28 pm
Jason
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This Performance is setup to line up the guitar every 3rd 4/4 measure. This is because the ARP's unit multiply is set to 66%. The way unit multiply works is that it takes the arpeggio phrase and plays it as fast (in the amount of time relative to the original time) as the percentage shown. So 100% would be at parity with tempo one-to-one. 50% would be playing the same phrase in 50% of the time. Meaning it would play twice as fast since twice as fast of the original tempo means the phrase takes up 50% of the original time. 66%, as programmed in the Performance, means play the same phrase in 2/3 of the time. So a one measure arp would play in 2/3 of the measure's amount of time. Do some math - multiply by 3 - and we can see that 3 ARP cycles will take up 2 measures. 3 arp cycles * 2/3 (aka 66%) amount of time for the phrase relative to a measure = 6/3 measures = 2 measures. So not only can you "hear" that the cycle repeats AFTER every 2 measures (meaning on downbeat of measure 3) - but you also you can do the math on the unit multiply percentage and figure out how this works on paper.

If you do not want it to line up like this - then change the unit multiply to an even fraction like 50% - parity - like 100%. Using values above 100% may be too slow. 200% would be half time feel. 50% is cut time (speed of notes relative to the tempo is twice as fast).

I don't think there's anything really wrong here. Just a difference in what feel you're going after over a 4/4 meter vs. what the Performance programmer was going after (for PART 1).

There's not really any place I can see where the ARP has a tempo outside of the main Performance tempo. Unit multiply doesn't change the tempo. Just the relative timing of the ARP's playback of its MIDI stream.

 
Posted : 16/01/2019 7:40 am
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Thanks Jason, I understand what you are saying. So, what can I do to match the ARP tempo with the PERFORMANCE tempo? I need this to be so, since the theme of the song that I intend to play with my band is what it is and I have to send the correct clapper to the drummer. Is there a parameter that I can modify in the ARP or part 1 of the Performance? In Part 2 that problem no longer exists, if you mount any ARP but of course, if I copy part 1 to any other part, it will be copied with all the parameters and I will not have solved anything.

Thanks Jason!!

 
Posted : 16/01/2019 9:47 am
Jason
Posts: 7896
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I explained things assuming you may know more about navigating through your MODX than you do. Sorry for that.

To modify PART 1 so that the ARP does what you want, you need to change the ARP's unit multiply from 66% to probably 50% (or you can try 100%) - this all depends on what tempo you will be setting and how you want the guitar to sound (standard tempo or cut time).

In order to accomplish this - from the "HOME" screen (press the [PERFORMANCE] button first) - touch the screen on PART 1, then choose "Edit", then navigate to the menu "Arpeggio" -> "Common". On the right side of the screen, 2nd to last column is a parameter called "Unit". This is set to 66% which is what is causing the guitar (on PART 1) to line up with the tempo every 3rd bar (instead of every bar). Change this from 66% to 50% or 100%. You can hear the difference and choose the one that suits your goals.

You're not doing anything with tempo. Tempo is only one value and it's listed in the upper right of the screen. Even though this "unit" parameter speeds up or retards the ARP - it's not setting a tempo. It's setting a multiplier for how much time the ARP occupies as a single entity. However much time an ARP would take to play - 50% means it would take up half the time it would "naturally". 100% is the "natural" time. Other higher multipliers say it's going to take that much higher percentage time to complete the ARP cycle. It's something different than tempo - although the "seed" is relative to the (singular) tempo.

My previous message's direction was to change PART 1's "unit" parameter to 100% or 50% and this one only clarifies how to accomplish that. After you modify "unit" - and you're happy with how PART 1 sounds with the ARP - you can copy PART 1 anywhere and this change will retain.

 
Posted : 16/01/2019 11:11 am
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Magnificent! Got it! Thank you!

Excuse my great ignorance about MODX. I come from korg of all the life and in addition all the facility that I have for the music becomes great awkwardness for the technology.

Now I have one last thing to do ... I want to play the arpeggio an octave lower on the keyboard and when transporting the arpeggio it behaves differently in some ways. Slides appear for example. I have seen the tabs "Octave shift" and "Octave Range" inside the arpeggio screen but trying to modify them I do not get the Slide disappear and the arpeggio is played in the same way as if it was one octave higher on the keyboard.

Is there any way to achieve this?

Thanks Jason!!

