Mastering MONTAGE: Audio Rec on DAW, Part I

The video below is a great accompaniment to this article. Check it out:

The MONTAGE features a built-in AUDIO Interface. The Yamaha Steinberg USB driver enables the MONTAGE to act as a 32-in/6-out USB audio interface for your computer system. This allows the MONTAGE to act as your computer’s soundcard, and affords you the opportunity to do high quality digital audio recording to your comptuer. 

BASIC AUDIO RECORDING 
Let’s connect the MONTAGE to your computer and learn about how audio is being routed from MONTAGE to the computer and how to ensure that the signal is properly received on an audio track of Cubase. For this basic tutorial all you need are the following:

The MONTAGE connected to your computer via a USB cable.
Install the Yamaha Steinberg USB Driver version for your particular computer operating system:

* Windows currently at version 1.9.9 (or later)
* Mac currently at version 1.9.9 (or later)
* Cubase AI8, Cubase Pro 8 (or later) installed and updated
* A pair of quality Studio Monitors connected to the Main L&R analog outputs of the Montage
* Make sure your MONTAGE is updated to firmware 1.11.x (or later)

We will keep this first tutorial very basic. This way you can see, learn, and understand how the signal is being routed. 

In this “signal flow” tutorial we will route audio to Cubase from a MONTAGE PERFORMANCE (simple basic) and we will use it to record a stereo audio track to Cubase. 

Prepare the MONTAGE
Press [UTILITY]
Touch “Settings” > “Quick Setup” 
Touch the option “Audio Rec on DAW” 

AudioRecDAW

This will set the DIRECT MONITOR SWITCH to OFF. Direct Monitor determines whether or not, signal travels directly to the analog L&R outputs.  When it is ON, you hear yourself playing the MONTAGE through the Main L&R (Analog Outputs) – Basically, the sound of the MONTAGE will travel its normal path to your speakers. But when recording on the computer, the default condition is to turn this Direct Monitoring OFF. What you need to take from this is the following: If DIRECT MONITOR is active and you are monitoring through the computer that would be where doubling occurs. The Quick Setup #3 template turns DIRECT MONITOR = OFF. Expect to hear the MONTAGE only after you have your Cubase routing complete – that is, the signal is routed to an active audio track with the Track’s Monitor Switch set to ON. 

AudioRecDAWmonDeflt

Verify your audio Input/Output setting by touching “Audio I/O” (shown above). We are set to work with all 16 Stereo Outputs at 44.1kHz. If you opt to work at resolutions higher than 44.1kHz (48k, 96k, 192kHz) you will be limited to 4 stereo outputs, simultaneously. (Changing this audio mode requires a reboot of the MONTAGE).

REC MONIIn Cubase, the Track Inspector has a red Record Ready button, and a tan Monitor speaker button. In order to hear the the MONTAGE in a situation where DIRECT MONITOR is OFF, you must be connected to an active audio track with the Monitor speaker icon selected (shown).

Using the “Audio Rec on DAW” Template
This Template is specifically designed to route Parts of the current Performance to specific audio Output buses. It is really just a starting point. Be prepared to make changes to this as you go. What we’ll learn here will prepare you to make these assignments as your project requires. It will allow us to send audio on any of MONTAGE’s audio buses (MainL/R or any of the 30 assignables) to the computer.

An audio “bus” simply is a means to transport audio from one place to another along a specific route. One or more passengers (signals) can be assigned to ride any bus we choose to the designated destination. In the signal flow chart above, you can see that “PART”, the “A/D In” and the “Digital In” (USB) are being routed with Output Select set to “Main L&R” and are being ‘bused’ to the “Main L&R USB Out”  (DAW – Cubase). The PART (any of them) can also be routed to any of the 30 assignable USB outputs. This allows discreet recording on your DAW. When you want to take separate output on a single sound, or drum, you can route it to a single USB bus isolating it for special processing.

