Using a [MIXING] Program for Quick Access

Setup all of the VOICEs you will need to switch between in a MIXING program, side-by-side…

• A MIXING program lets you place different VOICESs on separate MIDI channels…
• To move between sounds you simply use the numbered [TRACK] Select buttons to change transmit channels.

Therefore: organize the Voices that you need for any particular song into one MIXING program – then you can switch between them glitch-free!!!!

A Mixing program can be thought of as a mega program: It includes 16 internal synth sounds and all their parameters and settings; it includes the 8 selected PARTS that each have two Insertion Effects active and all those parameter settings; it includes controller setups (6 per Voice), including those controllers assigned to manipulate Insertion Effects in real time; it includes 16 3-Band PART EQ’s, and all of those settings, etc., etc… It is the equivalent to an untold number of analog devices and cables interconnected via a massive patchbay – yes switching all of this glitches, you betcha! The thing is once you recall this program you can move around freely and intelligently within it. Solution: Recall everything you need in this one program.

Tech-talk Background:
There is a reason that synthesizers like the Motif XS/XF send an ALL NOTES OFF message when you move from one program to another program. The sophisticated and advanced signal routing within the eight Element architecture found in these synthesizers while is ideal for deeply complex individual sounds, means that necessarily you will have sound being cutoff when you move from one complex program to another complex program. For more details on this you should read the article on how your effect processors are allocated in each of the different modes.

Each Element within a VOICE is a multi-sample and has its own routing to one or the other or both or neither of the powerful INSERTION EFFECTS that are available. This means that a Voice that is Piano & a Synth Pad layered, can have the Elements that are making up the piano go through a special piano Damper Resonance Insert Effect, while the Pad Elements can be discretely routed to their own Dual Modulator phaser. These Insertion Effects include Yamaha’s cutting edge physical modeling technology (VCM) and features real-time performance control over parameters within these processors. This adds to the complexity of this particular Voice and it is this type of complex routing that is important to how you are able to express yourself on each
individual Motif XF instrument program.

Insertion Effects are programmed as an integral part of the VOICE, while the System and Master Effects are more about recreating the “outside” environment. For example, Insertion Effects can be the Rotary Speaker for an organ sound, or a particular distortion for a guitar. These are Effects the ‘real world’ musician would plug into and control in real time. While the System and Master Effects are used to recreate the room acoustics (outer environment) in which the music takes place. The individual musician has less control over the outer environment. Real time control over room size would require a wrecking ball and construction crew! (You do have real time control over the individual PART’s SEND amount to that bus but not over the Reverb or Chorus processors directly.) 

On the Motif XF mixer screen you can quickly see which of the eight PARTS are recalling their dual Insertion Effects from Voice mode. The red checkmark on the “Ins FX Sw” row indicates active processors. A maximum of eight red checkmarks can appear at once.

How it works
If the Effect processors are already in place when you recall a sound, then there does not have to be any interruption in the sound. The outer environment (SYSTEM and MASTER effects) will be shared by all instruments in a MIXING program… this eliminates the need to recall a different configuration of these effects. This mimics the real world – where all the musicians would naturally be in the same room playing at the same time. Different SEND amounts, available per PART, can be used to place the instruments closer or farther away from the listener in the stereo panorama. And because when you recall a MIXING program all the processors are recalled at once. There is no need for the dreaded ALL NOTE OFF command, and therefore there is no interruption in the sound as you move from one sound to the next within the program.

When you recall SONG MIXING or PATTERN MIXING program, 16 VOICES assigned to 16 PARTS are recalled, eight of these PARTS recall their Dual Insertion Effects, the shared System Reverb and Chorus are recalled, the Master Effect and Master EQ (if used) will also be recalled. You are now free to move to any PART of the program without having to worry about sound interruption.

