Mastering MONTAGE: Performance Basics and the Live Set II

Each slot can be used to call up: a single Part Performance; a multi Part Performance; a Performance associated with a MIDI or AUDIO file you are going to play along with; a Performance that is set up for an external device (like a laptop or tablet) to play; or, any combination of things you have put together. There is no one way to use these tools – so we encourage you to be creative.

LIVE SET Examples
Creating your own Live Set could not be easier.

Recall the Performance you wish to assign 
Hold [SHIFT] + [LIVE SET] (Register) to register the current Performance to the first empty location in the User Live Set
A box will outline (highlight) in white the location
Touch that box or the location you wish to place this Performance.
 
What is it? A LIVE SET can be used to organize your sounds for performing on stage. Each time you increment to a new Live Set slot you are recalling (repatching) Insertion Effects for the variousParts, scores of oscillators, filters, amplifiers, envelope generators, etc. Each slot can be a whole set’s worth of sounds, or it could be just a single setup among several others for a single composition. That’s going to be up to you. Once you recall a “slot”, you may wish to interact with your front panel to control your various sounds. Don’t be afraid to use your front panel while on stage: you are not locked into looking at that ‘set list’ grid view if you’d prefer to “play/interact” with the synth engine. Motion Control is all about having access to the parameters you need, exactly when you need them.

If your LIVE SET slot contains a PERFORMANCE with 8 or less PARTS, it can utilize SSS (Seamless Sound Switching) which allows you to hold one sound while silently switching to another. For example, holding the last chord of one section of music while switching to another sound. If, however, your PERFORMANCE contains more than 8 PARTS, there will be a slight pause while a new PERFORMANCE is recalled. This should not be a problem once you understand how to prepare your data for on-stage access. Simply prepare for the situations where you need to transition rapidly. Part of the concept of Motion Control is transitioning sounds – prepare by learning to merge instruments so they “perform” as you musically require. MONTAGE is a synth!

The grid of sixteen slots of the Live Set screen are duplicated on the right front panel of lighted buttons, so that you have the sixteen slots of the current PAGE and access to sixteen PAGES of LIVE SETS.

SelectedPERF 

NEW CONCEPTS: Looking at the LIVE SET grid screen, or not
Leaving the LIVE SET screen grid maybe a scary prospect, at first, but your LIVE SET is just a user created, custom list, laid out in the order you find convenient to access the programs. The MONTAGE display does not have to be on that LIVE SET screen grid to follow your listing. You can use a momentary Foot Switch to advance through your LIVE SET’s programs, in the listed order, even while you are looking at the PERFORMANCE (HOME) screen or any other screen. You do not have to be viewing the LIVE SET grid of 16 slots to be using your LIVE SET. In fact, you may prefer not to view it (unless you’ve forgotten what’s coming up next).

Recall the Preset LIVE SET: “Best of MONTAGE 1”
Connect an FC5 (momentary) Foot Switch to the Assignable Foot Switch jack
[UTILITY] > “Settings” > “MIDI I/O” > set the FS ASSIGN = Live Set+

LiveSet

Press [EXIT] to return to the LIVE SET screen.
LiveSet1

With a Yamaha FC5 plugged into the Assignable Foot Switch jack, (FS = Live Set+) a simple press will advance to the next item in your programmed list. You will find this very handy, because you will unlikely want to have access to your full front panel and screen to view your assigned parameters. Activate the [PERFORMANCE CONTROL] which allows you to interact with your currently selected sound, turning the Faders into “drawbars”, or selecting a set of pre-assigned functions for the eight AsgnKnobs for the Part you select to play/feature. You’ll want to have access to the [PART SELECT] function while on stage so you can move like a gazelle between the sounds you need, when you need them.