The default assignments in this factory Template are as follows:
PART 1  – Main L&R
PART 2  – USB 1&2
PART 3  – USB 3&4
PART 4  – USB 5&6
PART 5  – USB 7&8
PART 6  – USB 9&10
PART 7  – USB 11&12
PART 8  – USB 13&14
PART 9  – USB 15&16
PART 10 – USB 17&18
PART 11 – USB 19&20
PART 12 – USB 21&22
PART 13 – USB 23&24
PART 14 – USB 25&26
PART 15 – USB 27&28
PART 16 – USB 29&30

A Template sets up a specific routing scenario. It is important to understand exactly what it is doing, because you will need to make the final routing decisions and you are expected to customize the default routing to suit your immediate requirements. We will use this template to do the first example – a simple stereo record using a single Part Performance. We will use the sound in PART 1 which defaults to the Main L&R Output. Next we’ll learn why this particular template will not work for all audio recording needs (again, you are expected to customize the settings as you require). Then we’ll learn to solve routing issue by ensuring that the selected output is properly routed and there is corresponding input in the DAW to receive it. This is a per Part decision.

In our first example, we are simply going to be playing the MONTAGE while in PERFORMANCE and show how to route the signal to the computer and record to Cubase Audio Tracks – in its simplest form: A Stereo Track.
For this basic experiment we want the MONTAGE to run on its own clock (later we will deal with synchronizing the MONTAGE’s MIDI clock to the MIDI clock of Cubase)

Call up a PERFORMANCE: CFX PopStudioGrand or Full Concert Grand
These are single PART acoustic piano PERFORMANCEs (green). We are working with a digital mixer, our piano occupies one channel of our mixer:
From the HOME screen, touch “Mixing”

CFXmixing

We will start here because it is a single PART and we will send audio output to the MAIN L&R (USB) Output for recording. As we go along we will learn to setup (bus) multiple audio outputs, as necessary, to record. The lesson here is to create an audio INPUT in Cubase to match each audio OUTPUT you use in the MONTAGE; and then finally create an audio Track to document that signal.

Press [EDIT]
Press [PART SELECT 1] to view PART 1 parameters
Press the lower [COMMON] button or touch “Common” in the lower left corner of the screen
Touch “Part Settings” > “General”
“PART OUTPUT” is set here:
Touch the box to see the various options… We want “Main L&R”

PART OUTPUTstereo

Cubase Project

We will use Cubase in our example but you can pretty much substitute any professional DAW software that can utilize ASIO protocol (the Yamaha Steinberg USB driver is an ASIO driver).

Launch Cubase 
During the launch you maybe asked if you would like to use the MONTAGE as your Master ASIO device (this will depend on what you have already installed on your particular computer) – as Cubase boots up it scans all available drivers for audio and MIDI and is why it is important to have your Montage powered On and connected to the computer when you launch the application. Confirm that you do.
Select the EMPTY Template (found under the “MORE” options). This will create an empty Project for this experiment.
Click CREATE.

Verify Port Setup
DEVICES > DEVICE SETUP > VST Audio System:
VST Audio SystemMontage

In the “VST AUDIO SYSTEM” folder, the DRIVER is selected for streaming AUDIO IN (yellow) and OUT (blue) of the computer. This is the ASIO Driver. Notice that the thirty-two USB buses are listed as IN (from the computer’s perspective, they are INPUTS). Notice also that there are “Main L&R” + USB1-30, they are not listed USB 1 through 32. The significance of the Main L&R is that it has the SYSTEM and MASTER EFFECT/EQ. (If you are using a DAW other than Cubase and the numbers for the buses are simply 1-32, remember that the first two are the MAIN L&R).

If you are using a Windows computer the option for ASIO DRIVER will be listed as “Yamaha Steinberg USB ASIO”.
If you are using a Macintosh computer the option for ASIO Driver will be listed by the product name “Montage”. This is the equivalent setting. The MONTAGE is acting as the Audio Interface for the application.

