Mastering MONTAGE 12: Motion Sequence

The video below is a great accompaniment to this article. Check it out:

Background and Theory

Before we recall and look at the example Performance, lets take a moment to get some new terminology clear. While the concept of a sequence is clear to most of us, what actually is a “Motion Sequence” really? We think of Notes as being the things recorded to a sequence. Similar to how when someone mentions “arpeggiator”, it is the Noted arpeggio Type that we think of first. In the Motif series you could, however, select arpeggios that where controller messages instead of notes. These control arps would apply control changes to your direct playing. They might rhythmically adjust volume or pan position, some added pitch bends, some made changes to filter cutoff and/or resonance. This is a good background for gaining an understanding of what Motion Sequences are like in MONTAGE

They are not Notes, but are automation for parameter controls – what exactly you patch them to do is a part of the creative use of this feature. How you use this is wide open. The comparison to Arpeggios is very on-point. There are 8 Arps and 8 Motion Sequences accessible via the bottom two rows of front panel buttons.

MotionSeq

They can be paired and recalled in tandem; they can be assigned, in any order, to one of the eight SCENE buttons. 
[SHIFT] + [SCENE 1-8] will register selected Motion Sequence and Arpeggio to a [SCENE] button.

KEY THINGS TO KNOW
Please take a moment to read through pages 78-84 in Reference Manual (PDF) to familiarize yourself with the Motion Sequencer parameters:

– A MOTION SEQUENCE is a series of up to 16 steps. It can be as short as 1 step and 16 steps at maximum. 
– Each Step has an amplitude setting and can be extremely complex.
– A MOTION SEQUENCE can be set to Loop, or play when Triggered (like an arp).
– A MOTION SEQUENCE can be be adjusted as to timing, intensity, feel (like an arp) via MS FX.
– You can assign up to eight desired Motion Sequence types for any one LANE.
– You can also set up to four LANES for one Part.
A LANE is a pathway to a specific parameter or multiple parameter destinations.
Up to eight LANES can be used at the same time for the entire Performance – simultaneously.

You can construct these Sequences manually or select from a variety of preset Sequences. They can be real time adjusted, shaped, and interacted with as they happen. The shapes and nature of these Sequence steps is wildly and amazingly deeply programmable. Sequences can be set to loop, or they can be triggered manually as “one shot” phrases, or retriggered at “each key-on”, or just play from the very first key-on, etc., etc., etc. They can be sync’d to tempo, they can be set to divide or multiply the current tempo (stretching out to some 64 measures; they can follow the arpeggiator and start when it does, they can run freely. Tempo and timing offsets can be applied (like PLAY FX in the XF) allowing you great flexibility in how they “feel” when applied to the synth. You can sharpen and/or amplify their influence on the target.

You can use these in rhythmic ways – the obvious and typical use would be a very rhythmic movement of the cutoff frequency, or the rhythmic pulsing when assigned to volume or pan position. The assignments go way beyond these typical uses – they can manipulate a wide palette of parameters, even parameters that control other parameters. And since they can reference tempo, or even be manually triggered, you can use this feature to accomplish all kinds of musically related automation. Ability for MONTAGE to link with and derive tempo from external devices means that it can play “tempo/measure aware” of its surroundings. More on this in future articles. You can use it to add a single change event that occurs at set intervals – many times events are set to occur at 4, 8, 12 or more measure – using the Unit Multiply setting you can change how your Sequence references the Tempo. Unit Multiply = 100% would make sixteen steps equivalent to 1 measure. You can expand the reference out to 6400%.

PERFORMANCE 15: Motion Sequence 1
MONTAGE: from the PERFORMANCE (HOME) screen touch “MOTION CONTROL” > “MOTION SEQ”. Here you will find the “MS MASTER” switch and an overview of the various PART SWITCHES. (Please note: The Live Set that is used in the Mastering MONTAGE series is located here.)

