Mastering MODX: Audio Record on DAW Part II


In the last article (Audio REC on DAW Part 1) we introduced you to the basic Cubase configuration and we learned to follow the routing from the MODX PART (OUTPUT) to the Cubase AUDIO CONNECTIONS > INPUT, and finally assigned that INPUT to an Audio Track. This time we will begin with more details on the MODX OUTPUT assignment side of things and discuss MULTI PART PERFORMANCES.

In our first installment we saw that QUICK SETUP #3: “Audio REC on DAW” template mapped out PART 1 to the “Main L&R”, while PARTS 2-5 were mapped to “USB 1&2”, “USB 3&4”, “USB 5&6” and “USB 7&8” respectively; while all others remain mapped to the “Main L&R”. All are set to stereo pairs. In a situation where you are building a multiple track composition in your DAW, where you are using the MODX as your principal multi-timbral tone engine, you may have different instruments in each PART of your PERFORMANCE. Let’s recall such a PERFORMANCE and take a look at the impact that the template has when applied.

We learned that the only difference between the “Main L&R” pairing and any of the USB numbered pairings is that that “Main L&R” include the shared System and Master Effects, and go through the Master EQ. The numbered USB outputs are discreet and include only that individual PART and the Part’s own Dual Insertion Effects.

If you notice a difference in the sound between when a PART is assigned to the “Main L&R” and when it is reassigned to a numbered pair of USB outputs, it is because of the lack of the shared Effect Blocks. The purpose of the numbered USB outputs is to keep the instrument routed there, isolated and discreet.

You can opt to ‘Bypass’ the shared blocks: System FX, Master FX and/or Master EQ, if you so desire.

In general, only those PARTS that you are going to treat (process) differently in Cubase or that you want to have separate control over, need to be routed to separate Audio Tracks. You can record all PARTS via the “Main L&R” or you can opt to re-route any signal you so desire.

Learning to master the PART OUTPUT assignment will help you whether your record directly to audio tracks or you record MIDI first, and then render audio later. The physical process and decision-making process will be the same.

Example: “CFX + FM EP”

1 CFXFMEP

This is a 5-PART PERFORMANCE where four of the PARTS make up the (AWM2) Acoustic Piano sound and the fifth PART is the FM-X Electric Piano. Let’s analyze and discuss just what would be the best way to record audio from this PERFORMANCE. The CFX acoustic grand created here actually uses four PART slots to recreate the acoustic piano. There are some 18 Oscillators that go into making this acoustic piano.

Analysis:

  • PART 1 and PART 2 cover the acoustic piano from the lowest key up to G5 (the highest note on a piano that has felt dampers) – between these two Parts you have a 9-way velocity switching acoustic piano sound.
  • PART 3 covers the acoustic piano from G#5 and above, where the strings are undamped. This PART is an 8-way velocity switching acoustic piano sound for this region of keys only, G#5 and above.
  • PART 4 is the KEY-OFF Sound of the hammers falling back and the felts moving off of keys – across all keys.
  • PART 5 is the FM-X Electric Piano – which sounds only when the Super Knob is raised. The Super Knob fades out the acoustic piano and fades in the electric piano.

Playing this PERFORMANCE, you can hear that it is a stereo acoustic grand piano and the FM electric piano is using a stereo Chorus effect. Understanding how the default “AUDIO REC on DAW” template works, you quickly realize that it will not work for this PERFORMANCE. There is no reason to separately record the body of piano up to G5 on a separate track from the notes above G#5, and no reason to record the Key Off Sound separately.

The four PARTS making up the acoustic piano belong together – they should ride the same stereo bus to the Audio Track. If we think of these four PARTs as the “passengers”, we can put them all on the same bus to a single stereo Destination. Assigning the first four PARTs to “Main L&R” would allow the them to arrive together at the destination.

And if we wish, we can record the Electric Piano on its own stereo pair, or it can also be placed on the same bus with the four acoustic piano PARTS. It will depend on whether or not you plan to do something special with the FM-X Electric Piano… say you have a plugin Effect you want to apply to this in your DAW (Cubase) – that would be a good reason to record it to its own audio track. If assigned to the same bus, then you will have tricky transition when the two sounds both exist – so you can see it very much depends on what you are attempting to accomplish musically.

But we certainly do not need to record each of the five PARTs to its own stereo audio track – that would make no sense (in this case). Therefore, the AUDIO REC ON DAW Template, which automatically routes the first couple of PARTS to separate OUTPUTS does not really apply here. And that is the “take away” from this: You will need to decide what makes the most sense based on what type of instrument setup you are playing.

When you have a multiple PART PERFORMANCE that is using the multiple Parts as building blocks, you must adjust your thinking about your routing decisions. As ‘Producer’, you must make these production decisions based on the bigger picture… that is your Project as a whole.

Here are some experiments to try with “CFX + FM EP” Performance
Setup and record audio as a basic stereo program – all Parts going through the System Effects and recorded as a single Stereo Track. (Arm a single Audio Track; Record the AUDITION data and play it back).