The Inactive/Active status column – this will always indicate what resources you are currently accessing. It is not a setting you make here (on this screen) as much as it is a status report for each of the ports and whether it is currently being used to bus signal. For example, currently it is showing that only the MAIN L/R IN and the MAIN L/R OUT are active. The others are activated when you add the INPUT and connect the MONTAGE OUTPUT.

Making the Connections
Next, let’s create a specific connection between the computer and Cubase so that audio we are sending on the “Main L&R” stereo bus from the Montage can be received in the software on an Audio Track. This is done as follows:

Go to DEVICES > VST CONNECTIONS > INPUTS
VSTconnectInputStSelecting the INPUTS tab makes sense, because we are connecting the Montage’s “Main L&R” stereo USB bus OUTPUT to Cubase’s INPUTS.

Typically, there is already a “STEREO IN” created and assigned (we see this in the VST AUDIO SYSTEM > Ports view it is listed as “Active”). This is fine – we can use it.

Likewise, on the OUTPUTS tab the “STEREO OUT” is already created and assigned (also listed as Active).

Ports are considered ‘active’ when they have been assigned here on the INPUT and OUTPUT tabs. Active simply means “in use”.

The Cubase “STEREO IN” is set to receive audio from the Montage (the Audio Device) on “USB Main L” and “USB Main R” (the Audio Device’s Device Ports)
This is audio coming from the Montage arriving at Cubase. You can double click on the name “Stereo In” and rename it “MONTAGE Main”.

VSTInputMontageWe can now set up an Audio Track, with this Input, and complete our journey to an Audio Track.

Before we return to the main Track view, click on the OUTPUTS tab. This is where Cubase is set to route audio OUT to its audio interface (which is the MONTAGE).

VSTconnectOut

Return to the main Cubase Track screen.
TrackInspMontageMain
Next we will need to create an AUDIO TRACK… You can do so by right clicking in the darker grey area on the Track View screen or by going to PROJECT > ADD TRACK > AUDIO

Add “1” Stereo Track

Create the Track
On the Track Inspector you can see the input that we renamed, “MONTAGE Main”, appears as the Track INPUT… and “STEREO OUT” appears as the Output. This ensures the signal path to and from the computer.
The Record Ready and Monitor icons when activated will ensure we can hear what we are doing (remember: Direct Monitor is Off, by default, in this template).

This is all that is required to begin recording. The basic recording does not have to involve a metronome or any clock reference – you can simply set Cubase in record and play. (Using the Click and Metronome can, of course, help you add other parts later… but in this basic recording you can just record as if the DAW was an old style tape recorder – which didn’t count measures or keep track of beats!)

You can set Cubase to read out in SECONDS (regular minutes/seconds of clock time) for the length of your recording. You do so by either right clicking in the Timeline area that runs the length of the Track Record area, just above the first track; then select “Seconds” or you can go to PROJECT > PROJECT SETUP… > Set the DISPLAY FORMAT = “SECONDS”. (Until we establish MIDI communication, the computer best count in minutes and seconds).

Select the Audio track, as you begin to play the PERFORMANCE you should hear your playing and see the audio activity meter for Track 01 respond. The RED Record Ready icon routes audio to the track, while the TAN Monitor Speaker icon sends audio back to the Montage (as audio interface) via USB.

CubaseMixer1
You can open the Cubase Mixer and check your record levels – Go to DEVICES > MIXER or touch F3 on your QWERTY (Fn+F3 on a Mac)

You will see the MONTAGE Main (Audio Input), the Cubase Audio Track, and the Main Stereo Out. In this situation they all read the same because we are seeing the MONTAGE signal arriving in Cubase, Cubase delivering it to an Audio Track, and the Audio Track outputing data back to the Audio Interface. 

RECORD and PLAYBACK to get a feel for operating the Transport and feel of recording. 
In our next setup we will introduce you to multiple audio bus recording. 