You may already know that the FS will advance you through these 16 programs with each press. But here’s the “did you know?” moment: start by selecting “CFX + FM EP”, in the upper left corner of the LIVE SET grid; Press [PERFORMANCE (Home)] button to navigate so you are looking at the Performance (Home) screen of “CFX + FM EP”. Step on the FS to advance to “Wax and Wane” > step again to advance to “Pearly Gates” and so on. You do not have to be looking at the “Live Set” grid, the pedal advances you through the most recently accessed Live Set, in the order you listed them. Continue advancing through the list one by one. The pedal will advance you through the currently active LIVE SET list even without the grid screen showing. You don’t need to see the grid unless you’ve forgotten what’s coming next. Returning to the LIVE SET view, by pressing [LIVE SET], resets the list to the top.

The USER LIVE SETS: You have eight BANKs containing USER 1-8. Each of the eight BANKs has 16 PAGES. You can organize your data as you see fit. Each BANK could represent a different band, if you happen to play in multiple situations. LIVE SETS are stored in their own MONTAGE Folder. LIVE SETS can be placed in your Read Only Memory (LIBRARY) for access. LIVE SETs can be recalled from the DATA UTILITY > LIVE SET folder and returned to current USER memory. 

Each user will have to figure the most efficient way to utilize and manage your LIVE SETS. If you play in a situation where you are constantly changing and altering your set list order, you may require an external solution. The MONTAGE’s current system does not have an “insert” function where subsequent assignments are pushed back, nor a “delete” function where assignments close rank, therefore, you will need to rely on an external application to assist you in instant realignment of programs. Since MONTAGE Performances are small bulk data packets, such an external application is not impossible, in the future.

Download Examples (see very bottom of the article: “LiveSet Examples.zip”)
Warning: Please make a backup USER file of your work before loading the download example file. The example file will overwrite your internal User memory. If you make a backup you can restore your User setup after learning from the tutorial.
Let’s look at the download examples of some typical “LIVE SETS” _ USER 1, PAGE 1

LiveSetExamples

The purpose of these programs is to serve as examples of the different TYPES of Performances and how you might use them on a gig… We will highlight some of the entries and explain their particular use.

“My CFX Concert”
Press [LIVE SET] – select slot 1: “My CFX Concert” and go to its Home screen.
MyCFX

Here we have a multi Part, single instrument Performance. The “CFX Concert” in its full 4-Part, multi Element glory, is here, by itself, for when I need a solo piano, with lots of nuance. I don’t use this piano when I’m in with other instruments, because much of what it does extremely well is in the soft and medium strike ranges. I use this particular program when an acoustic piano sound is used as a solo instrument (a rubato introduction, for example, before the rest of the band comes in). The acoustic piano I use in heavily instrumented compositions is typically a bit brighter and setup to cut through the mix of other instruments. I use this big multi Part acoustic piano for solo use or accompanying a vocalist or in small jazz trio ensembles where (frankly) the nuance can be heard and appreciated. And “Featured”!

“Favorites”
In slot 2 of this LIVE SET is a Performance made up of Single Part programs. It contains my sixteen favorite “go-to” sounds so I can cover a wide variety of standard gigs with just this one PERFORMANCE slot.

Touch slot 2 to recall “Favorites” and then go to its Home screen… Or if you are using the FS for advancing through “Live Set+” simply advance to the Home screen.

My edited version of the Single Part “CFX PopStudioGrand”. This piano is designed to be the Single PART CFX! It is initially selected to play when the PERFORMANCE is recalled (KBD CTRL is active), but I designed this to be played by accessing each of the sixteen PARTs, separately, using the [PART CONTROL] > [PART SELECT] 1-16 buttons.

Favorites

When a PERFORMANCE has active PARTS in the 9-16 area, you will see a icon in the upper right corner of the screen indicating that “9……16” has potentially active PARTS available.

Press [PART CONTROL]
This turns the top two rows of numbered buttons into Part Select [1]-[16] buttons.
Press a PART SELECT button to instantly be in communication with that Part.
PartCtrl1 16

_ Try switching between Parts using these two rows of buttons, while [PART CONTROL] is lit. Notice how this is a glitch-free method to move between your favorite single Part programs. Selecting via the front panel buttons is changing the transmit channels so we are accessing a different individual channel and our controllers switch with us. As you access a Part the controller’s functions switch with you. You can however, hold the sustain pedal on one PART, move to a new PART and play. Or you can hold the keys of one PART, move to a new PART and play using the sustain pedal on the new PART.