The ASSIGNMENTS: Navigate to each Part and ensure the “PART OUTPUT” assignments are as follows:

  • PART 1 _ Main L&R
  • PART 2 _ Main L&R
  • PART 3 _ Main L&R
  • PART 4 _ Main L&R
  • PART 5 _ Main L&R

“PART OUTPUT” is always found by editing the PART:
From the HOME screen you can select (touch) “PART 1” to view the pop-in menu, touch “Edit’
Or you can press the [PART SELECT-MUTE/SOLO] button and use the SELECT function to select “PART 1”

Touch “Part Settings” > “General” > find the “PART OUTPUT” = MainL&R:

2 CFXFMEPEDIT

You can move between PARTs by touching the blue “PART 1” item in the lower left corner of the screen… to view A pop-up menu – for PART Select.

In Cubase, using a single Stereo Bus, record yourself to a single Stereo Track.

Alternative Routing:

Setup and record with the acoustic piano (Parts 1-4) bused via the “Main L&R” while the FM-X piano is routed to a discreet USB audio pair. (Arm two audio tracks):

  • PART 1 _ Main L&R
  • PART 2 _ Main L&R
  • PART 3 _ Main L&R
  • PART 4 _ Main L&R
  • PART 5 _ USB 1&2
3 Multiaudout

In Cubase, using two Stereo Buses, record an Acoustic Piano/E. Piano performance recording to two tracks. Use the Super Knob/FC7 Foot Controller 2 to morph the sound between the Acoustic Piano and the FM-X Electric Piano as you record. (You can just press the [AUDITION] button if you want to observe how the audio will be recorded to each Track in Cubase):

4 Cubaseaudcoin

In Cubase, you will go to STUDIO > AUDIO CONNECTIONS > INPUTS and create a second Stereo Bus. The first four PARTS will use the MODX “USB Main L/R” to travel to the computer and the FM-X Part will travel on the second bus (“USB 1/2”) by itself.

On the Cubase main Track view, you will want to make sure that Audio 01 is set for INPUT = “Stereo In”; while Audio 02 is set for INPUT = “Stereo In 2”

If you think of plugging and instrument into an input on the band’s mixer, this is what we are doing digitally. The instrument is the PART OUTPUT, we create the INPUT, and then we assign the Track to receive data from that INPUT.

You can highlight both tracks – using SHIFT + CLICK:

5 CubaseInsp

If you opt to ‘Bypass’ the FX (System FX, Master FX and Master EQ) the results will be just the PARTs with their Insertion Effects.

SYSTEM and MASTER EFFECT, to be or not to be?

If you wish to record without the SYSTEM EFFECTS and MASTER EFFECT, you can simply use the “FX” Bypass feature – found on the top line of the screen, touch “FX” and select to turn OFF System Effects, Master Effect and Master EQ (shown below):

6 MontageFXSw

The only difference between the “USB 1-8” Assignable Output pairs and the “Main L&R” stereo pair is the SYSTEM EFFECTS, MASTER EFFECTS and MASTER EQ are applied to the “Main L&R” Outputs. By turning the SYSTEM EFFECTS, MASTER EFFECT, and MASTER EQ = OFF: No System Effects are recorded to the DAW – You would use this scenario when you are opting to add a plugin Reverb during mixdown*. (Arm two audio tracks).

*It is often preferred to leave adding Reverb Send amounts until you have assembled all the musical components.

Leaving the INSERTION FX active means that the PARTs with active dual Insertion Effects programmed will be output with those effects, intact.

Again, you can use the [AUDITION] function during these routing experiments to provide music content so that you can concentrate on the signal flow and assignments, rather than splitting concentrating on ‘what to play’ and how to route it. Later, as you become comfortable with routing and assigning, you can play/record something meaningful. Your choice.

Not to repeat myself, but just to stress the fundamental point: Any Template, and specifically this “AUDIO REC on DAW” template, is just a starting point. You will, more often than not, have to make changes in the routing of the PART OUTPUT settings to match what you have selected to record.

Please take the time and get comfortable using the OUTPUT assignment function on the MODX and the INPUT creation in your DAW (Cubase). It’s as easy as 1-2-3:

  1. Set the MODX instrument “PART OUTPUT” >
  2. In Cubase go to “AUDIO CONNECTIONS > INPUT” > create an Input Bus, if necessary.
  3. Assign the Input to an AUDIO TRACK

“The Green Flash” Multi Part Example

Let’s look at one more example, where we actually use the templates default assignments:

  • Recall the Performance: “The Green Flash”.
  • You can do so by pressing [CATEGORY] and typing the word “green” in the text box.

For this example, let’s BYPASS the SYSTEM FX, the MASTER FX and the MASTER EQ:

  • Touch the “FX” that appears on the top line of the screen to open the BYPASS screen.