This works because all the System Effects, Master Effects and Master EQ remain in tact, while the INSERTION EFFECTS that are active for PARTS do not have be reprogrammed. The tremendous amount of on-board processing that is available to you is still a huge advantage. Any eight of your PARTS (with the exception of the optional FW Input Part) can recall a Dual Insertion Effect configuration, customizable on a per MIXING program basis. This means you can have tons of the cool VCM Effects at the ready. And even with all the effects active, you will never hear an audio interruption when you switch between the PARTS while in this completely programmable MIXING environment. You switch between PARTS by changing the MIDI channel you are transmitting through.

There is certainly nothing wrong with having all this processing power… You simply have to PLAN to use it wisely. What you want to do is construct an environment for your ensemble of instruments. If you were going to actually have multiple instruments that you were going to play live you set them up in advance and then pick them up as you needed them (you wouldn’t unpack on stage), no, you would set them up for the easiest possible access. This is what MIXING mode is about: QUICK ACCESS to multiple sounds with optimum use of the available cutting edge EFFECT processing that is what the Motif-series is all about. Stop thinking of the SONG MIXING and PATTERN MIXING setups just in terms of recording to the sequencer. The MIXING setups allow you to make optimum use of the powerful processing including the most advanced routing ever within a synthesizer – you do so by recalling all the processors at once in a single program – then you move around within that program. Much like there is a great similarity between a Mixing Console in a recording studio and a Mixing Console in a sound reinforcement scenario. The concept of the Mixer is the same – it is to bring together all the musical instruments, the settings and routings. The MIXING is also an assembly of instruments to be recalled simultaneously but played individually. It is completely logical to use these SONG and PATTERN setups (MIXING) to assemble the multiple instruments you are going to be using
“live”. Why use these for live performing:

1) It places the sounds, effects, and everything else exactly where you can get at them quickly, easily, and glitch-free
2) It’s so smart, so flexible, and so powerful, why wouldn’t you use it?

Here’s how to do so:
Go to SONG mode (or PATTERN mode)
Press [MIXING]
Here as if you were setting up to use the sequencer for recording, select your favorite “go-to” sounds for the PARTS of this MIXING setup.

(If you are new to the architecture: One Voice can be place in a PART. A PART is a set of parameters that allow access to the VOICE you select to place there. The PARTS are numbered [1]-[16])

Light the [TRACK] LED just to right of the numbered Track Select buttons. This will activate the function where pressing a button [1]-[16] changes the Transmit Channel of your keyboard – thus it allows you to select the PART you are in communication with. Since all the effect processing is already in place – awaiting you – there is no cut of of the previous sound. In fact, you can hold one sound either with your fingers or a sustain pedal until you wish to release it, while playing on another channel!!!

Here’s a real world application using this “live”: say you need an acoustic piano at the start of the song, then you need to play an electric piano on the bridge, then in the solo section you want to rock out on a B3 organ sound, and behind the Guitar player’s solo you want to back them up with some strings… and for the big finale, you need a big brass section…

You would simply create a MIXING program that contains those sounds:

PART 1 = Piano
PART 2 = Electric piano
PART 3 = Organ
PART 4 = Strings
PART 5 = Brass

You can simply change the transmit channel of the keyboard – using the Track Select buttons on the front panel – there will be no glitch. Each sound in your MIXING setup can be tweaked to your liking for each particular song that you perform. You have 128 MIXING programs: 64 in SONG mode, and 64 in PATTERN mode. You can name each and recall them with as necessary. Each “live” composition could use a different MIXING program.

Each of the PARTS will be able to recall their Dual Insertion Effects from VOICE mode, but also realize that you can, when necessary drop into full EDIT on any of these VOICES. And you can do so without leaving the SONG or PATTERN MIXING mode. On the MIXING screen you can press [F6] VCE EDIT, this is the secret door that drops you into full VOICE EDIT on a particular VOICE assigned to the selected PART. Here you can even customize the INSERTION EFFECTS (if INS SW= ON), or any other aspect of the VOICE.