 
Posted : 16/01/2019 12:12 pm
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I have managed to solve it, in the pitch tab, in this case modifying the parameter "Pitch / key" of the element 8, it was 100% and lowering it to 90%. And now I'm looking for a solution to something else. I have limited the zone the arpeggio on the keyboard to play in Split and the element 8 (the strumming) has stopped sounding. I'm looking for different tabs to see if I succeed by chance to solve this, if it has a clear solution.

 
Posted : 16/01/2019 2:53 pm
Bad Mister
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I have managed to solve it, in the pitch tab, in this case modifying the parameter "Pitch / key" of the element 8, it was 100% and lowering it to 90%. And now I'm looking for a solution to something else. I have limited the zone the arpeggio on the keyboard to play in Split and the element 8 (the strumming) has stopped sounding. I'm looking for different tabs to see if I succeed by chance to solve this, if it has a clear solution.

Sounds like you are mixing up Zones with the two different NOTE LIMIT parameter settings.

“Zone” - you are not using Zones. The term is used in the Master Keyboard Control area, not here.
“Part Note Limit” and “Arp Note Limit” are two separate parameters.

“Part Note Limit” determines which Notes will make sound.
“Arp Note Limit” determines which Notes will control the Arp.

They can be different.

Sounds like you set the “Split” with the Part Note Limits - which appears on the HOME screen.
You set which range of Notes “Control” the Arp assigned to the Part by navigating to the Part’s “Arpeggio” screen
From HOME > move the cursor to select the Part
Press [EDIT]
Touch “Arpeggio” > “Common”
Here you can set the Note Limit range for which Notes will Control the Guitar Arp. If you don’t want the right hand to control the chords played by a guitar Arpeggio, this is where you prevent this.

By Note Limiting the “Part” you are preventing the strumming noise from sounding. You want them to sound so leave the Part Note Limit alone.
You want to restrict right hand key presses from influencing the Arp control. Make sense?

 
Posted : 16/01/2019 3:42 pm
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Thanks Bad Mister, that was the problem. I was setting limits on both parameters, in part limit and in Arp limit. I thought it was necessary to also limit the notes in Part Limit because otherwise I assumed that the guitar would continue playing without the arpeggio. The meaning of this would be, left hand accompaniment chords, right hand melody with guitar pick. I understand that to do this we will have to add another additional guitar part with the ARP box deactivated.

thanksss !!!

 
Posted : 16/01/2019 4:14 pm
Jason
Posts: 7896
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If you play the Flamenco Guitar without the ARP - you can see how it's constructed. There's a high "B" that's the last guitar string notes. Then the next two octaves of notes produce various body thump type noises. Then the "C" 2 octaves + 1 semi-tone above that last "B" guitar string is a finger swipe sound. It's easier to hear than the thumps because it has high frequency content so it stands out.

When you set the octave shift for the ARP - you make it easier to run into this area above that highest "B" guitar string tone (regular guitar string being plucked vs. various "noises" ). There's two octaves of range where you don't necessarily hear the string swipe stuff - just more body noise. As long as there are melodic notes there - some of this range may sound OK even though notes that are meant to be melodic are now sounding as body thumps. The thumps don't stand out because there's already lots of thumping going on in these ARPs (but there isn't string swipe noises). If you play higher - then you'll eventually pump into these string swipe sounds. I think this is what's happening. You just really want to limit the ARP under "Arpeggio" -> "Common" so that the ARP's (trigger) note limit sounds the highest guitar string pitch. So I set up the ARP Note Limit (under "Arpeggio" -> "Common" ) as B2 and set the "Octave Shift" (same arpeggio menu) to +3. Octave Shift applies to the Arpeggio - we're in the Arpeggio settings.

I would not adjust the Performance or Zone note limits at all. We want the ARP to be able to reach all of the notes so it can play the additional string/body noises it was programmed to make (thumps, picks, etc). There may be times you want to limit these noises as well - but these ARPs do not do swipe sounds - so there doesn't seem to be any modification necessary beyond just making sure you do not trigger the ARP too high. This is why setting the ARP's note limit (which are trigger note limits) above is all you have to do in terms of limiting.

Using the pitch/key mechanism was a road to nowhere. It was cheating so you shaved off some pitches from the notes which kept you probably under that high "C" to create the first swipe sound. It also probably made the entire instrument go out of tune vs. standard tuning. So maybe it cured the noses - but so does taking the guitar strings off the guitar - which is something else which will have other unwanted impacts.

 
Posted : 16/01/2019 9:16 pm
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Great Jason!

Thank you again!

 
Posted : 17/01/2019 4:14 pm
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