Manny’s Modulation Manifesto: Bass Sounds

What do we need for a bass sound, and how do we break it down? In a typical application, the basic components we’re going to want are a sound that has a solid fundamental frequency and medium-to-quick envelopes with a moderate sustain useful for quarter, eighth and sixteenth note playing. The components will vary widely depending on the specific musical context or genre such plus the desired brightness and overall tone — is it a “harsh”, “smooth”, “analog” or “digital” timbre? And finally, how do we want to use velocity dynamics, and do we need monophonic mode for legato playing?

Now, time again for a little detour. In this article, I’m showing voices that use two new approaches in our series of FM programming – multiple stacked Modulators and Feedback Type. First let’s talk about multiple stacked Modulators — what are they? This is where the algorithm is set up so that Modulator operators are patched into other Modulator operators instead of the Carrier. So far, the example voices in this tutorial series have focused on the Algorithms that only have Modulator operators patched into the Carrier operator — Algorithms 5 and 8. With 4 total operators, the reface DX has algorithms with a 3-Operator stack like Algorithm 6 where Ops 2, 3 & 4 create a 3-Op stack:
bass sounds 1

and Algorithm 1, where Ops 1, 2, 3 and 4 create a 4-Op stack:
bass sounds 2

The main thing to understand in regards to stacking our Modulator operators two or three deep is that, in general, you get more brightness, harmonic variation, and dynamic harmonic behavior as you start stacking Modulators. Going back into the history of FM with only sine wave operators, the waveforms you could create with a single Carrier and Modulator were fairly simple. When Yamaha developed the DX7, their important expansions on John Chowning’s original FM implementation was having 6 operators, creating Modulator branches and stacks in their algorithms, and implementing Feedback. Stacking the Modulators allowed for the ability to modulate the Carrier with dynamic complex waveforms, instead of just a simple sine wave, and greatly expanded the array of sonic complexity available. Later on, Yamaha introduced complex waveforms directly available as operator waves in the TX81Z which allowed for a lot of harmonic complexity even though it had only 4 operators.

While the 4-Op FM engine in the reface DX only has sine wave operators, Yamaha has implemented Feedback on every operator. In addition, the Feedback Type can be either Sawtooth Type or Square Type. The difference in feedback types is as follows:

*  Sawtooth Type adds in all the integer overtones, as in a sawtooth wave, as you increase the feedback setting.
*  Square Type adds in only the odd-numbered overtones, as in a square wave, as you increase the feedback setting.

Combined with some new unique algorithms, this allows for a lot of complex harmonic capability in a 4-Op sine wave FM engine. And in my opinion, this makes the reface DX an extremely versatile and capable synth for Bass sounds that rivals even the TX81Z.

Back to our regularly scheduled program and time for an example… please reference the Voice “Synth Bass Example” along with the companion video on Soundmondo.

This example is a basic ‘single oscillator’ synth bass with a mixed sawtooth/pulse wave timbre. It has a fairly quick ‘filter’ attack and velocity control of the total brightness. So, as a ‘single oscillator’ sound, I’ve chosen a single Carrier algorithm, Algorithm 4:
bass sounds 3

I chose this particular algorithm, which is unique to reface DX, as I want to demonstrate later on some simple edits that drastically alter the sound and show how multiple stacked modulators work. Additionally, because this algorithm has both branched and multiple stacked Modulators and includes a ‘shared’ Modulator (Op 4), it can create unique characteristics in our sound, that we’ll dive into later. Let’s begin with the basic breakdown. In the Soundmondo editor, turn off all the Modulator Operators 2, 3 and 4.

I’m creating our fundamental tone by having a little Feedback set at 25 for our Carrier Op 1. Set the Feedback to Zero and back to 25 to hear the difference between a pure sine wave (Feedback = 0) to the subtle overtones with setting the Feedback to 25. Now, turn on Operator 2 and listen to the sound so far. I’m starting to build the sawtooth/pulse timbre structure using a Frequency Ratio of 1.00 for Op 2, Level set at 83, a Feedback set at 63, but using the ‘Square’ setting for Feedback Type. Then, change the Feedback Type for Op 2 back and forth from Square to Saw and listen to the difference in the sound. Using the Saw type creates a typical sawtooth wave timbre, whereas the Square type creates more of a mixed sawtooth/square wave timbre.