Recalling an entire SONG MIXING or entire PATTERN MIXING setup will glitch, quite naturally – it is tons of data and lots of individual control functions – the trade off (benefit) is each individual MIXING program is extremely powerful… capable of housing 16 different sounds on as many as 16 different MIDI channels (of course you can layer multiple sounds on a single MIDI channel so that you can recall complex layers)… Say you need to play piano and strings layered in your right hand and a bass in your left… simply place these three sounds on the same MIDI channel and use the NOTE LIMIT parameters of the MIXING EDIT to accomplish this

PART 6 = Piano (CH.6) ‘Bb2’ and above
PART 7 = new Strings (CH.6) ‘Bb2’ and above
PART 8 = Bass (CH.6) ‘A2’ and below

We still haven’t left the first of 128 MIXING setups!!!

Using the MIXING program to house multiple sounds is the smart way to put together your VOICES for quick
access – particularly if you require switching without glitching…

When you use this method, where you switch between PARTS by switching MIDI transmit channels within a single program, there are awesome possibilities: remember the Motif XS/XF have as many as four simultaneous arpeggios that can be activated. You can have a Voice in PART 1 responding to an arpgeggio pattern – which you can hold (either with the technology, with your left hand or with a sustain pedal), you can then switch to a second MIDI channel on your controller and play on top of the arpeggio or start another… If you set the ARP to HOLD, it will play indefinitely or until you hit a foot switch programmed to stop it, but if you are holding it manually (with your hand or a sustain pedal) it will continue, even while you are playing on top on another MIDI Channel, until you release the note or the sustain pedal… it is really very cool. Think of the possibilities!

In practical use you can setup your MIXING programs so that the main KEYBD sound is in PART 1, an alternate KEYBD sound is in PART 2… the SOLO/LEAD Voices in PART 3, SWEETENING (strings/pads) in PART 4, etc. so that you have a general layout for yourself that remains consistent throughout the setups… Each SONG/PATTERN is named (and of course has a number) when song #43 is called you know your main keyboard sound is on Channel 1, and your solo sound will be on Channel 3 – it becomes a no-brainer.

Develop a plan… If you fail to plan, then plan to fail.

Advanced Tip: Any SONG or PATTERN MIXING setup can be associated with a MASTER Mode Program.
Excellent for when you are combining multiple internal sounds with an external MIDI tone engine device.

Summary: The SONG/PATTERN mode MIXING setups are not just for recording to the sequencer. They are for anytime access to multiple sounds is going to be required. Moving between 16 sounds in a seamless fashion is not only possible but enhanced in these modes.

MOXF Getting Started: Category Search

Getting Started: CATEGORY SEARCH

CATEGORY SEARCH is a basic skill that will serve you well when using other more advanced routines on the MOXF6/MOXF8. With more than one thousand VOICES on-board being able to find them efficiently makes Category Search the first skill you should master. This article goes over this function and applies it to the PERFORMANCE CREATOR feature – which allows the user to assemble multiple Voices into a program for real time play.

Hear the Sounds
• Make sure the MOXF is hooked up and panned out in Stereo to a high quality sound system. We recommend professional Studio monitors like the Yamaha HS8 monitors.
• Push the [VOICE] Button to start in VOICE Mode.

Selecting a Voice using the Category Search

1) Press the [CATEGORY SEARCH] button in the Voice Play display. The Category Search display appears.

CategorySearch1

2) Move the cursor position to “Main” (Main Category) with the Cursor UP button, and use the [DATA] dial to select the Main Category.

3) Move the cursor position to “Sub” (Sub Category) with the Cursor DOWN button, and use the [DATA] dial to select the Sub Category.

4) Press the [ENTER] button, or Cursor [>] button to actually call up the selected Category.

The Voice List of the selected category is shown.

CategorySearch2

5) Select the Voice with the Cursor [UP]/[DOWN] buttons or [DATA] dial. If you want to change the Category, press the Cursor [<] button or [EXIT] button and go back to step 2.

6) Press the [ENTER] button to actually call up the Voice. This closes the Category Search display.

The Voices are in a long list according to the selected Main Category; you jump down the list by selecting the Sub Category. On the extreme right side of the screen you will see a “ruler” that indicates just how far you have advanced down the Voice List in this Category.