This is a 5-Part Performance that includes a pulsating pad, a couple of traditional arpeggiated Parts, a Drum kit and an arpeggiated Synth Bass. Use the different (red) SCENE buttons to change the musical sections…

A SCENE can store a myriad of synth and mixer settings for instant recall. It can store Mute status, mix Volume, Pan positions, Effect Send amounts, Arp Selections, Motion Sequence Selections, Swing and Timing offsets, etc., etc. However, in this particular Performance it is changing the current Arp Selection and Motion Sequence Selection.

There are eight SCENES, accessible via the red buttons 1-4 and 5-8 on the left front panel.

RECORD SETUP: Press [SHIFT] + [UTILITY] to access the “Quick Setup” screen
Select “Audio Rec On DAW”

This action will make the following default PART assignments automatically:

Audio

  • A/D Input = Line
  • Outputs = +0dB
  • Direct Monitor = OFF

MIDI

  • MIDI In/Out = USB
  • MIDI Local Control = ON
  • Arp MIDI Out = OFF
  • MIDI Sync = MIDI
  • Clock Out = ON
  • Song Play/Stop Rcv/Transmit = ON
  • Controller Reset = Reset
  • FS Assign = Arp Sw
  • Super Knob CC = 95
  • Scene CC = 92

If you had these set differently, please realize that activating a QUICK SETUP template, your Audio I/O and MIDI I/O settings will be changed. It will also set the following PARTs to these OUTPUTS:

  • PART 1 will be assigned to Main L&R
  • PART 2 will be assigned to USB 1&2
  • PART 3 will be assigned to USB 3&4
  • PART 4 will be assigned to USB 5&6
  • PART 5 will be assigned to USB 7&8

We should mention that the settings made by any of the QUICK SETUP templates is user programmable. We highly recommend you work with the MODX before you attempt to make any changes to the Factory defaults. But you can customize them as a part of your MONTAGE’s system settings. For example, if you always work with a Microphone, you might opt to overwrite the factory default with “A/D Input” = Mic.

Because this Performance features Drums – let’s take a look at how you can have your data line up with Bars and Beats in Cubase. We’ve learned that computers count time like civilians, in minutes and seconds but we can have it count time like a musician would, in bars and beats. This particular Performance is 140 BPM.

Setting the Tempo in Cubase and making it the master clock

In Cubase, go to PROJECT > Tempo Track > set the Tempo to 140.000.
Also, under PROJECT find “Project Setup” > set the “Display Format” = “Bars+Beats”.
Go to TRANSPORT > PROJECT SYNCHRONIZATION SETUP… > MIDI CLOCK OUT > MIDI Clock Destinations = “MODX Port 1”:

7 CubaseSyncSet

Click “OK”.

When you start Cubase, MODX will take its tempo cues from it.
In this Performance the Arpeggios and the Motion Sequence will follow the Tempo of the Cubase Project.

Go to STUDIO > AUDIO CONNECTIONS > INPUTS > create the Audio Buses to carry the signal. You are typically given the first “Stereo In” assigned to the “Main L&R” – you will need to add four more Stereo Buses:

8 CubaseAudIn

Go to PROJECT > ADD TRACK > AUDIO and add 5 Stereo Audio Tracks:

9 AddAudTrack

Your track appears like this:

10 ArmAud

Select each in turn, and assign the Track INPUT as follows:

  • Audio 01 – Stereo In (already assigned)
  • Audio 02 – Stereo In 2
  • Audio 03 – Stereo In 3
  • Audio 04 – Stereo In 4
  • Audio 05 – Stereo In 5

To record all five Tracks simultaneously you can select them all together, Select Track 1, then SHIFT Click Track 5:

11 ArmAll

Let’s learn something about Level setting. You can, of course, adjust the individual PART Level using the MODX front panel Sliders. However, what we will learn next is that all PARTS of a PERFORMANCE also share a “common” master volume, if you will, that affects the overall MODX output of this Performance. It is the equivalent of raising all 5 Part’s output level with a single parameter. And, no, it is not the main VOLUME SLIDER (as we know this does not affect record level Out via USB). Here’s where to find it:

In the MODX:

  • Press [EDIT] – the word “Common” appears (blue in the lower left corner).
  • Touch “General” (shown below).
  • Here you can see the Common overall Volume of “The Green Flash” = 65l
  • Raise the Volume here to between 110-115. This will raise the output level of all of the PARTS without destroying the original balance between the items. (Common Volume versus Part Volume):
12 EditComAud

The goal in setting levels is to avoid clips. Clipping is wrong (always). The Meters in Cubase will always tell you the maximum value reached by the audio – so that even if you are not looking at the Meter, when a clip occurs it leaves behind a footprint. In the Cubase meter below:

13 CubaseMix

Shown above are the Meters after a run-through to check levels.

On the left you see the first five channels (with red faders); These are the Audio Connection Inputs.
Next, you see the five Tracks channels (with blue faders); These are the individual Stereo Tracks.
The main Stereo Out is on the far right.