MSgid

– The PART SWITCH for each of the 16 Synth Parts defaults to ON. You must additionally activate a LANE for anything to happen.
– The MS MASTER (Motion Sequence Master) Switch is repeated in this screen and this operates the front panel button’s On/Off function.
(The Master ARP ON/OFF and MS ON/OFF are adjacent to each other on left front panel next to the SCENE buttons).

In the screenshot above, you can see the four Lanes available per PART. Total – there are 64 LANE switches. – the “ACTIVE” box counts how many of the eight simultaneous LANE switches are currently active. Only PART 1 has a Lane Switch active in the above shot, so 1 of 8 is shown as Active, “1/8”.

Actually, there can be 8+1 Lanes active. The “+1” refers to the dedicated Motion Sequence available for automating the Super Knob movement (covered separately).

When you drop into the PART level of editing for MOTION SEQ > LANE you see that in this example, only LANE 1 is active (blue LANE 1). MS FX is ON, which allows timing offsets to be applied. We are viewing Sequence #1 of 8 possible sequences:
– Press [EDIT].
– Press [PART SELECT 1/1] to view PART 1 parameters.
– Touch “Motion Seq” > “Lane”:

DSNAP 56

Shown (above) “Edit – PART 1 – COMMON > “Motion Seq” > “Lane” screen. Here you will find the Master Switch for the Motion Sequencer (repeated) and the PART Switch, as well (repeated) for convenience. Notice the Shortcut Boxes to ‘LOAD SEQUENCE’ and to ‘EDIT SEQUENCE’.

You have to make the Destination assignments in the Part “Mod/Control” box: without a parameter Destination, the Motion Sequence does nothing. It is controller data, that needs a Destination to manifest its influence. This is a very important concept to understand. Say the Motion Sequence is a series of values that decrease and then increase, until you assign that to a parameter (Destination) it doesn’t mean any thing. If assigned to a LPF’s cutoff frequency then you will hear it manifest itself changing the timbre of the synth on the notes that you play:

– Touch “Mod/Control” > “Control Assign”
– The DISPLAY FILTER is highlighted and “MS LANE 1” is selected. You can see the Destination 1 = Cutoff, and Destination 2 = Elem Pan:

MSlane1

We start here with two very obvious Destinations – easy to hear and recognize. Increase the Ratio to get a sense of what is being changed.
Polarity is set independently for each to bipolar – we are offsetting the cutoff frequency above and below a normal setting; with pan we are moving right and left from a center position. Switch between Destination 1 and 2, and adjust the Ratio amount, observe (hear) the influence.

Important to know:
In this example the used Control Sets are both routed:
– Source: MS Lane 1 > Cutoff.
– Source: MS Lane 1 > Element Pan.
As you can see it is possible to assign more than one parameter to a Lane. You simply touch the “+” ADD icon to add a new Source/Destination setup.
The significance of being able to select as the SOURCE “MS Lane” means that you can group your automation shapes – In a Part with multiple Elements, a Lane could be assigned to influence Elements 1-4 to create coordinated movement in both filter cutoff and pan position, while a second MS Lane could be used to automate contrary movement in Elements 5-8, or move at slightly different rates and directions. It’s a synthesizer!

Touch the box next to the DISPLAY FILTER called “Edit Motion Sequencer” to take the shortcut to the currently selected Motion Sequence.
For this example we only need Lane 1, which uses these settings:

MS EdSeq

As mentioned before, each Part includes eight Motion Sequences, 1 – 8, which can be selected for playing by the MOTION SEQ SELECT buttons on the panel when performing, or the SEQUENCE SELECT buttons, while here on this EDIT screen.

If you, for example, switch to SEQUENCE SELECT number 2, you will receive a new set of 4 lanes with completely different Motion Seq steps, Curves and other parameters. It’s huge.

But please remember the limitation of maximum 8 Lanes, simultaneously. Later we’ll take a look at a PERFORMANCE that uses all 8 Lanes of assignment.

