Basic Audio Recording MOXF

For this basic tutorial all you need are the following:
The MOXF6/MOXF8 connected to your computer via a USB cable (provided)
Install the Yamaha Steinberg USB Driver version for your particular computer operating system:
* Windows currently at version 1.8.4 (or later)
* Mac currently at version 1.8.3 (or later)
Cubase AI7 (or later) installed and updated
Install the Yamaha MOXF Extensions (MOXF6/MOXF8 Remote Tools version 1.0.1 or later)
We will keep this tutorial basic and forego using the Editor Standalone/VST. This way you can see, learn, and understand how the signal is routed.
In this routing tutorial we will route audio to Cubase from a PERFORMANCE (simple basic) and we will use it to record audio to Cubase.
Prepare the MOXF6/MOXF8
  • Press [UTILITY]
  • Press [F5] USB I/O (USB input/output)
  • Set the mode to 2StereoRec*

USBIOmoxf


If not already set this way make sure the DIRECT MONITOR SWITCH for both “A/D In&Part” and “Part” are set to ON.
This will allow us to send audio from either pair of MOXF audio buses (USB 1/2 and USB 3/4). An audio “bus” simply is a means to transport audio from one place to another. In the signal flow chart below, you can see that USB1/2 and USB3/4 are being ‘bused’ to the DAW (Cubase).

If your setting will not change from 1StereoRec, press [SF1] OUT CH> and set the USB AUDIO OUTPUT CHANNEL = 4CH, press [ENTER] and then REBOOT the MOXF, as instructed.

USBroute2StRecPress [F5] USB I/O

Set MODE = 2StereoRec (Dual Stereo Record)

Press [SF6] INFO to view the routing (signal flow)

In our first example, we are simply going to be playing the MOXF while in PERFORMANCE and show how to route the signal to the computer and record to Cubase Audio Tracks.

While in [UTILITY], let’s verify the following MIDI settings:

_ Press [F6] MIDI

_ Press [SF2] SWITCH

_ Make sure that “LocalCtrl” (Local Control) is set to ON

Local Control will allow the MOXF keyboard to trigger the MOXF tone generator directly. We will need this because we are going to be generating audio signal to be sent to Cubase. (AUDIO signal, as opposed to MIDI signal).

_ Press [SF3] SYNC

_ Make sure that “MIDI Sync” is set to “INTERNAL” and “SeqCtrl” (Sequencer Control) is set to “IN/OUT”

For this basic experiment we want the MOXF to run on its own internal clock (later we will deal with synchronizing the MOXF’s MIDI clock to the MIDI clock of Cubase)

_ Press [SF4] OTHER

_ Make sure “MIDI IN/OUT” = USB

_ Press [PERFORM]

_ Call up PERFORMANCE: <b>USR1:013(A13) Dark Continent</b>

Cubase AI Project

We will use Cubase AI in our example but you can pretty much substitute any DAW that can utilize an ASIO driver.

Launch Cubase AI

During the launch you will be asked if you would like to use the MOXF6/MOXF8 as your Master ASIO device. Yes, you do. You are asked this because you installed the MOXF6/MOXF8 Remote Tools (extensions). This is important because it will automatically setup the driver and make the important setup functions for you.

Select the EMPTY Template (found under the “MORE” options). This will create an empty Project for this experiment.

Click CREATE.

Verify Port Setup

For this article, let’s verify those settings:

Go to DEVICES > DEVICE SETUP… > MIDI > MIDI PORT SETUP

MIDIPortMOXF In the “IN ALL MIDI” column – the “Yamaha MOXF6/MOXF8-1” (port 1) is marked. This is the PORT on which the MOXF will communicate musical MIDI data to and receive data from the computer. Only PORTS that are legitimate MIDI INPUT devices should be marked here. Of the Ports appearing for the MOXF6/MOXF8 only Port 1 concerns the MOXF as a Input device. If you connect an external controller device to the MOXF’s 5-pin MIDI IN jack, you would mark “Yamaha MOXF6/MOXF8-3” (port 3). But nothing but the specific MIDI ports that send Note-on, data should be marked!

Click on the “REMOTE DEVICE” folder. The MOXF is automatically selected as the REMOTE CONTROL device. Here the “Yamaha MOXF6/MOXF8-2” should be selected as both the MIDI IN and MIDI OUT PORTS.

In the “VST AUDIO SYSTEM” folder, the “Yamaha MOXF6/MOXF8” is selected as the ASIO Driver.

If you did not install the MOXF Extensions (REMOTE TOOLS 1.1.3) you will need to make these settings manually. However, installing the Remote Tools should make all these critical settings for you. However, we list them here in case you need to troubleshoot the settings.