The fader levels are all set for REC: 0.00; In light grey next to that number is the maximum (peak hold) value reached by that channel. After a run-though with the PERFORMANCE Common VOLUME = 115 these are the results:

  • Channel 1 -3.2
  • Channel 2 -10.8
  • Channel 3 -12.0
  • Channel 4 -2.4
  • Channel 5 -2.1

The main Stereo Out (red fader cap) reached a maximum of -0.4. Therefore, no CLIPS occurred. Had a clip occurred a RED line would appear on the channel – alerting you to reset your levels.

Here is a view of channels that have CLIPPED (bad); you never want to see these red indicators (other than in this article screenshot):

14 CubaseClip

Stereo Out ‘clipped’!

You could adjust the original MODX Part Sliders to create a *new mix* of the PARTS. But recognize that the COMMON VOLUME adjusts all the PARTs in proportion to each other. And depending on the programming in the PERFORMANCE you cannot assume that the programmer left Volume control on the MODX Slider.

The PART Slider may not actually change the Volume of a PART – In the MODX, this is true, particularly when the Volume control has been specifically programmed to respond to another controller.

For example, in “The Green Flash” PART 2 does not respond to the SLIDER – instead the output level has been set under control of PART 2 ASSIGN Knob 2, which has been linked to Super Knob position. This was the original programmer’s choice. As you play with this Performance, you will discover that PART 2 only sounds when you raise the Super Knob. How loud PART 2 gets is a function of the Control Assign RATIO parameter (just FYI).

As you get to know more about controller assignments you will discover that you can customize control over each PART under your KBD CTRL (Keyboard Control).

Things to try

  • Play and hold a right-hand Chord while SCENE 1 is selected. Turn the Super Knob from minimum to maximum, you will hear the arpeggiated PART 2 fade in as you increase the Super Knob. In MODX, you can reassign PART VOLUME to a physical controller – because you will be playing with both hands the option to control individual PARTS with alternate controllers is available. Using a Yamaha FC7 sweep pedal (plugged into the Foot Controller 2 jack) lets you move the Super Knob ‘hands-free’.
  • In SCENE 2 PART 2 fades in as you raise the Super Knob, and the arpeggiated sound in PART 3 fades out – from that same gesture. 

The MODX PART Sliders are not always active as the only Volume control. The architecture is flexible enough to with a single gesture from the Super/AssignKnob matrix, you might change the volumes of each Part in a pre-specified manner. Unlike traditional single channel transmit systems the Motion Control Engine (MONTAGE/MODX) offer real-time control of volumes in totally customizable ways – allowing multiple Parts to simultaneously be changed while each is changed in its own pre-determined manner. You ca program whether they get louder, get softer, remain the same, more a little or a lot, on a per PART basis. More on that in future articles!

For now, the take away is: when a Slider does not affect the PART’s output level, then you can rest assured that it is under a real time physical Controller.

Have questions or comments about this article? Join the conversation on the Forum here

Need to catch up on the first part of this lesson? Check it out!

And stay tuned: our own “Bad Mister” – Phil Clendeninn – has more in the works for all you MODX fans!

Mastering MODX: Audio Record on DAW, Part I

The MODX features a built-in AUDIO Interface. The Yamaha Steinberg USB driver enables the MODX to act as a 10-in/4-out USB audio interface for your computer system. This allows the MODX to act as your computer’s soundcard, and affords you the opportunity to do high quality digital audio recording to your computer DAW (Digital Audio Workstation) software.

Basic Audio Recording

Let’s connect the MODX to your computer – and learn about how audio is being routed to the computer, including how to ensure that the signal is properly received on an audio track of Cubase. For this basic tutorial, all you need are the following:

  • The MODX connected to your computer via a USB cable.

IMPORTANT NOTE: Install the “Yamaha Steinberg USB Driver” version for your particular computer operating system (Mac or PC) and make sure your MODX is updated to the most recent firmware. You can download this directly from the Yamaha website HERE.

  • The current version of Cubase AI (provided free to MODX owners via download HERE) or Cubase Pro, installed and updated.
  • A pair of quality Studio Monitors connected to the Main L&R analog outputs of the MODX (quality headphones can be used, if you prefer).

We will keep this first tutorial very basic. This way you can see, learn, and understand how the signal is being routed.

In this “signal flow” tutorial we will route audio to Cubase from a MODX PERFORMANCE (simple basic) and we will use it to record a stereo audio track to Cubase.

Prepare the MODX

  • Press [UTILITY]
  • Touch “Settings” > “Quick Setup”
  • Touch the option “Audio Rec on DAW”:
1 QuickSetupAudio

This will set the DIRECT MONITOR SWITCH to OFF. “Direct Monitor”, as we’ll see, determines whether or not, the MODX audio signal travels directly to the analog L&R outputs. When it is ON, you hear yourself playing the MODX through the Main L&R (Analog Outputs) – Basically, the sound of the MODX will travel its normal path to your speakers. But when recording on the computer, the default condition is to turn this Direct Monitoring OFF. This means the only path for audio to travel is through the USB Out connection to the computer. Audio must then be ‘returned’ to the MODX, acting as audio interface, in order to reach the Analog Outs.