_ Try switching the Faders from controlling Part Volume 1-8, or 9-16, to controlling Element/Operator Volume. Once you’ve selected a Part via [PART CONTROL], press the [PERFORMANCE CONTROL] button, the FADERs now work to “perform” and “control” the selected PART – and give you Element/Operator Level control. 

[PART CONTROL] each FADER controls a Part Volume 1-8 or 9-16
[PERFORMANCE CONTROL] gives FADERs access to the individual Element/Operator levels 1-8

New with version 1.20.x is the ability to store, on a per Performance basis, whether “Performance Control”, “Part Control”, or “Element/Operator Control” is initially selected. This means you can have the Faders set as “virtual drawbars” when you first recall a B3 sound.
From the HOME screen: touch “Motion Control” > “Overview” > select CONTROL FUNCTION you want initially available, then [STORE] your Performance.

Theory of this ‘LIVE SET’ Use: Here I have assembled a solid “bread and butter” set of sounds with which I could do a standard gig. If ever you have some one come up and sit in, without having to baby-sit them, you could place them in this single Performance and they have everything they need, easily accessible via the [PART SELECT] 1-16 buttons and the 24 quick access plus 8 Assign Knob parameters and the physical controls (MW, PB, RB, FC1/2, AsSw1/2, etc.).

Acoustic piano: I’ve edited the CFX data to suit my needs. I built this from the “CFX PopStudio Grand” a Single Part version of the “CFX Concert”. The multi Part “CFX Concert” makes use of its 18 Element construction with extensive detail on the soft and medium strikes, using this on a hard thumping number where you don’t play anything under a velocity of 100 would be a waste. I tweaked the Single Part CFX to cut through a band. I use the “CFX Concert” for solo piano work.

Strings
:
These Single Part Strings have a hidden feature: This is based on the “St Ensemble K” which has the orchestrral brass on the Super Knob, and an orchestral bell tone in the upper octaves… All in a single Part, showing the full power of a single Montage component. Notice moving the Super Knob moves only one linked parameter. The “MediumLargeSection” was chosen, again, because of its flexibility: the A.Sw1 changes the articulation from arco (bowed) to pizzacato (plucked).

Electric Piano: Rhodes style, “Dyno Chorus MW”, complete with L/R movement and Phaser. I also included the FM-X Wurli, “FM Wr 1” because of its uniquely playable character.

Jazz organ
:
two B3s. I lean on the Jazz oriented side, so my “drawbar” B3 has Element 1 sounding the first four 8-8-8-8 full out as a solid jazz foundation, followed by an Element (Fader) each for 2 2/3′, 2′, 1 3/5′, 1 1/3′, 1′, a noise Element and a Percussion Element, gives me strong basis for the Jazz organs I use. The second is straight up a “Jimmy Smith” jazz organ, “The Jazz Organ”, which is just fine with me. James Oscar Smith (Jimmy) for those who may not know, was the founding father of B3 popularity in the world… Legend has it he locked himself in a shed for a year and emerged the beast of the B3.

This one Performance has guitars (acoustic and electric), strings, brass, synth brass, synth lead, a well rounded basic gig set. You, of course, will select your own favorites and begin to make your own collections. 

When assembling your sounds into custom Performances, like this, you can begin to customize the AssignKnobs on a per Part basis, linking those Part Assign Knob parameters  and/or if you wish, with the Super Knob. When you create a new Performance by merging or adding existing programs, the PART level controller assignments are brought along, automatically, but you must establish new relationships between your newly added PARTs and this Performance’s SuperKnob. A Part, quite naturally, does not bring along its Super Knob relationship when added to a new Performance – the COMMON parameters of this Performance need to be established. But the good news, for each individual Part, 1-16, you can establish a unique relationship with Super Knob control. And you don’t have to guess what an individual Part AssignKnob is controlling because you can give it a custom ‘Display Name’ or you can simply “get” the parameter name. This assignment will appear above the Knob in the screen when you select the Part.