Basically, you will not always need several Lanes for a Motion Seq, because you can assign more than one parameter to a Lane. But it can be extremely interesting to use different Lanes for specific control assignments. Using the UNIT MULTIPLY feature, you can space events out over entire sections of music. If you think of the 16 Steps as one measure, this equates to UNIT MULTIPLY of 100%. You can expand the time out to 6400% (64 measures). Your mileage will vary.

The ramifications of assigning more than one parameter to a Lane are that it will follow the same control movement, which, musically speaking, can be just fine. The degree of response is individually programmable. In our example, both Cutoff and Element Pan share the same Lane, but each has its own set of “depth” parameters that determine how deeply it gets applied. When making your own programs you will need to determine which parameters need to be controlled with their own independent movement, and which can share.

You can edit the steps of the Lane to an extremely deep degree.

Notice that the Steps are divided into two sets of eight on the screen, 1-8 and 9-16. (A white box in the screenshot above outlines STEPS 1-8). You can set the CYCLE value to any number of steps, for odd time signatures, etc. They are grouped in sets of 8 so that you can use the eight Faders and the eight Switches below them to adjust the Amplitude and select the shape Pulse Type A or B in realtime, respectively. This hands-on method will allow you to intuitively set accents or swap Pulse Types to create different movements. Rather than step-editing by accessing one Amplitude value in the screen at a time, you can quickly create Amplitude ‘shapes’ using the Faders. Then you can dial it in, by accessing the individual values. Try it. Move the Faders to adjust the amplitude of the corresponding Step and touch the blue SCENE buttons to switch it from Pulse A to Pulse B (blue).

Beside setting the values of the steps, the most important thing is to set the Curves and determine their Shape (prm1/prm2) – separately for the Normal and Accent steps.

You can select one of the 18 PRESET Curve types.
Each Curve Bank A/B includes a specific number of curves with different shapes.

For example, we see Resonance is shown for Pulse A, with the Prm (parameter) numbers 2 and 4;
Prm1 = 2 and Prm2 = 4

You can see what they are talking about by adjusting: Prm1/Prm2 – which help shape the segment.
When the “SMOOTH” parameter is turned down (lower the value) , you will hear more of a radical impact. “Smooth” does just what it says, it rounds off the results – so you can make sharp abrupt changes or rolling smooth changes.

The two numbers (PRM1/2) are used for distinguishing the different shapes of a Curve type.
The first number stands for coarse, the second number for fine distinctions.

18 Preset Curves: Standard, Sigmoid, Threshold, Bell, Dogleg, FM, AM, M, Discrete Saw, Smooth Saw, Triangle, Square, Trapezoid, Tilt Sine, Bounce, Resonance, Sequence, and Hold

Example:
In case of the Curve type Resonance there are totally 30 possible Curves Forward and 30 possible Curves Reverse.
Prm1 can be set to one of six values: 0 through 5
Prm2 can be set to pme of five values: 0 through 4

MSexampleOn the Lane 1 line in the screen you can see the Lane Switch and the MS FX Switch. Then the “Trigger” (currently Off) allows you to manually trigger the MS to play as a one time event. You do so by using the dedicated [Motion Sequence Trigger] button located near your Wheels. Much like Arpeggio Phrases, there are a variety of ways to use a Motion Sequence. Think beyond just “looping” (Cycle) events. 

The parameter Direction, (found in the MS Edit area) selects between forward and reverse.

If you want to realize separate Steps and Curve settings for specific parameters you can use more than one Lane. In this case you have to make different control set (Source/Destination) routing for each parameter. 

EXTRA CREDIT

Try Loading some of the PRESET CURVES:
– Touch the shortcut box “Load Sequence”.
– Find the PRESET Folder.
– Touch it to open it and select “BIG TRIANGE 4”.
– Below I have set SYNC = TEMPO.
– UNIT MULTIPLY = 200%.
– And the CYCLE = 16 steps.