What you need to take from this is the following: If DIRECT MONITOR is active – and you are monitoring through the computer – that would be where doubling occurs. The Quick Setup #3 template turns DIRECT MONITOR = OFF. Expect to hear the MODX only after you have your Cubase routing complete – that is, the signal is routed to an active Audio Track with the Track’s Monitor Switch set to ON:

2 Linein

Extra Credit

On the “Audio I/O” screen, move the cursor to highlight “Direct Monitor”. Turn it ON and OFF, and observe the Audio Signal Flow graphic. When ON signal from a PART, whether routed to Main L&R or to a USB 1-8 Output, has a method to get directly to the “Main L&R (Analog Out)”. When OFF signal must traverse the computer in order to reach the Analog Out (your sound system):

3 Cubaseaud

In Cubase, the Track has a red Record Ready button, and a tan Monitor speaker button. In order to hear the MODX in a situation where DIRECT MONITOR is OFF, you must be connected to an active audio track with the Monitor Speaker icon selected (shown). The Monitor Speaker icon is there so that you do not have actually place the transport into record in order to hear it. This is helpful, during level setting and run-throughs before recording begins. When the Track is actually placed in RECORD, the Monitor Speaker will be automatically activated.

Using the “Audio Rec on DAW” Template

This Template is specifically designed to route Parts of the current Performance to specific audio Output buses. It is really just a starting point. Be prepared to make changes to this as you go. What we’ll learn here will prepare you to make these assignments as your project requires. It will allow us to send audio on any of MODX’s audio buses (Main L/R or any of the 8 assignable) to the computer.

Note: As with any Template it is ‘general’, you must know if it fits what you want to accomplish. For now, let’s just deal with the factory defaults – later you can customize the QUICK SETUPs to reflect your own workflow.

An audio “bus” simply is a means to transport signal from one place to another along a specific route. One or more passengers (signals) can be assigned to ride any bus we choose, on the way to the designated destination. In the Audio Signal Flow chart above, you can see that “PART”, the “A/D In” and the “Digital In” (USB) are being routed (using the Output Select parameter) set to “Main L&R” and are being ‘bused’ to the “Main L&R (USB Out)” (to your DAW – Cubase). The PART (any of them) can also be routed to any of the 8 assignable USB outputs. This allows discreet recording on your DAW. When you want to take a separate output on a single sound, or drum, you can route it to a single USB bus isolating it for special processing.

The default OUTPUT SELECT assignments made in this factory Template are as follows:

  • PART 1 – Main L&R
  • PART 2 – USB 1&2
  • PART 3 – USB 3&4
  • PART 4 – USB 5&6
  • PART 5 – USB 7&8
  • PART 6 – USB Main L&R
  • PART 7 – USB Main L&R
  • PART 8 – USB Main L&R
  • PART 9 – USB Main L&R
  • PART 10 – USB Main L&R
  • PART 11 – USB Main L&R
  • PART 12 – USB Main L&R
  • PART 13 – USB Main L&R
  • PART 14 – USB Main L&R
  • PART 15 – USB Main L&R
  • PART 16 – USB Main L&R

When you touch the QUICK SETUP #3: “Audio Rec on DAW”, the MODX makes specific changes to your System’s setup and to the current Performance. Each of the three QUICK SETUPs are customizable. They can be changed and renamed to reflect your own workflow. For now, just realize that when you tap the template, the stored settings are *sent* and they can reconfigure both MIDI I/O and AUDIO I/O settings. In the case of this AUDIO Template, it also changes the PART OUTPUT configuration within the current Performance (only).

Change the Templates for your needs

A Template sets up a specific routing scenario. It is important to understand exactly what it is doing, because you will need to make the final routing decisions and you are expected to customize the default routing to suit your immediate requirements. We will use this template to do the first example – a simple stereo record using a single Part Performance. We will use the sound in PART 1, which defaults to the “Main L&R” Output. We’ll learn why this particular template will not work for all audio recording needs (again, you are expected to customize the settings as you require). Then we’ll learn to solve routing issue by ensuring that the selected Output is properly routed and there is a corresponding Input in the computer DAW to receive it. This is a per Part decision.

For this basic experiment we want the MODX to run on its own clock (later we will deal with synchronizing the MODX’s MIDI clock to the MIDI clock of Cubase):

  • Call up a PERFORMANCE: CFX Stage or Full Concert Grand

These are single PART acoustic piano PERFORMANCEs (green). In the MODX you are working with a multi-channel digital mixer, our piano occupies just one channel of our mixer.

  • From the HOME screen, touch “Mixing”:
4 Mixer1 16

  • We have the “Part 1-16” (green) view selected.