As you get to know your favorite sounds, you can begin to customize exactly which performing parameters you want to have realtime direct AssignKnob access to and which ones should be ganged together on the Super Knob’s movement. Take your time.

Take a look at the tweaks made to PARTs listed here, when you select a PART, for example, you can see what your AssignKnobs are doing. You can customize the knobs so you have access to any parameters you feel you want direct access to when playing this sound. 

In this example, each of the sixteen instruments is a Single Part and has an equal weight. A Part plays/sounds only when selected directly. Once selected, the front panel can be used to interact with that sound. Because all Parts are equal, only one of them is activated when you first access this Performance or you press the upper [COMMON] button. Typically, a KBD CTRL icon is lit to designate the sound set to be played when Performance Common is selected. You can use the KBD CTRL icon to quickly layer a couple of sounds, if you desire. Once you are familiar with operations you can quickly create split and layers without leaving the Home screen! Positions of the PARTs can be EXCHANGED using an option of the “Copy” feature. ([SHIFT] + [EDIT])

“MovieScore+” 
Return to LIVE SET – select slot 3 “MovieScore” and go to its Home screen or advance using LiveSet+

MovScrKbdCtl

Here we have a MONTAGE “merged” combination built up from an Orchestral Brass Swell, a String Orchestra and a ranged Timpani sound. Dynamic use of the FC7 controlling Super Knob brings your best John Williams themes to dramatic life. Here we are, again, using KBD CTRL to address multiple Parts. If I need this type of thing for a particular theatrical introduction or interlude, I can use Performance slots 6-16 for holding convenient “go-to” Single sounds for what follows. This way I can easily switch between the big theatrical score setup and any individual instrument(s) I require immediately. In Parts 9-16, for individual use, I have “go-to” bread and butter sounds. Again [PART CONTROL] gives me quick access to individual Parts 9-16.

Notes: This Performance was created initially by using the Performance “Merge” function, (+) adding Parts to an existing Multi Part program (“Orch Brass Swell”) to create a new customized instrument, in this case one that morphs strings, brass and dramatic timpani effects based on velocity and Super Knob control. This sort of “merge” programming, covered in depth in Tony “Tones” Escueta’s video spot, is a type of transitioning that is keyboard oriented and extremely musical, from a performing point of view. You can customize the selection of sounds to suit your personal musical needs. This represents a type of musical instrument merging that can be accomplished within Montage.

When a PERFORMANCE has active PARTS in the 9-16 area, you will see an icon in the upper right corner of the screen indicating that Parts  “9…….16” have potentially active PARTS available. I’ve elected to add eight Single Part programs to slots 9-16 – sound related to the Movie Score – sounds I need to switch to immediately during this recording session.

When viewing PARTs 9-16 (shown below), you can see the icon in the upper right corner indicates that specifically PARTs 1-5 are occupied back on the first view: Below [PART SELECT 9] has been pressed (cursor highlight indicates this). 

MovScrPrt9

Theory of use: By building this merged multi Part Performance up from the Orchestra Brass Swell Performance, we are using the Super Knob programming (links between the Brass Ensemble Parts and the Super Knob) in the original configuration. We must add links to the Super Knob movement for our newly added Parts, if desired. Remember, when you “merge” a new Part into an existing program, only the “Part” edit assignments are brought along, the upper “Common” level (Super Knob assignement) settings are not brought along. The Common level settings of its new home now apply. The new location for the Part in this new Performance, means a new relationship with the Super Knob (upper level) programming. When you merge a Part into an existing Performance make new associations with the Super Knob on a per Part basis. A maximum of sixteen Source/Destination Control sets exist for the upper level links.

The take away here is that a PERFORMANCE can be combination of a MULTI PART construction (like the MovieScore: String/Brass/Timpani) using Super Knob multiple morphing parameters and individual sounds that can be used in the same composition. One MULTI Performance can occupy a PERFORMANCE, the other slots are always available for whatever individual PARTs you might need to switch to within the context of the current composition. The MULTI PART (KBD CTRL) sounds  are interactive and linked such that selecting any one of them selects them all, likewise, selecting [COMMON] selects them all. 