DSNAP 60

Touch the “Edit Sequence” box to drop into detailed editing of the Sequence:

EDITseq

Press [EXIT] to return to your “Mod/Control” > “Control Assign” screen and experiment with the parameters. You can clearly see/hear the Filter follow this movement and the Pan also follows this same movement. Visually you can picture the filter closing and opening following this Big Triangle as it makes four trips per Cycle. If you assign it to Pan, then you will hear it manifest itself by moving the signal from hard right toward center and then to hard left. Play with + (positive) and – (negative) RATIO values to hear the change in application..

Just because a Part can utilize four Lanes does not mean you will apply that many to a Part. A single Lane could be simultaneously changing multiple parameters. In the example we see it change filter cutoff and panning. Panning the Element might be enough. Certainly panning, and volume, and cutoff and LFO speed might be overkill for a single Part, but you could use all four pathways to assign control on this one Part. That would leave you just four other pathways (Lanes) you could establish elsewhere for this Performance! A quick study of how the programmer’s of Montage use Motion Sequences (MS) will give you a better idea of how to apply this tool. We’ll give you a list of Performances to look at in the Extra Credit area at the end of this article.

The Super Knob has its own dedicated Motion Sequence which can be used to automate the parameters assigned to it. This is in addition to the 8 Motion Sequences available to the individual synth Parts.

The Sync and Tempo settings are complex.
Sync settings:
Off – not synchronized
Tempo – references Montage clock settings
Beat – references internal or external tempo starts at beat timing
Arp – synchronized to internal/external tempo starts when triggered with Arp phrases

“Speed” setting used only when SYNC = Off.

Super Knob Motion Sequence
The Super Knob Motion Sequence works basically same way as the Part Motion Sequence.
But assignments in the Controller Box are not needed, because it is simply an automation of the Super Knob movement.
From the HOME screen:
– Touch “Motion Control” in the first column, “Knob Auto” in the second column
– Set the SUPER KNOB MS = ON (shown below):

DSNAP 59

If you want to control the complete range of the Super Knob it is needed to set Polarity to Unipolar and Amplitude to 127.
Touch the “EDIT SEQUENCE” box and work with the POLARITY.

Study PERFORMANCE: “Wax and Wane”.

PERFORMANCES To STUDY: Motion Sequence

“Pad Pulsations” – This Performance utilizes the maximum 8 Lanes of Motion Sequence. And has 8 different Motion Sequences. Explore.
“Motion Filters AF” – Try different Filter automation via the SCENE buttons.
“Pond Ripples” – This Performance uses the Super Knob Auto Play.
“Bit Performer” – This is an example of the Motion Sequence placed on the button [Motion Seq Trigger].

If you have any questions or comments about this article, please join us to discuss them on the Forum here.

Catch up on the previous article in the series – Mastering MONTAGE 11: Envelope Follower.

The final article in this in-depth series: Mastering MONTAGE 13: Assign Switch 1 & 2.

Mastering MONTAGE: Getting Started

Assemble the four booklets as PDFs:

Although you are given a paper copy of the Owner’s Manual you should download a PDF of it so that you have the search capabilities afforded reading it on a computer, tablet or notebook device. PDFs will allow you to quickly and easily find information when necessary. Reading a manual, while recommended at some point, should never be handled like you’re reading a novel. It is much more like reading a reference book – where you are looking things up –  you use it to connect-the-dots as you gather information while you are experiencing the instrument.

Set them aside, for now, and play the instrument:

Various types of Performances are provided in the Factory Set Preset Banks. It may not always be immediately obvious how to play or interact with them, since they can be quite complicated. Many include advanced programming tricks that may not be immediately decypherable. Please take advantage of the [AUDITION] button: if you have no idea what to play, or how to approach a particular Performance, press [AUDITION] and closely observe the front panel. The Super Knob, Assign Switch buttons, the SCENE buttons etc., will animate in response to the audition data. You can see how different timbres and combinations of instruments settings are accessed. Then try approaching the Performance again with what you’ve learned. The audition function can be extremely helpful in situations where you simply have no clue what the programmer was thinking. Perhaps it is an instrument emulation that has available several articulations that are essential to make it work and sound properly. 