We will start here because it is a single PART and we will send audio output to the “MAIN L&R (USB Out)” for recording. As we go along we will learn to setup (bus) multiple audio outputs, as necessary, to record. The lesson here is to create an audio INPUT in Cubase to match each audio OUTPUT you use in the MODX; and then finally create an audio Track to document that signal. Let’s take it one at a time:

  • Press [EDIT].
  • Select [PART SELECT 1] to view PART 1 parameters. “Part 1 – Common” appear in blue in the lower left corner of the screen.
  • Touch “Part Settings” > “General”. “PART OUTPUT” is set here: Touch the box to see the pop-n menu with various options. We want “Main L&R” but you can use the Data Dial to scroll through the possible routing scenarios.

This is where the PART is assigned to an OUTPUT BUS. We are taking the passenger (acoustic piano) and are directing them to the bus labeled “Main L&R” on its way Out via “Main L&R USB Out”:

5 EditPart1

Cubase Project

We will use Cubase in our example, but you can pretty much substitute any professional DAW software that can utilize ASIO protocol (the Yamaha Steinberg USB driver is an ASIO driver) the setup will similar (although the steps to get there may vary:

  • Launch Cubase.
  • Select the EMPTY Project Template (found under the “MORE” options). This will create an empty Project for this experiment. Click CREATE EMPTY.
  • Verify Port Setup.
  • STUDIO > STUDIO SETUP > VST Audio System:
6 VSTSetup

  • In the “VST AUDIO SYSTEM” folder, the DRIVER is selected for streaming AUDIO IN and OUT of the computer. This is the ASIO Driver:
7 MODXaudCub

You can see MODX has 10 In Ports (yellow) and 4 Out Ports (blue). Notice that the eight USB buses are listed as IN (from the computer’s perspective, they are INPUTS). Notice also that there are “Main L&R” plus USB 1-8, they are not listed USB 1 through 10. The significance of the “Main L&R” is that it has the SYSTEM and MASTER EFFECT/EQ. (If you are using a DAW other than Cubase and the numbers for the buses are simply 1-10, remember that the first two are the “MAIN L&R”).

If you are using a Windows computer the option for ASIO DRIVER may be listed as “Yamaha Steinberg USB ASIO”.
If you are using a Macintosh computer the option for ASIO Driver will be listed by the product name “MODX”. This is the equivalent setting. The MODX is acting as the Audio Interface for the application.

The “Inactive”, “Active” status (State) column – this will always indicate what resources you are currently accessing. It is not a setting you make (on this screen) as much as it is a status report for each of the ports and whether it is currently being used to bus signal. (You can check if any passengers have been assigned to travel on that particular bus – so it’s a status report, not an assignable function. You do not click on it to turn it on, you make an assignment and it gets reported here). The process is route a PART to a MODX Output, set the DAW software to receive that signal to an Input.

For example, currently it is showing that only the MAIN L/R IN and the MAIN L/R OUT are “active”. The others are activated only when you add an INPUT (Add Bus) in Cubase and connect the MODX Part to that bus. Nothing is assigned to the individual USB buses, 1-8, that’s why they show “Inactive”. If you were to assign a PART to a USB Output 1-8, that item would then show “Active”.

Making the Connections

Next, let’s create a specific connection between the computer and Cubase so that audio we are sending on the “Main L&R” stereo bus from the MODX can be received in the software on an Audio Track. This is done as follows:

  • Go to STUDIO > AUDIO CONNECTIONS > INPUTS:
8 AudioConnections

Selecting the INPUTS tab makes sense, because we are connecting the MODX’s “Main L&R” stereo USB bus OUTPUT to Cubase’s INPUTS. Signal flow is from the synth to Cubase.

Typically, there is already a “STEREO IN” created and assigned (we see this in the VST AUDIO SYSTEM > Ports view it is listed as “Active”). This is fine – we can use it.

Likewise, on the OUTPUTS tab the “STEREO OUT” is already created and assigned (also listed as Active). Before we return to the main Track view, click on the OUTPUTS tab. This is where Cubase is set to route audio OUT to its audio interface (which is the MODX). Notice the Cubase ‘Click’ is sent from the computer to the MODX as audio. You do not have to worry about the Cubase Click being recorded because it is only sent to the Computer Output:

9 AudConOut

Summary: The Cubase Bus “Stereo In” is set to receive audio from the MODX (the Audio Device) on “USB Main L” and “USB Main R” (the Audio Device’s Device Ports). The Cubase Bus “Stereo Out” is set to return audio to the MODX and go to the Main L and Main R.

Rename the Input Bus

The “Stereo In” is audio coming from the MODX arriving at Cubase. You can double click on the name “Stereo In” and rename it “MODX Main” (shown below):

10 MODXAudioIN

We can now set up an Audio Track, with this Input, and complete our journey to an Audio Track.

Return to the main Cubase Track View screen.

Next, we will need to create an AUDIO TRACK… You can do so by right clicking in the darker grey area on the Track View screen or by going to PROJECT > ADD TRACK > AUDIO.