“Bass/Split”

BassSplits

Here a PERFORMANCE is setup with an acoustic bass for (uninterrupted) left hand walking, and uses the SCENE buttons to switch right hand sounds: Acoustic piano, Electric Piano, Vibraphone, and Jazz Guitar. Scenes are instantaneously recallable conditions. Here we are using it to switch right hand sounds. Part 1 is the left hand bass and the right hand sound is changed in each of the blue SCENE buttons. This is a perfect use for Scene buttons because, presumably you are “walking the bass” with your left hand and need to swap the right hand lead sound while maintaining the walking bass… This is not “seamless transitioning”, this is a ‘switch’, the bass remains sounding, while you change to the next right hand sound.

Viewing and editing the stored values in any SCENE can be done by touching “Scene” in the left column of the Home screen. This will drop you into an area where you can view and edit what is assigned to each Scene 1-8

Scene1
 
The SCENEs 1-8 are along the top of the screen. Activating a Scene initially is as simple as holding [SHIFT] + [SCENE x] where ‘x’ is a Scene number 1-8 (Blue button). Once active the MEMORY will show ON. Scenes can be used to instantly recall these select parameters.

To better understand SCENE memory switches, think of light or motion pictures. When a scene change takes place in a movie, the directory can elect to morph one into another by fading out and fading in, the director can even overlap scenes do the trees in forest intermingle, momentarily with the skyscrapers of the city scene. Or the director can simply switch from one still frame to a completely different still frame with an entirely different scene. A Scene change in the theatre is accomplished most often with a discernable pause, because all elements might need to change or at least enough things change to warrant a fresh set.

It is only one weapon in the arsenal of recall/automation tools available. It is not sonically seamless, it’s a switch, not a dimmer or crossfader, it’s designed for those types of changes that a switch would work. In music, the more typical use is this method of switching instruments, after all, the sax player actually must put the instrument down before switching to the flute. The smooth overlapping of ‘strings’ into a piano riff, is accomplished in this engine with other functions (morphing, XA Control, SSS, Part Select) that support the continuity of the sounds involved.

Stay tuned for the next article in this series, coming soon!

In the meantime, join us to discuss this article on the Forum here.

Mastering MONTAGE: Arpeggio Making 101, Part I

The Phrase Factory Factor
“In addition to its fresh and globally infused sound set, the Motif introduced keyboard players to arpeggiator patterns that added realism and musical interest to sequences and live performances. “Arpeggiator” is an understatement, as the word makes us think of robotic up-and down synth patterns. By contrast, even the original Motif offered tons of musical phrases suitable for its myriad instrument sounds, and made it fairly straightforward to drop those phrases into a sequence or Performance setup—or to go in the other direction, recording your own phrases in the sequencer, then triggering them from the keys as arpeggiator patterns.

Yamaha called this approach “Phrase Factory,” and it gave the Motif an edge over workstations whose sequencers worked in linear, tape machine fashion. It also offered a degree of instant inspiration that won favor among many musicians.” — Keyboard Magazine (A Decade of Motif)

—————————————————–

MONTAGE is able to load Arpeggio data (.X3G) made for the Motif XF directly to its internal USER Arpeggio bank. Creating your own arpeggios on MONTAGE (added with firmware 1.20) is accomplished by converting data that you record (or load) to the internal recorder, as MIDI data. Once in the internal recorder it can be converted into a User arpeggio. In general, you will be able to convert the data into one of three different general Types:

1) Arpeggios for musical instrument Parts (note/chord intelligent)
2) Arpeggios for Drum/Percussion Kit Parts (fixed note)
3) Arpeggios containing non-note events (controller data)

What is often difficult to understand about arpeggio creation is the following:
Not all data that you can play makes for a good arpeggio…not all data can be made into arpeggio. The rules for creating the arps require that you understand the purpose of the arpeggio and requires that you create data which lends itself to that purpose. Since an arpeggio is interactive, it differs from data that simply plays back. 