Making the Connections

Next, let’s create a connection between the computer and Cubase so that audio we are sending on our two stereo buses from the MOXF can be received in the software. This is done as follows:

Go to DEVICES > VST CONNECTIONS > INPUTS

Selecting the INPUTS tab makes sense, because we are connecting the MOXF’s two Stereo USB bus OUTPUTS to Cubase INPUTS.

Typically, there may already be a “STEREO IN” already created. We can use it if there is, if not what you will want to do is create two Stereo Bus inputs and have them assigned as in the screen shot below:

“STEREO IN” is set to receive audio from the MOXF on USB 1 and 2

“STEREO IN 2” is set to receive audio from the MOXF on USB 3 and 4

To add inputs you simply click the “ADD BUS” option, and set the attributes you desire. In this case, add 1 or 2 STEREO BUSES, as you require.

Any time an AUDIO TRACK is set to receive signal from “STEREO IN” it will be receiving audio from the MOXF’s USB 1/2

Any time an AUDIO TRACK is set to receive signal from “STEREO IN 2” it will be receiving audio from the MOXF’s USB 3/4

You will never need any more than these created INPUTS – no matter how many tracks you record, you simply assign the Track to receive from one or the other for these two inputs.

Return to the main Cubase Track view window. Next we will need to create two AUDIO TRACKS… one for each of the INPUTS

You can do so by right clicking in the darker grey area on the Track View screen or by going to PROJECT > ADD TRACK > AUDIO

Once you have created these two AUDIO Tracks we can begin to discover how signal is being routed and some of the useful possibilities.

Make sure Track 01 is set to receive “Stereo In”

Make sure Track 02 is set to receive “Stereo In 2”

In the currently selected setup, (2StereoRec), the internal PARTS of the MOXF are routed to USB 3/4, while the A/D INPUT is routed to USB 1/2.

Select the second track, as you begin to play the PERFORMANCE you should hear your playing and see the audio activity meter for Track 02 respond. The RED Record Ready icon routes audio to the track, while the TAN Monitor Speaker icon sends audio back to the MOXF (as audio interface) via USB.

If the TAN Monitor Speaker icon is activated, audio that is returned from Cubase will arrive back in the MOXF and pass through the SLIDER labeled “DAW LEVEL”. You will not need to monitor this audio because you have selected MONITOR DIRECT. (The DIRECT MONITOR SWITCH = ON). On the MOXF6/MOXF8 lower the DAW LEVEL slider. It contains audio after (called “post”) it has traveled through Cubase. If the TAN icon is active and the DAW LEVEL slider is up, you will hear a doubling of the signal – as you are hearing both the DIRECT MONITOR and the DAW Return Level. During record, in most instances, you will really only want to hear yourself “direct”.

Open the Cubase MIXER. You can do so by either going to DEVICES > MIXER or using the QWERTY keyboard shortcut [F3]
(A third alternative allows you to open screens on your favorite DAW using the REMOTE CONTROL layer – but that is for another article).

You should see your two audio tracks (AUDIO 01 and AUDIO 02) and the main Stereo Output.

The Faders will be set at nominal 0.00. This is typical when recording, the fader is set open 0.00 – input gain is set at the source (in this case, the MOXF6/MOXF8). Do not touch the Faders in Cubase, set the record level for this channel by increasing or decreasing the OUTPUT level of the source (MOXF6/MOXF8).

The Mixer will show you the maximum “peak” level reached – in the graphic above this is smaller number: -3.9 on the Meter for AUDIO 02.

Level adjustment for this is not made with the main VOLUME Slider on the MOXF6/MOXF8 – in fact, you can pull the main VOLUME Slider all the way down and audio signal is still arriving in Cubase. Conclusion: The audio that is routed via USB to the computer does not go through the main VOLUME Slider. So “how loud” your speakers are has nothing (whatever) to do with what gets routed to the Cubase audio recorder. We are making this rather basic point for a good reason – it is fundamental to understanding signal routing. The audio that is controlled by the main VOLUME slider is on a different signal path. You can see in the signal flow diagram how the (DIRECT) MONITOR SWITCH routing does not include the DAW (the DIRECT signal flows from the PART through the INS > SYSTEM > MASTER FX then travels through the arrow that points straight down and avoids the USB outputs and the DAW entirely on its way to the main L&R OUTPUTS).