Next, turn on Op 4 (keep Op 3 off for now). Op 4 is set to a Frequency Ratio of 2.00, a Level of 55, and Saw Type Feedback set at 70. Now we have a three Op stack of Op 4 modulating Op 2, which then modulates our Carrier Op 1. Turn Op 4 off and back on and play notes to hear the harmonic richness and brightness added by Op 4. Let’s hear the difference multiple stacked modulators make in our sound so far. As I mentioned in our earlier detour, in general, you get more harmonic variation and brightness. To hear this, keep Ops 1, 2 & 4 turned on, and change the Algorithm setting back and forth between Algorithm 4 and 5, which results in changing the patching of Op 4 from being stacked behind Op 2 to being patched directly into the Carrier Op 1. Listen to the difference in the sound – pretty big difference!

Now, make sure you’re back on Algorithm 4, and Op 2 Feedback Type is set to Square and Op 4 Feedback Type is set to Saw. Turn on Op 3. I’m using Op 3 to add a touch of extra brightness and ‘snap’ in the attack at the highest velocities, using a Frequency Ratio of 1/00, and a Level of 75, Square Type feedback set at 70 and a Velocity Sensitivity of 90. If you want to intensify the bright ‘snap’ contribution of Op 3, gradually increase its Level from 75 up to about 90-110.

Again, go back and start switching the Feedback Type for Ops 2 and 4 and listen to the sound change, both with Op 3 Level at the original setting of 75 and set up higher in the 100 range. Play around, listen what happens as you start bringing up the Level of Op 4 to 70-85. Because Op 4 modulates both Ops 2 and 3 before they both combine back to each modulate our Carrier Op 1, and Op 3 has completely different Velocity and Envelope settings than Op 2. As I mentioned at the beginning of this article, choosing Algorithm 4 for this example allows for unique timbral changes by just switching the Feedback Types between Saw and Square for those three Ops and some minor Level tweaks. Make sure you watch the companion video for this Voice, as it will help keep things clear.

So, hopefully you’ve got some understanding how stacking modulators and the different Feedback Types can have a large influence in your sound. Apply these concepts when tweaking all your sounds, not just Bass sounds, to find some nice ‘haxidents.’ I’ll leave with one simple ‘haxident’ to try which drastically changes the sound because of those infamous quirks of FM math – take this original example Voice and just change the Frequency Ratio of Op 1 from 1.00 to 2.00 and be prepared for some big bottom end…!

For two examples of fully tweaked-out, in-your-(re)face synth Bass sounds, check out “Facely Bass 1” & “Facely Bass 2“. Some additional variations of synth Bass Voices on Soundmondo to expand your library are the “Yet Another FM Synth Bass” series: “YAFMSyBs1“, “YAFMSyBs2“, “YAFMSyBs3“, “YAFMSyBs4“, “YAFMSyBs5“, “YAFMSyBs6“, along with “Bass Byte.”

Finally, here are some bonus sounds, because you just never know when you need to have the ‘classics’ handy, check out: “That DX7 Bass 1“, “DX7 Slap Bass 1“, and “DX7 Slap Bass 2“,

Until next time – happy tweaking!

In the meantime, join us in the discussion about this lesson on the Forum here.

Not had a chance to experience the earlier lessons in Manny’s Modulation Manifesto? Catch up now:

Lesson 1 – Basics of FM Synthesis
Lesson 2 – Solo Brass Voices
Lesson 3 – Ensemble Brass Voices
Lesson 4 – Synth Pads

A little bit about the Author:

Manny Fernandez has been involved with sound programming and synthesizer development for over 30 years. Initially self taught on an ARP Odyssey and Sequential Pro-One, he also studied academically on Buchla modular systems in the early 80’s. With a solid background in analog synthesis, he then dove into digital systems with release of the original DX7. Along with his aftermarket programming for Sound Source Unlimited, Manny is well known for his factory FM programming work on Yamaha’s DX7II, SY77, SY99, FS1R and DX200 as well as the VL1 and VL70 physical modeling synthesizers.

MONTAGE OS Version 1.5

MONTAGE OS v1.5 is a free download available here. Check out some of the specific enhancements:

Sound
If you’ve played a MONTAGE, you know it sounds amazing! The OS v1.5 version improves on the sound with new Performances, organ effects and dynamic processors.

New Performances – OS v1.5 features over 50 new Performances that focus on the unique MONTAGE Motion Control Synthesis Engine:

MONTAGE v1.5 Performances
A few of the highlights include a further exploration of Motion Sequences, dynamic Super Knob control and new creative uses using the Envelope Follower and Vocoder. The new Performances underscore MONTAGE as a top-notch synthesizer with unrivaled expressiveness and dynamic control. Check out some of the new Performances below:

New Rotary Speaker Effect with New Organ Performances – If you’re an organ player, you’ve got to check out MONTAGE OS v1.5:

MONTAGE OS 1.5 Organ Performances

The new rotary speaker effect features authentic “rotor” simulation with assignable speed up/slow down. The new effect has improved overdrive behavior for a warm, full vintage sound. The new Performances feature the new rotary speaker along with drawbar control via the MONTAGE faders.