The rules are simple enough: A maximum of 16 different (unique) MIDI note numbers can occupy an arpeggio phrase. The Convert Type will dictate the behavior of the arpeggio phrase. Because arpeggios can adjust notes in the phrase dynamically in reponse to keys you are fingering – it has to have these specific rules/requirements restricting the number of unique note numbers.

_ Those arpeggios intended for musical instrument Parts will adjust according to the notes triggering them (chord intelligence).
_ Those arpeggios intended for Drum Kits (fixed note) will playback exactly the same every time with no adjustment according to the note or notes used to trigger them – (no chord intelligence).
_ Those arpeggios that are Controller data (which are not notes at all), are MIDI data that is applied to the Direct sound output made by the triggered notes. Instead of notes you hear these controllers applied to the direct sound. For example, if the Controller is Pitch Bend, the chords that you hold will be bent by the arp phrase data. Therefore, without a “direct” sound to which the data is applied, there is no sound generated by Controller data.

Basic definitions:
Arpeggio Phrases are most often Note data, but can also be Controller movements, that can be triggered by the keyboard to play in looping or one-shot fashion. They reference the MONTAGE clock tempo, and can play at multiples or sub-divisions of that tempo. They can Swing, and can be adjusted as to timing and duration, where applicable. Controller Arps require that the KEY MODE be set to one that allows “direct” notes to be triggered, so that the Controller movement can be applied to the sound. (“Direct”, “Sort+Direct”, “Thru+Direct”).

The arpeggio phrase is somewhat different from a typical sequencer phrase, specifically in the way in which you get it to playback. When you record notes to a sequencer you simply press the Play button and the notes that you recorded are played back. An arpeggio’s ON button does not cause the notes to “playback”, you must also press a key, or arrangement of keys, within a specific range on the keyboard in order to trigger the start of playback. So those conditions must exist for you to have the arpeggio play. It does not simply start when you turn the ARP ON/OFF button ON or you simply press a button – it requires being armed and real time input via the keybed of the MONTAGE. That input can be simply to start it and/or to tell it what pitches to access if the arp is ‘chord intelligent’, It’s ‘alive’ in that it can respond to change. A sequence just plays back as recorded. Arpeggios can react.

Later we’ll learn that you can even control dynamics (how loud or soft) the arp phrase plays. The arp phrase can continue automatically, or set to play only when you are engaging the keys. The arp phrase can reset to the top and beginning again, or set to continue running, in sllence when you lift you hands from the keys, send re-engage the phrase in place, when you press the keys.

_The Arps created for musical instrument Parts will respond according to what you voice on the keyboard – they will change what they play by recognizing chord qualities, like Major, Minor, Dominant, Diminished, and Augmented chords.
_The Arps intended for Drum/Percussion Kits (generated by a Convert Type called “Fixed note”), generally, do not change – you simply control when the phrase starts and if the phrase continues.
_The Controller Arps contain non-note events that influence the sound that you are playing. Like a ‘pitch bend’ arp would result in the sound you are playing varying pitch, instead of a dancing pattern of notes.

Convert Types
There are three CONVERT TYPES: Original Note, Fixed Note, and Normal. Before you can begin making your own arpeggio phrases it will be important know what these CONVERT TYPES do. And how the USER ARP creation feature uses its four tracks to create a single arp phrase.

Normal: The Arpeggio is played back using only the played (fingered) notes and its octave notes.
Fixed: Playing any note(s) will trigger the same MIDI sequence of data.
Org Notes: (original notes): Basically same as “Fixed” with the exception that the Arpeggio playback notes differ according to the played chord or key.

The following experiment will help you clearly hear/understand the differences in these CONVERT TYPES, if you are willing to try it:
We will setup to use the Montage in sixteen Part multi-timbal mode. We will then record a musical phrase, convert it into arpeggio data, and observe how the Convert Types do their thing.