So how do you adjust the overall output level of the MOXF in this case?
You adjust the main OUTPUT VOLUME of the PERFORMANCE:
Press [EDIT]
Press [COMMON]
Press [F2] OUT/MFX
Press [SF1] OUT

Here you can see the OUTPUT VOLUME of this PERFORMANCE was stored at 114 (on a scale of 0-127). This is where you set the overall output volume of this PERFORMANCE for recording purposes. Try it. Lower this VOLUME and see how it affects the levels arriving in Cubase. Raise this OUTPUT VOLUME as necessary to set your record level. Always use METERS to judge record gain. Always use your EARS to judge the quality of the signal, but not the gain – gain must be set with a METER.

As an experiment: Stop the arpeggiator.
Press [ARP ON/OFF] to turn OFF the L.E.D.

Arm Track 2 (Audio 02) and press the RED RECORD button on the Transport.
Press [ARP ON/OFF] to re-arm the Arpeggiator. LED turns ON
Record yourself playing the PERFORMANCE.
Hit the RED Record button on the Cubase Transport…

When you have completed recording, you can return to the top and playback. In order to hear audio (playback) coming from your DAW, raise the DAW LEVEL slider on the MOXF6/MOXF8 front panel..

Let’s see where the individual PARTS of this PERFORMANCE are routed to the USB3/4 audio bus.
Press [EDIT]
Press [COMMON]
Press [F4] USB I/O (USB Input/Output)
You can see how each of the four PARTS of the PERFORMANCE are routed to “3&4”

To learn about routing, let’s route one of the PARTS to the other USB audio bus. Move the cursor [>] to the RIGHT to highlight PART 4. PART 4 happens to be the synth pad sound called “P5 Analog Punch” (classic Prophet V type analog pad).

For PART 4: change the USB OUTPUT SELECT = 1&2

This action will route this PART on its own discreet bus and can now be recorded on its own discreet Track. Let’s take another look at the routing and what we have just done:

We have taken one of the four PARTS of the PERFORMANCE and instead of sending it to the USB3&4 we route it up (the small arrow between “INS” and “SYSTEM” that points upward) to the flow that is feeding USB1&2.

The output level of this PART (P5 Analog Punch) was determined by how well it blended with the “Marimba DX” Voice in PART 3. In fact, its output was determined solely on how it balanced with that Marimba DX sound. You may notice that its impact on the Level meter is somewhat less than when it was in with the other PARTS. Alone it is only a portion of that overall level.

Now the question: If you individually raise the level of the “P5 Analog Punch” Voice in order to record it separately, won’t it impact the balance between it and the “Marimba DX” Part when played back? Yes, of course, it will. The “Marimba DX” was original set at a Volume of 127, while this “P5 Analog Punch” PART was set at 112.

Recording each PART to a separate track, undoes the musical balance of the original data. As you attempt to optimize the record level of each PART you are ungluing the original mix balance. Making the record level optimal, then later in the MIXDOWN process you will need to re-capture that musical mix/balance between the Marimba tone and the Analog Pad tone. We bring that point up specifically for the reason that musical balance is more important that optimized level. If you “unglue” the balance between two sounds, it is now your RESPONSIBILITY when mixing down, to restore that critical mix balance.

Say you wanted to record the DRUMS from this PERFORMANCE to a separate Track. You would set PART 1 to USB 1/2, and leave the other PARTS to USB 3/4. If you want to individually raise the level of the drums, you do so by changing the OUTPUT VOLUME of the PART (PART 1)

Press [EDIT]
Press [1] to select PART 1 parameters
Press [F2] OUTPUT
Press [SF1] VOL/PAN

Try a new recording, route the Drums as a separate STEREO pair to Track Audio 01, while recording the other 3 PARTS to Track Audio 02.

In our next article, we will use USB 1&2 and setup to record a vocal performance to AUDIO 01 and simultaneously record the 4 PARTS of a PERFORMANCE to AUDIO 02. How to route the vocal to a mono track

Flash Memory Expansion Modules

Samples, Keybanks and Waveforms

With the optional Flash Memory Expansion Module (FL512M / FL1024M) User Waveforms and samples can be stored in “non-volatile” memory, meaning that they will accessible even when the instrument is turned off and on again.

Flash Memory Expansion Module (optional FL512M/FL1024M boards)
A sample created via the Sampling function can be stored as a Waveform by installing the optional Flash Memory Expansion Module FL512M/FL1024M to the MOTIF XF. A sample on the Flash Memory Expansion Module will be maintained between power cycles and it can be immediately recalled up as a Waveform.