Add a single Stereo Track:

11 CubaseProject

You can see your renamed INPUT: “MODX Main”. The OUTPUT is routed to Stereo Out which is MODX “Main L” and “Main R” as audio interface.

This ensures the signal path to and from the computer. When this track is selected you will hear the MODX.

When the Record Ready and Monitor Speaker icons are activated, it will ensure we can hear what we are doing (remember: “Direct Monitor” is Off by default in this template, meaning we must route audio through the DAW (Cubase) in order for the audio to reach the outputs to your speakers).

This is all that is required to begin recording. The basic recording does not have to involve a metronome or any clock reference – you can simply set Cubase in record and play, if you wish. (Using the Click can, of course, help if you are thinking about adding other parts later… but in this basic recording you can just record as if the DAW was an old-style tape recorder – which didn’t count measures or keep track of beats!)

You can even set Cubase to read out in “SECONDS” (that is, regular minutes/seconds of clock time) for the length of your recording. You do so by either right clicking in the Timeline area that runs the length of the Track Record area, just above the first track; then select “Seconds” or you can go to PROJECT > PROJECT SETUP… > Set the DISPLAY FORMAT = “SECONDS”. (Until we establish MIDI communication, the computer best count in minutes and seconds).

Select the Audio track, then as you begin to play, you should hear your playing and see the audio meter for Track 01 respond. The RED Record Ready icon routes audio to the track, while the TAN Monitor Speaker icon sends audio back to the MODX (as audio interface) via USB:

12 CubaseMix

You can open the Cubase Mixer and check your record levels – Go to STUDIO > MIXER or touch F3 on your QWERTY keyboard (Fn+F3 on a Mac).

You will see the “MODX Main” (Audio Input), the Cubase “Audio 01” Track, and the “Stereo Out”. In this situation they all read the same because we are seeing the MODX signal arriving in Cubase, Cubase delivering it to an Audio Track, and the Audio Track outputting data back to the Audio Interface.

RECORD and PLAYBACK to get a feel for operating the Transport and feel of recording.

In our next setup we will introduce you to multiple audio bus recording.

Details and Take-aways

If the Monitor Speaker icon is activated, audio that is returned from Cubase will arrive back in the MODX and pass through the MODX “Monitor Volume” parameter setting.

The Cubase Faders will be set at nominal 0.00. This is typical when recording, the fader is set “open” 0.00 – input gain is regulated at the source (in this case, the MODX). Do not touch the Faders in Cubase, adjust the record level for this channel by increasing or decreasing the OUTPUT level of the source (MODX).

The Cubase Mixer will show you the maximum “peak” level reached – avoid clips.

Level adjustment is not made with the main VOLUME Slider on the MODX – in fact, you can pull the main VOLUME Slider all the way down and audio signal is still arriving in Cubase.

In the Signal Flow diagram below, all signal travels left to right; we have colored in the signal flow so you can follow it to and back from the computer: YELLOW is the signal traveling from MODX on its way to the computer (Cubase sees this as INPUT)… BLUE is the signal returning from the computer and going to the speakers:

13 MODXSigFlow

  • You play a “PART” (yellow line) which is assigned to the “MAIN L&R” Output, which means it travels through the “SYSTEM” and “MASTER EFFECTS” before being routed to the “MAIN L&R (USB Out)”… the USB cable (yellow) is going TO the computer DAW (Cubase).
  • At the bottom left, audio ‘returning’ from the DAW (Cubase) via USB (blue) is returned to the MODX’s “MAIN” travels through the MODX’s “USB Volume” and “Monitor Volume” and goes to your speakers via the “MAIN L&R (Analog Out)”.

Conclusion: The audio that is routed via USB OUT to the computer does not go through the main front panel VOLUME slider before it arrives in the computer. So “how loud” your speakers are really has nothing (whatever) to do with what gets routed to the Cubase audio recorder. It will have no effect on the record level. We are making this rather basic and obvious point for a good reason – it is fundamental to understanding signal routing.

So how do you adjust the overall output level of the MODX in this case?

There are actually several places you can affect the overall recorded OUTPUT of the MODX. You adjust the main OUTPUT VOLUME within the PERFORMANCE:

  • Press [EDIT]
  • Select COMMON
  • Touch “General”:
14 EditCommAud

Here you can see the OUTPUT VOLUME of this PERFORMANCE was stored at 76 (on a scale of 0-127). This is where you set the overall output volume of this PERFORMANCE for recording purposes. Try it. Lower this VOLUME and see how it affects the levels arriving in Cubase. Raise this OUTPUT VOLUME as necessary to set your record level.

Always use METERS to judge record Gain. Always use your EARS to judge the quality of the signal, but not to set the Gain – Gain must be set with a METER.