Lesson 1: How ARP CONVERT TYPES deal with NOTE data – Phrases
From the PERFORMANCE (Home) screen:
Press [CATEGORY SEARCH]
Select “Init” > “Multi/GM” and return to the Home screen
Press the PLAY button to go to the PLAY/REC screen
Set a comfortable TEMPO
Record the first four measures of the song “Mary Had a Little Lamb” Key of “C”
Starting on the “E” above middle “C”

What? Why?  Well, it’s public domain and we all know it – it’s what happens to it that will make the CONVERT TYPES completely clear. And you will get it right away:

Mary had a little lamb, little lamb, little lamb,
Mary had a little lamb,
It’s fleece was white as snow.

If you create three Arps, one from each Convert Type, using this recording – your understanding of Arps Types will take a major step forward (pun intended) – because you will learn what to expect and you will immediately be able to hear/understand why the results are what they are.

Here’s what we will do:

_ Use the “ORG NOTE” Convert Type for the first experiment. Create ARP 1
_ Use “FIXED NOTE” next for our second experiment. Create ARP 2
_ Use “NORMAL” Convert Type for our third experiment. Create ARP 3

When you complete the recording of the phrase:
Verify your work by setting the LOOP = ON and set the Measure region you wish to Convert – make sure it can loop properly. In the screenshot below, I recorded at 100BPM and have set the Loop Start at Measure:001/Beat:01 and the Loop End is Measure:005/Beat:01 which is how you set this to capture 4 complete measures.

MaryLoop1

Touch the screen area where the NAME appears
A pop-in will appear and allow you to convert data to create “User ARP”

MaryLoop

Touch “USER ARP”

In the dialog box “Put Track To Arpeggio” that appears:

OrgNoteType

Set the target USER location (upper left) for the ARPEGGIO start with ARP “1” 
You can set a Category and Sub Category for the Arp data (this will help you find it later).
You can NAME the ARP – call it “ORG NOTE” (Very important in finding it later)… we’ll call it this because you are going to discard these – this is just for learning purposes.

Set the Measure range:
Start = 1
End = 5
which is: top of measure 1 through to the top of measure 5 (or 4 complete measures).
For “ARP TRACK 1” set the SONG Track you used to record the phrase (we used Song Track 1) and set the “Convert Type” to ORG NOTES
(There are four Arp Tracks – we will cover the use for these other tracks in a later article, for now just use the first ARP Track Convert box).

When you set the CONVERT TYPE = ORG NOTES the “Original Notes Root” parameter appears
Cursor over and set the ORIGINAL NOTES ROOT = “C3”
This setting sets the Key. It will mean that when we touch “C3” the phrase will playback at its original pitches.

Touch “Store as User Arp” to execute (lower right corner of the screen)
You have now created USER Arpeggio 1 that will be chord intelligent with the ability to recognize the lowest pitch as the ROOT… and it will play correctly when fed the correct chord quality.

Now that you have created your melodic phrase and converted to an ORG NOTE Arpeggio – it can be assigned for use by any PART in any PERFORMANCE. You do so by editing the PART’s COMMON parameters. 
Go to the “HOME” screen and try it out by assigning it to PERFORMANCE PART 1:

Press [EDIT]
Press [PART SELECT 1]
Touch “COMMON” lower left corner of the screen or press the dedicated lower [COMMON] button on the right front panel
Touch “Arpeggio” > “Individual”
Here is where you can select as many as eight Arp phrases for this PART 

ArpGrid

Touch slot number 1 Name area (shown highlighted above) to see the pop-in menu
Touch “SEARCH” > set the search option BANK to “USER” and the Main Category to “ALL”
Assign your “USER” ARP to this PART 

UserSearch1

Find “Org Note” > highlight it > [ENTER] to make the assignment

In the second column you have two other pages of parameters: “Common” and “Advanced”:
Touch “Common”
Here you can set the overall settings for the ARPs for this PART
Set “ARP PART” SWITCH = ON (green)
Set HOLD = ON or OFF as you desire. (SYNC-OFF is a special case that keeps the timing of the arp running in the background even when you are not triggering the keys)

Common

Activate the “ARP MASTER” switch (green)… you can also press the dedicated ARP ON/OFF master switch located above the MW on the left front panel.
On this screen you also have the Key Mode and Play Effects, as well as the Velocity Limit and Note Limit regions that define that will control these arpeggios. We will have a separate article that digs deeper into these settings and the “Advanced” settings… for now go with the defaults.