The Flash Module FL512M has a capacity of 512 MB, while the FL1024M has a capacity of 1 GB. Two modules (FL1 + FL2) can be installed resulting in a maximum Flash Memory capacity of 2GB. The functions for managing the Flash Memory can be found by pressing:

  • [UTILITY]
  • [F6] FLASH.

Initially, the board will be listed as being “UNFORMATTED”. When a brand new board is inserted in a Motif XF even though it is empty, it must be formatted for the particular Yamaha product that will be using it (in this case a Motif XF). This should take only a few seconds and will allow the Motif XF to access and use the board.

When data has been loaded to Flash there will be a complete list of all User Waveforms stored on the Flash Memory and you will see the TOTAL SIZE and FREE SIZE read out.

  • Wave (Sample data) _ This is the raw audio data stored in the MOTIF’s memory when sampling (SDRAM).
  • Key Bank _ The note range and velocity range to which the Sample is assigned, is called the Key Bank.
  • Waveform _ The group of Key Banks to which sample data is assigned is called the Waveform.

A Sample is digital audio data, made by directly recording a signal, such as that of vocals or electric guitar, to the MOTIF XF. Throughout the Owner’s and Reference Manuals, the words “Sample” and “Wave” are sometimes used interchangeably; however, you should be careful to distinguish between “Wave” (raw audio data) and “Waveform” (collected audio data used to make up a Voice). Samples can be obtained into the instrument via the following methods:

  • Recording audio signal in the Integrated Sampling mode
  • Loading a WAV file or AIFF file from a USB storage device connected to the MOTIF XF in the File mode
  • Loading a WAV file or AIFF file from a hard disk connected to the (Ethernet) network to which the MOTIF XF is connected.

 Translation: In Yamaha-speak a WAVEFORM is more than just the sampled audio. It also includes important data that the Motif XF uses to address the audio as a musically useful item. This important data includes a Waveform number, a set of parameters that determine where on the keyboard it will be mapped and to what velocities it will respond. Also very important is from what point does the audio playback START, END and/or LOOP. Others Waveform parameters include play direction, “one shot”, “reverse”, “loop”, Volume, Pan position and Coarse/Fine tuning. The thing to realize in any discussion about the FLASH memory is that a WAVEFORM is more than just the sample data. The sample data itself, we know, uses up the lion’s share of memory. After all, all the other parameters that define the WAVEFORM, combined, can fit on the head of pin, in comparison to the actual audio of the sample, which can be huge. But without these proprietary and defining ‘other’ parameters, the audio would not be musically useful within the Motif XF synthesizer. The ‘sample’ or ‘wave’, after all can be played on your computer as raw audio, but it is not a Motif XF, musically useful, entity yet. Take a raw bit of audio, dress it up with a basic set of Motif XF parameters and you have defined a WAVEFORM. It is the WAVEFORM data (parameters + the audio) that is transferred to the FLASH BOARDS.

SAMPLE, KEYBANK and WAVEFORM
Samples are assigned and stored to Waveforms on the MOTIF XF. Before you can actually record a Sample or load a Sample from a USB storage device, you’ll need to specify a Waveform number as a destination. This Waveform then serves as the “container” for the Sample. Each of the Waveforms can contain multiple Samples (as many as 256 at maximum). To assign these Samples to a different space or container, you can set the key range and velocity range for each Sample. With this setting, the different Sample is played back depending on the pressed note and its velocity. The note range and velocity range to which each of the Samples is assigned is called the Key Bank.

Translation and details: A Motif XF Waveform can be made up of as few as one and as many as 256 KEYBANKS. Let’s explain that statement: An example of a single KEYBANK Waveform would be created when you select a TRACK in the Integrated Sequencer to record your vocal lead. You might assign the sample to ‘C3’, and using the “sample+note” Recording Type and “Measure” Trigger Mode, set the Sequencer to punch you in at measure 9 and to punch you out at measure 33. What the Motif XF actually does is create a SAMPLE VOICE. It assigns it to that PART of your MIX as SP001 (Sample Voice 001). The sample is automatically placed in a KEYBANK (note range = C3-C3, velocity range 1-127) of a new WAVEFORM. A note-on event is created precisely at the punch in point, with a duration that will hold it until the punch out point. This note-on event is set to trigger playback at a velocity of 100. This is a WAVEFORM with a single KEYBANK and will only play when the note “C3” is triggered and how loud it will sound is according to the velocity of the note-on event.

Another good example of a single KEYBANK Waveforms would be a percussion sound. Typically a Drum sample is assigned to a single key, after all, in most cases it is not played across the keyboard but triggered from a single note per percussion instrument.