If the TAN Monitor Speaker icon is activated, audio that is returned from Cubase will arrive back in the MONTAGE and pass through the “Monitor Volume” parameter setting.

The Faders will be set at nominal 0.00. This is typical when recording, the fader is set “open” 0.00 – input gain is set at the source (in this case, the MONTAGE). Do not touch the Faders in Cubase, set the record level for this channel by increasing or decreasing the OUTPUT level of the source (MONTAGE).

The Mixer will show you the maximum “peak” level reached 
Level adjustment for this is not made with the main VOLUME Slider on the MONTAGE – in fact, you can pull the main VOLUME Slider all the way down and audio signal is still arriving in Cubase.

Below all signal travels left to right; we have colored in the signal flow so you can follow it to and back from the computer: YELLOW is the signal traveling from MONTAGE to the computer… BLUE is the signal returning from the computer and going to the speakers.
Flow1.png_You play a PART (yellow line) which is assigned to the MAIN L&R Output, which means it travels through the SYSTEM and MASTER EFFECTS before being routed to the MAIN L&R USB Output… the USB cable (yellow) is going TO the DAW (Cubase).
_Along the bottom left audio returning from the DAW (Cubase) via USB (blue) is returned to the MONTAGE’s MAIN travels through the MONTAGE’s Monitor Volume and goes to your speakers via the MAIN L&R (Analog Output)

Conclusion: The audio that is routed via USB OUT to the computer does not go through the main VOLUME Slider before it arrives in the computer. So “how loud” your speakers are has nothing (whatever) to do with what gets routed to the Cubase audio recorder. It will have no affect on the record level. We are making this rather basic and obvious point for a good reason – it is fundamental to understanding signal routing. The audio that is controlled by the main VOLUME slider is on a different signal path. 

So how do you adjust the overall output level of the MONTAGE in this case?
There are actually several places you can affect the overall recorded OUTPUT of the MONTAGE. You adjust the main OUTPUT VOLUME of the PERFORMANCE:

Press [EDIT]
Press [COMMON]
Touch “Part Settings” > ” General

PART OUTPUTperf

Here you can see the OUTPUT VOLUME of this PERFORMANCE was stored at 85 (on a scale of 0-127). This is where you set the overall output volume of this PERFORMANCE for recording purposes. Try it. Lower this VOLUME and see how it affects the levels arriving in Cubase. Raise this OUTPUT VOLUME as necessary to set your record level. Always use METERS to judge record gain. Always use your EARS to judge the quality of the signal, but not the gain – gain must be set with a METER.

You may have noticed that there is both a PERFORMANCE (overall) Volume for the CFX PopStudioGrand, and there is a PART Volume (individual) for each of the sixteen PARTS. The PERFORMANCE Volume obviously controls all PARTs together, and a mix of the individual PARTs makes up the total overall Volume. Trust your Meters to set your level. “How Loud” something is is irrelevant to the amount of signal that is being recorded. Piano is a percussive instrument – leave plenty of headroom (room between the maximum output level and maximum record level) – “noise floor” is not an issue in MONTAGE.

MULTIPLE OUTPUT SETUP:
Many of the PERFORMANCES in the MONTAGE can take advantage of multiple audio outputs. As you go along you can start to take advantage of this powerful feature. You have enough audio buses to carry each MONTAGE PART on its own stereo feed to your DAW. And because you can multi-track audio, you can do them all simultaneously and repeat the process again and again. Assigning PARTS to OUTPUTS and then setting your DAW to receive them as INPUTS is what we’ve just covered. Adding to this basic setup is just a matter of repeating the process for each MONTAGE OUTPUT: create a Cubase INPUT and assign that INPUT to an AUDIO TRACK. It is a bus route… you can place one or more passengers (Part signals) on a particular bus, that bus is being routed from point A to point B to point C. Let’s create the first Assignable Output Bus:

In Cubase, go to DEVICES > VST CONNECTIONS > INPUTS tab > Click “Add Bus”

“STEREO IN 2” set to receive audio from Montage on “USB 1” and “USB 2” (See graphic below)
And so – in this fashion you can ADD new Buses for additional routing. Each Bus that you add creates a discreet path between the MONTAGE and Cubase. Remember we can have a total of 16 stereo pairs (later we’ll learn that you can setup mono pathways as well). This will come in handy when recording MULTI PART Performances where we may want to isolate each PART on a separate AUDIO TRACK! 