Hearing what the ARP Type does:
Try the following, one-by-one, and observe the results:
If you play and hold just a “C” it will play the melody in the key of C
If you play just a “D” it will transpose the melody to the key of D
If you play a “C minor” it will play the melody with a Flat 3rd
If you play “D minor” it will play the melody in D with a Flat 3rd
If you play a “C-Eb” that is enough to define the C minor chord
If you play “C diminished” it will play the melody with a Flat 3rd and Flat 5th
etc. etc.
It is that simple and that complex.

Try the different HOLD settings: On, Off, Sync-off

Rinse and repeat the Convert experiment, this time assign the “Convert Type” to “FIXED”. Here’s how:
Go back to your PLAY/REC screen (press the PLAY button) and setup to create another “User Arp” from the same data by touching the SONG NAME box… and touching the “User Arp” option

FixedType

With the same melody source (Arp Track 1) – this time using the “FIXED” type… notice the target in the dialog box automatically increments to ARP “2” (upper left corner). Name this second ARP “Fixed Note”

“FIXED” is similar to “ORG NOTE”, in that it can play a specific melody, except: no matter what key you use to trigger playback the result is “fixed” – it does not transpose. This convert type is ideal, as you might imagine, for DRUM and PERCUSSION arps. (Drummers do not transpose nor adjust notes to the key you are playing in). The fact that “fixed” plays exactly what you play can be used in any way you see fit _ but remember the sixteen unique note number rule.

Go to the HOME screen and assign User Arp 2 so you can apply and hear it.

Finally:
With the same source song melody… use the Convert Type “Normal” – this is what a traditional arpeggiator normally does – it plays the rhythm of your source data and takes the information of the currently held notes to do its thing with it. It will probably never play the melody correctly on its own.

NormalType

Remember: Arps traditionally did not do melodies, this (what you find in the Motif/MOXF and MONTAGE) is a re-invention of the traditional arpeggiator. Arpeggios traditionally did up, down, up/down, down/up, and random, etc. Later more complex rhythmic stuff, and finally phrase-based melody arps, counter-melody arps, and the guitar intelligent chord voicing arps that you have in the Yamaha XS/XF/MOXF/MONTAGE.

IndividualAsgn

It should be clear now what the CONVERT TYPES are designed to do. With this knowledge you can start to apply the tools for creating your own arpeggios. In future articles, we will take a close look at some of the more detailed arpeggios, and how they were made… for example, those used for strumming guitars, etc. There are some 256 User Arpeggio locations. You discard unwanted arps by overwriting them or you can manage them in UTILITY mode. They will be stored in their own internal FOLDER. Go to [UTILITY] > “Contents” > “Data Utility” > find the “ARP” Folder… this contains your USER ARPS. Access the “JOB” function to select/deselect ARPs.

Recording Drum Arps
There will be a good amount of recording of Drum Arpeggios. As you know by now, the Fixed Note “Convert Type” is designed to playback the exact keys you have fed in. And while this is ideal for drums it means you can use an Arp Phrase to play an exact music phrase as well. How you use the feature is up to you. Do remember the rule: 16 unique note numbers. This means your Drum Kit selection is limited to a 16-piece drum kit. You can hit each drum scores and scores of times, but you are limited to sixteen different drum instruments.

You can create drum tracks using the on-board recorder or an external DAW, like Cubase. Create your drums by your favorite means (Groove Agent is a powerful Cubase plugin tool for creating drum pattern data… Export your creation as MIDI data and convert it into MONTAGE Arpeggio phrases using the User Arp convert feature.

Have questions/comments about this lesson? Join the conversation about this lesson on the Forum.

In the next lesson, we’ll take a look at how Convert Types deal with Chord phrases. Ready to start? Access the next installment here: Arpeggio Making 101 – Part 2.

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