Even some single instrument sounds will come to new light in response to the Audition button – what you may think is not such a great sound may be transformed when played with a different approach, a different attack. It can change your mind entirely. For example, you call up a “Gallery” Performance (typically these will have a variety of approaches to a single instrument, like the Rhodes or Wurlitzer electric piano galleries, each individual Part may be from a different era, or a completely different model of that instrument. The Galleries use the SCENE function (“snapshots”) to give you a different featured electric piano creation. It would be wrong to conclude anything about them until you place them in a musical context. For example, the Rhodes with the soft felt hammers, the one with stiffer neoprene rubber hammers, then the one with rubber hammers with improved preamp, or the Dyno Rhodes – all will behave and sound completely different – for different musical situations. Use the Audition button to momentarily “step away” from the task of trying to both play and listen simultaneously – and just listen. Often you will have the surprising experience that your opinion of the sound changes dramatically when you just listen. It’s some kind of psycho-acoustic thing. Respect it. For example, if you were approaching the sound by playing soft chords, while the programmer’s approach is rewarded when you play medium hard to hard aggressive key strikes to get the sound to ‘bark’. Approach is important!

If at any point during the Audition phrase you find the setting to your liking, stop the Audition (by pressing the [AUDITION] again) and play the sound yourself… The audition data is MIDI data actually interacting with the sounds in realtime – and each has a wide range of timbres, tones, effect settings that can be evoked by moving the controls. Once the [AUDITION] is activated it will repeat (loop) you can stop it or just move to another sound, at any time.

Navigating the Preset “Live Sets”:
The Live Sets are used to assemble groups of sounds into a set of 16, designed for quick access. The Preset Live Sets are simply examples of how you can group sounds into custom arrangement. And can make touring the Montage for the first time more organized then stepping through the Factory Preset Performances from 1 through 2739. The Live Set that is used in the Mastering MONTAGE series is located here.

LiveSet1a
Notice the relationship between the 16 boxes in the screen and the right front panel lighted buttons… Shown below:

SelectedPERF

There are four rows of eight button, however, the left half, four row of four columns are illuminated buttons – dividing the entire grid of lighted buttons into two halves, left and right. One of the left half is glowing brightly – this represents the currently selected Performance in this Live Set. You can either touch the box in the screen or you can touch the dedicated button associated with that program. We’ll say this now and repeat often later, anything you can reach with the touch screen can be accessed via front panel buttons. It is your choice.

There is only one light illuminated on the right half of the 4×8 grid. The right side represents the Preset Live Sets. From the factory, 12 of the 16 Preset Live Sets are occupied. Use the upper set of two buttons marked “UP/DOWN Bank” to move between Preset, User, and later, your installed Library Bank Live Sets. Use the lower set of two button marked “UP/DOWN Page” to move between Live Sets within the current Bank. As mentioned there are 16 Preset Pages of Live sets, and there are 16 User Pages of Live Sets.

Navigating Live Sets: take a moment to read the QUICK GUIDE section on “Live Sets” in the Owner’s Manual starting on page 18 And 19.

Creating your own User Live Set will allow you to put together Performances you find immediately engaging. You can create sets containing your favorites. Don’t worry about overwriting anything, the Montage has plenty of storage. Read through “Creating Your Own Live Set” on page 30.

Category Search:
When you want to audition a specific Category of instrument, let’s learn to exit the Live Set grid and view the main Performance HOME screen. You have several ways to leave the Live Set and arrive at the main Performance screen:
Press the [PERFORMANCE (Home)] button, or
Press the [EXIT] button, or
Touch the “Home” icon in the extreme upper left corner of the screen

CFX FMEPa
Any of these gestures will place you on the main Performance screen with the Performance name highlighted.