_ In this case, add STEREO BUSES, as you require. (Screenshot is from a Macintosh)

VSTconnectIn2StAny time an AUDIO TRACK is set to receive signal from “STEREO IN” it will be receiving audio from the MONTAGE’s “Main L&R”

Any time an AUDIO TRACK is set to receive signal from “STEREO IN 2” it will be receiving audio from the MONTAGE’s USB 1/2. And so on, for each Audio Device/Device Port pairing you create.

NOTE: The “USB Main L”/”USB Main R” contain both the SYSTEM EFFECTS and the MASTER EFFECTS, the thirty assignable (USB1-30) outputs go to those outputs without passing through the System (Reverb and Chorus) and the Master Effects. 

What to take away from this: Recording MONTAGE PARTS to separate audio tracks in your DAW, would be done when you wish to further process the PARTs with plug-in Effects within your computer environment. Those PARTS that are fine just as they are can be bused on the “MAIN L&R” to a stereo track and utilize the MONTAGE’s Reverberation and Variation effects (in addition to their own 2 Insertion Effects). You can choose which Parts you wish to record separately… You may opt to record just the featured instruments to separate tracks. Your mileage will vary per the project… It’s your choice!

Want to join the conversation about this lesson? Post your comments on the Forum here.

Next time: Basic Audio Record PART II

Didn’t catch the previous lesson in this series? Catch up with “CUBASE SETUP GUIDE WORKFLOW 2: ARP REC on DAW

Mastering MONTAGE: ARP Rec on DAW

The video below is a great accompaniment to this article. Check it out:

In the previous installment we covered the basic setup for recording MIDI Tracks in a Cycle (loop) to Cubase using the QUICK SETUP = “MIDI REC on DAW“. This time we’ll pick up with overdubbing a Part that is controlled by an Arpeggio… Using the QUICK SETUP =“ARP REC on DAW”.

This setup template places the Arpeggiator block prior to the USB-MIDI output, so those PARTs set to utilize an Arpeggiator will output the MIDI data of the Arpeggio as opposed to the Notes you use to trigger them directly. One of the important things to realize when you are triggering an arpeggio phrase, the notes you use to trigger them are usually not what you want to record to your MIDI Track, you want the phrase data (the note data) of the Arpeggio.

Selecting this template will automatically set the MIDI OUT of the active arpeggiators so that its data is sent to the DAW while the trigger notes are blocked.
Press [UTILITY]
Touch “Settings” > “Quick Setup”
Touch “ARP REC on DAW”
ArpRecDAW
In the previous article we setup to record Drums, Bass and Clavi, using the “MIDI REC on DAW” template – which allows us to record our keyboard playing directly as normal MIDI data. Now let’s setup the “Mega 60s Clean” Guitar in Part 4 to use an appropriate arpeggio phrase.

When you select an Arpeggiator for a PART, it will automatically reference the tempo as currently set for the PERFORMANCE or for the Montage as a whole (if you are using external clock).

Here is our setup thus far:
Part 1 – Drums (recorded as MIDI)
Part 2 – Bass (recorded as MIDI)
Part 3 – Clavi (recorded as MIDI)
Part 4 – Guitar* w/Arp – which we will setup and record as MIDI.