Registering your favorite Voices to the Favorite Category

1) Perform steps 1 through 4 of the “Using the Category Search function” instructions to call up the Voice List of the selected Category.

2) Select the desired Voice with the Cursor UP/DOWN buttons or [DATA] dial.

Favorites

3) Press the [F5] SET/CLR button to turn on the Favorite mark. This operation will turn on the Favorite mark, making it solid ( ), and the selected Voice will be registered to the Favorite Category. Pressing the [F5] SET/CLR button again will turn off or “ghost” the Favorite mark ( ). To register other Voices, repeat steps 2 through 3.
To remove all the Voices from the Favorite Category, press the [F6] CLR ALL button.

4) When you complete registering Voices to the Favorite Category, press the [ENTER] button to return to the Voice Play display. This operation will exit from the Category Search display and store the Favorite Category settings to internal Flash ROM. To register/remove the current Voice to/from the Favorite Category, simply hold the [SHIFT] button then press the [FAVORITE] button.

Alternate Method to register FAVORITE: (QUICK KEYS)
When in VOICE mode:
Select the VOICE
Hold [SHIFT] + [FAVORITE]
The MOXF will write your preference to internal memory.

TIPS and TRICKS: Getting the most out of your MOXF
You would mark a VOICE as a Favorite as a reminder to yourself that this is a sound you enjoy playing. With so many variations on instrument sounds, it can be very important to mark the ones you find interesting to play. You may think you will remember the name of the Voice but marking it as a Favorite will serve to keep you certain about Voices you find inspiring to play. A marked FAVORITE will have a small heart icon on the top line of the main VOICE screen. And all your marked Voices will appear in a custom list when you press the dedicated [FAVORITE] button located just below the [CATEGORY SEARCH] button.

Just FYI: the order in which the Voices appear in the “Favorites list” is a result of their numeric position in the Banks and is not customizable. If you wish to place your Favorite PRESET VOICES in a specific order, that is exactly what the purpose of the [USER 1], [USER 2] and [USER 3] Voice Banks. When you first get your MOXF out of the box, the Voices contained in these USER Voice banks are all “placeholder” Voices – you will find they are all repeats from Voices found in the permanent PRESET 1 – PRESET 9 Banks. Same goes for the 32 USER DRUM Kits, they are simply repeats of Kits found among the 72 permanent PRESET DRUM Kits. You are meant to store your own customized versions of data to the “USER” banks – and thus the name.

Feel free to recall your Favorite Preset Voices, then press [STORE] and direct it to the USER bank and number position you would like to have this VOICE. In this fashion you can create a custom order of VOICES.

Performance Creator: LAYER
This makes it possible, without being a programming guru, to make splits, layers and add drum accompaniment without ever having to push the [EDIT] button. The first key to understanding how to use this powerful tool is to begin in VOICE mode.

VoiceMode
VoiceFullCnctGrnd

Starting from [VOICE] mode, select the Full Concert Grand piano Voice.
The Performance Creator makes programming Performances a very intuitive process… building up from single sound to completed combination.
First, let’s build a simple Performance Layer.

PERFORMANCE CREATOR Buttons

PerfCreatorButtons

• Press the [LAYER] button
• You have created a Layer
• Immediately, you are seeing the “STRING” Category in the window and you are layered with Piano and Strings across the keyboard.

PerfCreatorStrings

StrgLayer

PErfCreatorList

• The Performance Creator takes you immediately to the Category Search function and now you can easily find the type of Voice that you would like to layer. Press [ENTER] and you will be taken to the NEW PERFORMANCE screen.

NewPERF

• Later you can tweak parameters, name and store your creation to the USER PERFORMANCE Bank where you will find locations for your own combination programs.

Performance Creator: SPLIT
Now lets build a SPLIT Performance:
• Start over again by repeating the same starting point in VOICE mode (_very important_)

VoiceMode

VoiceFullCnctGrnd

• Return to [VOICE] mode and recall the “Full Concert Grand” piano VOICE
• Press the [SPLIT] button
• You have created a Split

BassSplit

PERFcreatorBassSplit

• Immediately you are seeing the “Bass” CATEGORY SEARCH in the screen and you have created a Split Performance with a Bass on the left and Piano on the right. Play the keyboard. You can cursor down and select a KEY for the SPLIT POINT.