Performances are first divided into two main kinds… Single and Multi. This refers to the number of Parts under Keyboard Control (Kbd Ctrl) contained in the Performance which can be as few as one (Single) and as many as eight (Multi). In the screenshot above, “CFX + FM EP” you can see that this Performance uses five PARTS: Four to make up the CFX Acoustic Piano, and one to recreate the FM Electric Piano. The green (active) icon on the “Kbd Ctrl” row, indicates they will respond to the ‘local’ MONTAGE keyboard. The PERFORMANCE Name is highlighted – when this is the condition, pressing the [CATEGORY SEARCH] button will take you to the program listings:

PerfCategorySearch

When searching for Performances you can view the listing in the “Default” order (as they are listed in the Data List Booklet), in alphabetical order by “Name”, or by when in time, “Date”, that you added it to your MONTAGE.

Those listed in green font are Single Part and those in blue font are Multi Part Performances. The significance of this we can deal with later, as it really only impacts things when combining (merging) Performances or working with recording the Montage. Listings of Performances in Category Search can be further defined by Preset (factory), User (your own custom/customized), from an installed Library or by the technology used (AWM2, FM-X, AWM2+FM-X). Along the top of the Performance Category Search screen you can see the defining search options for BANK and ATTRIBUTES. 

Searching is very context sensitive… what this means is when you have selected a PERFORMANCE (highlighting the PERFORMANCE Name) and then hit [CATEGORY SEARCH] you will be searching for whole PERFORMANCEs (as opposed to single PARTs). When you tap the PART Name and select “Category Search” in the pop-in menu or you hold [SHIFT] + [CATEGORY SEARCH], the listings will be for individual selected Part. And when you have highlighted Arpeggios, or Waveforms and you hit [CATEGORY SEARCH], the search will be for Arpeggios or Waveforms, respectively. One of the first skills as a new user is to know what parameter is highlighted. Unsure about what that parameter is, this is where your ‘reference books’ come in very, very handy.

PERFORMANCE MERGE:
Take the time at this point to go through the QUICK GUIDE section of the Owner’s Manual (page 36) while seated in front of the instrument. It explains the basics of selecting a Single sound for a Part, adding a second sound layering them, then it covers adding (merging) a multi Part and creating a Note Limit region thus creating a split. These fundamental skills will serve you well – because it can get a whole lot more complex than this as you wade out into deeper waters.

Do’s and Don’ts:
Do: Remove and discard the protective plastic film that covers the screen when initially unboxing the instrument. It can interfere with your touch screen operation
Do: Explore categories of interest to you.
Do: Experiment with different approaches toward playing a sound, particularly if your first attempt yields less than satisfying results.
Do: Press the [AUDITION] button to gain a bit of perspective on what the programmer had in mind.
Do: Plug-in your (optional) Yamaha FC7 pedal into the Foot Controller 2 jack to control the Super Knob with your foot. For hands free Motion Control. This makes a huge difference!

Don’t: Approach every sound with a preconceived idea or lick you want to play. That is a different kind of search… When first encountering an instrument, be flexible, let the sound lead. Discover where it takes you. Later, when you are looking for a specific sound for a specific lick, you may want to adjust your search attributes to narrow the number of selections. The worst way to try out an instrument is to play the same thing on each and every sound. Your initial search should be ‘open’ and more general (like shopping for clothes or shoes), later you can get specific about what actually fits.

Remember: there are no good and bad sounds, one person’s opinion of a program can be vastly different from yours. Allow for this. Sounds are generally appropriate or inappropriate for a musical situation. A Honky-tonk piano sound is neither good or bad, by its overall nature, it is exactly right in certain situations, always remember that… Especially, if you’re one who always thinks there is one “BEST” piano sound.