* Press [EDIT]
Press [PART SELECT 4]
Press the lower [COMMON] button or the “Common” spot in the lower left corner of the screen
Touch “Arpeggio” > “Individual”
Touch the Name of the ARP in the first slot to engage the pop-in ARP SEARCH function… we are looking for the following ARP Phrase:

ArpSearch

You can type in “JazzFunk” into the portion of the screen with the magnifying glass to initiate a text search…
We want to assign Arpeggio “[Mg]MB_JazzFunk1_C” to slot 1
Press [ENTER]

JazzFunkGtrArp

In the screenshot above you can see the 8 ARP SELECT locations… (only 5 are currently filled)…
As is true throughout MONTAGE – the important functions that you need to access are repeated on the related screens to give you convenient access. The PART ARP SWITCH “Arp Part” and the MASTER ARP SWITCH “Arp Master” both appear here at the top of the screen. Both need to be activated. The MASTER ARP SWITCH must be ON for any of the ARPEGGIATORS to work and obviously each individual PART has its own switch which must also be activated. Remember, an ARP does not start simply by turning the ARP SWITCH ON. You must also meet the requirements setup for that ARP to play. To see these requirements:

Touch “Common” in the second column to see the requirement and settings that define the arpeggio.

GtrCommonArp

On the PART > “Argeggio” > “Common” screen you can see how this arpeggio has been set to respond.
ARP SYNC QUANTIZE – Sets a value for the accuracy of feeding chord intelligent information to the ARPEGGIATOR. If set to a value like 240 clock pulses (an eighth note, to you and me) then you need only be within an eighth note of the downbeat to correctly have the arpeggio change at the top of the next measure. With computer-based/chip-based artificial intelligence, you can be ANY THING BUT LATE. It is better to feed the information to the technology prior to the downbeat. If you are late (musically, late) you will hear the error as the technology tries to accommodate you. If however, you feed the F7#9 chord within an eight note of when you wish to hear it, the 240 setting will make you sound great, immediately! It QUANTIZES only the start of the ARPEGGIO PHRASE – it does NOT, change the timing of the phrase itself, just the “START” of the phrase. This means if you are late by an eighth note, the phrase will remain clock shifted exactly 240 clock ticks behind the beat!
HOLD – determines how it responds to your key presses. ON means you do not have to hold the keys for it to continue. OFF means you do have to hold the keys for it to continue. SYNC-OFF means you do not have to hold the keys and the arp runs freely in the background, maintaining tempo and positition within its phrasing.
KEY MODE – has to do with how the arpeggiator deals with the phrase data. Currently your Key presses are being sorted by the specific arp phrase. If set to DIRECT, your trigger notes are heard.
CHANGE TIMINGSet to change at the top of the measure. This forces the Arp phrase to always be posititioned properly within the measure count.
Velocity, Gate Time, Arp/MS Grid, Quantize Strength, Unit Multiply, and Swing are a part of the Arpeggio Play Effect and can alter the timing and feel of the arpeggio phrase. (More in a future article)
VELOCITY LIMIT / NOTE LIMIT –  These define which KEYS on your keyboard will control the arpegggio phrase for this PART and at what play strength is required to control it. Phrases can be set to start by triggering specific keys at specific velocities.    
OCTAVE SHIFT – will increase or decrease the octave that the phrase is set to play
OCTAVE RANGE will allow each successive phrase to transpose up and octave. First time through origianl Octave, next time through the Octave will be offset by the value set here.

In Cubase, if you have Dissolved Parts, or you elect to always record to separate tracks, you can setup to record the Guitar ARP to its own MIDI track. But it is totally possible to continue to use a single MIDI RECORD TRACK in Cubase (Channel = ANY) as MIDI does allow data to remain discreet by Channel alone.

If you create a separate MIDI Track set the Channel to “4” to match the Channel of the MONTAGE; PART 4 is set to transmit on MIDI Channel 4.

You will want to turn the CYCLE RECORD function OFF. When recording arpeggios, you want to record through once, start-to-end, to avoid doubling when it loops around. If you think that you are fast enough to stop it before it begins again, you are not!

Use the Cubase Click and Count-in, because your main job is to trigger that arpeggio chord on the downbeat so that the phrase sits in time with the track.