You may have noticed that there is both a PERFORMANCE (overall) Volume for the CFX Stage (76), and there is a PART Volume (individual PART, 118). This is true for each of the sixteen PARTS when you deal with a Multi-Part Performance. The PERFORMANCE Volume obviously represents all PARTs together, and a mix of the individual PARTs makes up the total overall Volume. Trust your Meters to set your level. “How Loud” something is in the room/in your speaker is irrelevant to the amount of signal that is being recorded. Piano is a percussive instrument – leave plenty of headroom (room between the maximum output level and maximum record level) – “noise floor” is not an issue in MODX.

Multiple Output Setup

Many of the PERFORMANCES in the MODX can take advantage of multiple audio outputs. As you go along you can start to take advantage of this powerful feature. You have enough audio buses to accomplish stereo outputs from each MODX PART when recording to a DAW because you can do so in multiple passes.

Assigning PARTS to OUTPUTS and then setting your DAW to receive them as INPUTS is what we’ve just covered. Adding to this basic setup for multiple Output recording is just a matter of repeating the process for each MODX OUTPUT: create a Cubase INPUT and assign that INPUT to an AUDIO TRACK. It is a bus route… you can place one or more passengers (Part signals) on a particular bus, that bus is being routed from point A to point B to point C. Let’s create the first Assignable Output Bus:

  • In Cubase, go to STUDIO > AUDIO CONNECTIONS > INPUTS tab > Click “Add Bus”.
  • Add a Stereo Bus.
  • “STEREO IN” set to receive audio from MODX on “USB 1” and “USB 2” (See graphic below):
15 MulitChanAUdioCub

In this fashion you can ADD new Buses for additional routing. Each Bus that you add creates a discreet path (bus route) between the MODX and Cubase. Remember we can have a total of 4 stereo pairs in addition to the Main L&R (later we’ll learn that you can setup mono pathways as well). This will come in handy when recording MULTI PART Performances where we may want to isolate each PART on a separate AUDIO TRACK!

In this case, add STEREO BUSES, as you require. (Screenshot is from a Macintosh).

Any time an AUDIO TRACK is set to receive signal from “MODX Main” it will be receiving audio from the MODX’s “Main L&R”.

Any time an AUDIO TRACK is set to receive signal from “STEREO IN” it will be receiving audio from the MODX’s USB 1/2. And so on, for each Audio Device/Device Port pairing you create. All PARTS that you assign to this pair will be routed on the same bus to the same destination.

Extra Credit

By default, the “USB Main L”/”USB Main R” contain both the SYSTEM EFFECTS and the MASTER EFFECTS/EQ, the eight assignable (USB 1-8) outputs go to those outputs without passing through the System (Reverb and Chorus) and the Master Effects or Master EQ. Each of the 8 USB buses allow the sounds to use their dual Insertion Effects. The difference between the “Main L&R USB Out” as a stereo pair and any of the numbered USB stereo pair Outs is the SYS/MFX/MEQ blocks. If you Bypass the System, Master Effect and Master EQ, they are the same as any of the numbered USB stereo pairs. This can be useful in some setup scenarios.

This mimics a real-world situation where a musician can have their own personal effects (those being the dual Insertion Effects), while the studio mixer has two auxiliary Sends (Rev Send and Var Send) to shared Effects (typically Reverbs and Time Delays). Often on recording projects things like reverb are not initially recorded but instead added at the final mixdown. The routing system here supports working this same way, if you wish. If you would rather add the System Effects and Master Effects (shared effects) later, at final mixdown, you can BYPASS those specific blocks as follows:

  • In the top center of the screen you see the letter FX, if you touch that area you will be taken to the “Effect Switch” screen. Alternatively, you press [UTILITY] > touch “Effect Switch”. Here you can select to Bypass the Effect Blocks you do not want to use, globally:
16 Syseff

When any of the Effect Blocks are ‘bypassed” you will see a line through the “FX” icon on the top line (shown above).

By turning OFF the System FX, the Master FX and the Master EQ Blocks, items assigned to the “Main L&R” will arrive at the Audio Track without those shared effects. By leaving the Insertion FX Block active you can continue to use the Effects programmed into the instrument PART. Again, this is a production decision and one that you will make on a per Project basis. The advantage of waiting until final mixdown to add effects like Reverb has a long history as a studio practice. It is predicated on the fact that it is very difficult to change your mind about “how much” reverb is right until you have all instruments assembled. You usually want to have all the instruments playing together, because the differing SEND amounts to the Reverb chamber add to the illusion of ‘placement’ in the stereo panorama – placing instruments before they are all present can be counterintuitive.

When you listen to music in stereo, the illusion of something being slightly to your right or left or in the dead center helps you picture a music ensemble playing in a room. The ear/brain use the reflections (reverberations) to help locate and position where a sound is coming from… the amount of Send from instrument can influence an illusion of distance from the listener.

By default, the “Main L&R” Outputs include the System/Master FX and Master EQ, you may notice a sonic difference when you change the PART OUTPUT to a pair of numbered USB Outs. 

To Be Continued in “Mastering MODX: Audio Record on DAW, Part 2″…

In the meantime, share your questions/comments on the Forum here!

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