• To complete the process, select your bass sound, press [ENTER] you will be taken to the main NEW PERFORMANCE screen.

• The LO/UP (lower/upper) parameter allows to quickly swap the left hand (LO) Voice with the right hand (UP) Voice. If you had started with the Bass sound (the lower sound) when making this SPLIT, this would allow you to conveniently swap them.

The Voice that is automatically selected for the Layer process is customizable and so is the Voice that is automatically selected for the Split process. Yes, you can have the split point at any spot on the keyboard… the SPLIT POINT parameter is immediately in the screen and available for you to set.

And as we will see, it is just as easy to add a Drum kit w/arpeggio to a LAYER or to a SPLIT.

Quick Keys for SPLIT POINT:
Move the Cursor down to highlight the SPLITPOINT parameter
Hold [SHIFT] + [Touch a key]
The Key will become the lowest note for the right hand.
 
Performance Creator: DRUM ASSIGN
• After creating either a LAYER or SPLIT, or even directly from a single Voice, it is very simple to add a drum arpeggio pattern to your program.
• Press the [DRUM ASSIGN]

DrumAssign

DrumAssign

• You will be taken to the Category Search for Drum Kits.

There are over 2300 Drum grooves among the 7981 arpeggios on-board.
When you recall different KITS, you will hear different arpeggio patterns. Later you can customize exactly what drum arpeggio you wish to use. As you call up different Drum Kits, the assigned arpeggios change. This is simply because different kits have different arpeggio patterns associated with them. This is quick and easy.

POWER TIP: Any time you are playing the keyboard in VOICE Mode and would like to add a drum groove, the quickest way would be to press [DRUM ASSIGN] and select a DRUM KIT… it will be immediately assigned to PART 4 of a PERFORMANCE and assigned an ARPEGGIO pattern. 

POWER TIP: You can customize which Voice is the default VOICE that is selected when the [LAYER], [SPLIT] and [DRUM ASSIGN] buttons are pressed. This is an option found in [UTILITY] mode > [F1] GENERAL > [SF4] PERF CRE (Performance Creator). Here you can set the default selection for Layer, Split and Drum Assign. Use the [<]/[>] to see multiple pages.

Selecting Arpeggio Types
Press the [PERFORMANCE CONTROL] button on the right front panel the PERFORMANCE PARTS and their current status are shown by the [1]-[16] buttons. The Performance Creator will always place the Drum Kit in PART 4 of the NEW PERFORMANCE program. If you would like to audition different drum arpeggios patterns, the simplest method is to simply choose a different kit. The ROCK Kit has Rock arps assigned, the HIP HOP Kit has HipHop arps assigned, looking to swing, try the Jazz Kit and so on.  However, if you would like to find a specific arpeggio pattern you can do so as follows:
• Press [EDIT]
• Press PART SELECT button [4]
• Select “Arpeggio” in the screen Edit Select options
• Cursor to “Arp 1 Type” and press [ENTER]. Here you can see the MAIN Category is Drums and Percussion and you can cursor down to the SUB Category and TYPE options to select from individual Arpeggio Types.

ArpSelectType

ArpeggioTypes

Six different Arpeggio Types can be associated with each program and are accessible via the six [SF1]-[SF6] ARP SELECT buttons.
Just FYI: Additionally, arpeggios can be assigned to as many as four PARTS at a time. The MOXF engine features four full featured, chord intelligent, interactive, customizable, arpeggiators. Take your time, there is much to explore. As you play through some of the PERFORMANCES loaded in the Factory Set, you will discover that in addition to rhythm patterns, arpeggios can be note flourishes, bass lines, guitar strums, horn riffs, trills, even controller data. Each of the six [SF] buttons can contain an arpeggio selection for its associated PART – so it is possible to organize different Sections of a composition for real time access.  

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