Snorkeling, Scuba Diving and the Art of Sound Design:
A word on Multi Part Performances – these come in two general unofficial categories: those that are traditional Splits or Layered sounds and those that are like mini-compositions which you set in motion with a single note or a chord. Approaching the Split/Layer type is usually very intuitive because you are creating the music by playing the keyboard in a traditional fashion, but with these mini-compositions you are the trigger that puts all this bottled potential energy into Motion. For some people this is heaven – for others they have no idea how to interact with these inventions.

You can stay near the surface and enjoy MONTAGE from the snorkeler’s view, or you can dive deep and get out your scuba gear… when Nate Tschetter, Yamaha Marketing Manager first hipped the product specialist staff to what was on offer in MONTAGE he described it with this swimming analogy, and it is so apropo. We will have both types of articles here on YamahaSynth. So if you only want to wade out a little bit or you’re ready to dive for the Mariana Trench, we hope to have articles of interest for you. Let us know what you’d like us to cover.

Let’s use the appropriately named “DJ MONTAGE” as an example. You might feel that the composition is already done, and much like a DJ, you are simply putting the turntable in motion. What’s left for you to do? If you are asking that question… Move on and come  back to this later. But be aware that what you are hearing is a programmer combining the Motion Control Synth Engine’s various tools (arps, motion sequences, automated controllers, etc.) into a musical montage. It’s sound designing. It’s very much like when working with a room full of analog modules and patch cables, where you are putting in motion a musical patchwork of connections. Here you can potentially have 64 Oscillators (or more), 64 Filters, 64 Ampitude Envelope Generators, tons of LFOs, Effects, even external sources all patched together to create a musical result.

I learned synthesis on a room full of ARP 2500 modules back in the early 1970’s – where creating music was about patching Oscillator to Filter, Filter to Amplifier, and while the “preset” had not been invented at that point in synthesizer history (seriously, it was still years away), anyone sitting down to interact with a student’s patched creation would have an entirely unique experience based on how they chose to put the creation in motion. The patched creation was simply “potential energy” – the person interacting with it provided the “push” to turn it into “kinetic energy”. Sometimes that was by triggering a key or activating a switch. These MONTAGE Multi Part, multi-instrument creations are musical and rhythmic environments/atmospheres that represent the “patching” of the various components by one of the Yamaha voicing programmers. You can choose to interact with it, edit it, learn from it, change it, or even ignore it. You put all this potential energy into motion by triggering a key, turning a knob, or flipping a switch. Every time you interact with it you may have an entirely different experience.

“Patching” in the MONTAGE is about assigning and mapping controllers to do your bidding…

patchwork

But understand that your own personal creations can go in any musical direction you desire… In any kind of musical genre or one that doesn’t yet exist. There has never been a synth quite like Montage.

PERFORMANCES can be shaped into any kind of musical situation, any kind of musical genre. Imagine the very first synthesizers… Electronic music, back then carried a stigma. Not until early attempts at doing “classical” music did some folks start paying any attention. Soon synths were everywhere including in rock ‘n’ roll. The acoustic piano for many, many years was limited by similar thinking… It was only capable of chamber music, imagine that folks from 1700 hearing stride piano, or jazz, or rock n roll… Every time I hear someone say, “yeah, it’s only good for this one type of music” I have to remind myself, that not everyone hears the same or has the same vision when it comes to music and sound. Just because the organ started as an instrument exclusively for religious music doesn’t mean that’s all you can do with it. James Oscar Smith (better known to his friends as Jimmy) decided to change the role of the organ forever… building on the door kicked open by Fats Waller, Jimmy reinvented the role of the mighty B3 forever!

The MONTAGE is music in motion… Please bookmark the Official Yamaha Dowload site and check-in often for product firmware updates. As is Yamaha’s way, you can expect updated features, bug fixes, and improvements on an ongoing basis. Current firmware is 3.50.x
You can check your firmware version in [UTILITY] > Settings > System.
http://download.yamaha.com

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Join the conversation about Yamaha’s Montage Synthesizer on our Forum here.
Want to read the next article in the series: “Mastering MONTAGE 1: The Super Knob” – Check it out HERE

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