Check out some of the Organ Performances featuring the new Rotary Speaker effect below:

New Dynamic Processors and Presence – Dynamic Processors are useful for fine-tuning levels in a mix. The new OS v1.5 processors add even more high-quality options.


The “Uni Comp Down” effect makes louder Parts softer while “Uni Comp Up” makes softer Parts louder for even greater mix control. “Parallel Comp” provides simultaneous compressed and dry signals for greater detail and punch. “Presence” is an effect that enhances otherwise hidden nuances of a Part in a mix. These new processors add some serious mixing power to MONTAGE.

Below are two recordings of a two-Part Performance with a drum Part (New Oak Custom Kit) and electric bass Part (Vintage JB AF1&2). The musical content is identical. The first recording uses no dynamics processing. The second recording applies “Uni Comp Up” to the bass part and “Parallel Comp” to the drum part as insertion effects. Note the differences in level and clarity between the two:

Added MOXF Compatibility – MONTAGE can now directly load MOXF6/MOXF8 file formats (X6A, X6V, X6G and XGW).

Control
Control is how you express yourself as a musician. MONTAGE takes control to the next level with Motion Control. With OS v1.5, it expands Motion Control to give you even more creative options.

Super Knob Enable/Disable on Assignable Knobs By default, the Super Knob controls all Assignable Knobs. OS v1.5 gives you the option to control some or one of the Assignable Knobs:

MONTAGE v1.5 Assignable Knobs control
For example, you can release just one of the Assignable Knobs from Super Knob control, so you can adjust a single assigned parameter for finer adjustments. This new feature adds that level of control.

MIDI Scene Control – The MONTAGE “Scene” feature is a powerful way to add interactive dimension to a Performance. Scene changes can add Arpeggios, Motion Sequences, Mute Parts and more. OS v1.5 allows Scene change from an external MIDI control source like a DAW or second keyboard. This adds even more control when performing live or during production in a studio.

Improved Auto Beat Sync –  Accuracy Auto Beat Sync is a very cool feature that derives tempo from audio. In other words, MONTAGE “listens” to the beat like a musician. This could be a live drum kit, drum loop, rhythm guitar or any source with solid, rhythmic time:

Auto Beat Sync with MONTAGE v1.5
Once set up and plugged into MONTAGE, that source controls the playback tempo. Drummers may have an emotional moment when they realize that instead of them having to listen to a click track, MONTAGE is listening to and following THEM!

Workflow
There are many workflow and visualization improvements in MONTAGE OS v1.5. These let you focus on the most important part of MONTAGE: making music.

New Backup File – The Backup File lets you load and save your entire MONTAGE content to a single file. This includes all onboard flash memory content. This is great if you have to load all of your content from one MONTAGE to another. For example, touring musicians using a backline MONTAGE or church musicians who have a MONTAGE at home and one at church.

Ability to Tag Favorites – OS v1.5 lets you easily tag your favorite Performances. There’s also a new “Favorites” area in the powerful CATEGORY SEARCH feature making it easy to find your favorites.

Performance View – You can now get a detailed view of key range for Parts and see individual Part Element/Operator states from the main Performance/Home screen:

Tag Favorite Performance with MONTAGE v1.5

This gives you the ability to see this important information at a glance without having to drop into edit mode.

Live Set Improvements – Selected Performances are now highlighted in Orange and you can change the size of the font within the Live Set for much greater visibility.

Enhanced Note Shift Control – Hold down the [SHIFT] button and use the OCTAVE [-]/[+] buttons to change the transpose value in semitones. Once you change the value, you can release your finger from the [SHIFT] button and continue to make semitone changes for a short time by using only the OCTAVE [-]/[+] buttons.

Parameter with Part – When adding Parts to a Performance, you can choose to inherit settings from the Part. For example, when adding a string layer, you may want to bring in just the Arpeggio, Motion Sequence and Scene data but retain the mix settings of your currently selected Performance. This is great for auditioning different sounds while mixing or creating Performances.

Monitor Volume for USB Input – OS v1.5 adds USB audio monitor control. This is useful for quickly adjusting the incoming audio level from a DAW or iOS device. It’s also handy when listening to music on the computer from iTunes™, YouTube™ or other source.

Want to join the discussion about MONTAGE OS v1.5? Join us on the Forum here.

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