After recording ARPEGGIO data to an external DAW, you must ensure that on playback you are not triggering the ARPEGGIATORS. Understanding the MIDI signal flow chart will help here. When you setup for “ARP REC on DAW” the routing places the Arpeggiators just after the keyboard and just prior to the MIDI OUT (shown below) so that it is able to filter out your control notes and output the arpeggio phrase data instead.
KEYBOARD > ARPEGGIATOR > MIDI OUT 

ARPOUTon

 
When the data returns (echoes back) from the DAW it arrives via MIDI IN and triggers the TONE GENERATOR.

Whenever you are going to playback data, so as not to have the incoming MIDI data trigger the arpeggiator, it must be in the condition you see above. The MIDI In does not travel through the arpeggiator. If ever you are playing back data and it is retriggering the ARPS it will behave strangely – the arpeggio generated data is not acting to retrigger the arp phrase – this is not good. Once you have completed recording arp, you will want to make sure the ARP MIDI OUT = ON. This places the ARPEGGIATOR out of the way of returning MIDI IN data.

In the screen above (Settings > MIDI I/O) toggle the ARP MIDI OUT parameter ON and OFF and notice the MIDI Signal Flow diagram. What this switch does is move the location of the ARPEGGIATOR. All signals travel left to right.

ARP MIDI OUT = ON: KEYBOARD > ARPEGGIATOR > MIDI OUT > DAW (Cubase) > MIDI IN > TONE GENERATOR
ARP MIDI OUT = OFF: KEYBOARD > MIDI OUT > DAW (Cubase) > MIDI IN > ARPEGGIATOR > TONE GENERATOR

MULTI PART RECORDING – with MULTIPLE ARPEGGIATORS
Any time you have multiple Parts and multiple arpeggiators, it works the same as recording one. Use the QUICK SETUP #2: ARP REC on DAW. This sets the ARP MIDI OUT parameter to ON, and allows those PARTS with ARPEGGIOS to be documented as MIDI data, yet those PARTs you are playing directly are recorded normally. Try a quick experiment using the “Kreuzberg Funk” Performance. This 8 PART Performance includes 7 Arp PARTS controlled in a left hand split, and has a synth lead sound C#3 and above.

Kreuzberg

Checklist:
_ MONTAGE is set to MIDI I/O mode = Multi – meaning you are set to transmit on multiple MIDI channels simultaneously. UTILITY > “Settings” > “Advanced” > MIDI I/O mode = Multi 
_ Create a single MIDI track in Cubase with the MIDI OUT channel set to “ANY” – allowing each recorded channel to be echoed back OUT on the channel on which it arrives – “Dissolve Parts” later.
_ Set Cubase to transmit MIDI Clock Out to MONTAGE Port 1. Go to TRANSPORT > PROJECT SYNCHRONIZATION SETUP > MIDI CLOCK OUT > DESTINATION > Montage Port 1
_ Use the “ARP REC on DAW” template to record and to playback what you’ve recorded. This automatically sets the MIDI SYNC = MIDI and sets ARP MIDI OUT = ON
_ Because the MIDI data recorded may contain SCENE change, and therefore ARP commands, ensure that ARP MIDI OUT = ON is selected when playing back your MIDI data
_ [SHIFT] + [ARP ON/OFF] is the shortcut to ARPEGGIO BYPASS. This function (added with firmware 1.20.x) causes the main [ARP ON/OFF] button to flash, as it bypasses all ARPEGGIO Functions. This can be useful when you want to playback data from a DAW and not have that data trigger the internal ARPEGGIOS… chaos will always follow if you let MIDI data playback and trigger the Arpeggiator (again). You must defeat input to the arpeggiator during playback! ARPEGGIO BYPASS accomplishes this!

Join the conversation about this article on our Forum here.

And check out the next article in the mini-series: “CUBASE SETUP GUIDE WORKFLOW 2: AUDIO REC on DAW” – now available here – and learn how to make the most of your MONTAGE!

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