Statements:

  • A KEYBANK is defined by its key range and its velocity range
  • There can be 256 KEYBANKS in a WAVEFORM – this is true because there are 128 notes on a MIDI channel (C-2 through G8) and two mono samples can occupy the same assignment (to accommodate stereo)
  • There are 127 (actual) velocities that a key can be struck (1-127). (There’s no sound at a velocity of 0)
  • Only two samples can occupy the same KEYBANK at the same time. This is to accommodate stereo sampling. A mono left and mono right sample can be used to create stereo.

A Waveform can be multiple KEYBANKS. Contrast the single KEYBANK (drum or audio clip) Waveform with a musical instrument Voice (this type of sound would be used as playable instrument). It would be made up of multiple samples where each sample is assigned a region of the scale. For example, say you are sampling an old analog synthesizer and you decide to take 6 audio samples of this unit throughout its range. Say for example, you sample notes C0, C1, C2, C3, C4 and C5. You could then ‘map’ these samples so that each covered a specific note range across the keyboard. This way no one sample would be stretched too far.

At the theoretical maximum you can have 128 individual stereo samples across the MIDI keyboard C-2 through G8 (that’s 10½ octaves). No real instrument has that type of range – as an example, the acoustic piano, which has the largest range of all musical instruments, extends 88 keys from A-1 through C7. The mythological MIDI keyboard has 128 notes, horizontally left to right across the keyboard, and each note could house a different sample and be a separate KEYBANK.

You will also see it stated that, in theory, 128 stereo samples can be stacked, vertically, on a single KEY where each had a unique velocity range, 0-127. Obviously, these theoretical maximums are hardly ever going to come into play, as 99.99% of your usage will fall somewhere less than the theoretical limits. In other words you will probably never use the 128 stereo samples that can make up a KEYBANK all in a horizontal (key range) fashion where one is assigned to each key, nor will you probably use them all stacked vertically (velocity range) where they all are on a single key.

In actual use, a combination of the horizontal range mapping, and the vertical range mapping will be used.

At first, it may seem to you that the more samples you stack vertically or horizontally the better the possible sound. In actual fact, this often tends not to be the case.

Example: The S700 piano Voice is made up of just three WAVEFORMS.

S700HrdSt – S700 Hard Strike Stereo
S700MedSt – S700 Medium Strike Stereo
S700SftSt – S700 Soft Strike Stereo

Each of these three WAVEFORMS is made up of 90 individual samples each that cover the 88-key piano range from A-1 through C7. You are provided the left sample and the right sample for each. While the S700 piano is only 3 Waveforms it is actually made up of 270 individual samples!

ALL ABOUT LOADING and SAVING

When loading files, it is important to know what is in the file and where you want to put it. It is not recommended that you LOAD or SAVE without some idea of what you are doing. I can give this analogy – and maybe it will help. I recently was helping someone get started on a computer. They were downloading something from the Internet and did not pay any attention to where the computer was putting it by default. (Ever find someone at that point in computer use?) – They just took whatever option came up, without reading it, and clicked “OK”… Now they don’t know ‘where’ it went. You don’t want to be that guy/gal!

ALL (.X3A) – an ALL data file saves everything in the Motif XF just as you have it. ALL means everything, in this case whatever you have on your volatile SDRAM will be saved as “USR”, whatever you have on your FL1 board will be saved as “FL1”, and whatever you have on your FL2 board will be saved as “FL2”, unless you opt not to save that data.

You will be given two options for each FL boards when you select SAVE TYPE = ALL

SAVE FL1 “with sample” or “without sample”
SAVE FL2 “with sample” or “without sample”

There is no option for the USR (SDRAM) as that sample data will always be saved…

Here’s why: SDRAM at maximum will only be 128MB, while the FL1 and FL2 could be quite larger, depending on the size of the Boards you have installed in the slots. Also it takes quite a bit more time to install data on the Flash boards than it does to load data to RAM (as much as 4 to 6 times as long).

Now why would you want to SAVE FL1/FL2 “with samples” or “without samples”?

Because smart users of the Flash boards will use the Flash boards as a home for the data that they want to keep permanently – once you have loaded a FLASH board with your data, you don’t need to SAVE the entire contents every time you make a small change to data. Say you have 500MB of your absolute favorite data on your FL1 board. That data will stay there for as long as you desire (you have to DELETE it or FORMAT the board to get rid of it – you cannot OVERWRITE it, not by mistake, not on purpose). And you are tweaking a drum phrase in PATTERN 23, and you want to update your ALL data file. Do you really want to wait for 500MB to be written to that ALL data file?

It’s a rhetorical question… of course, not. The Waveforms and Samples on the FL1 board are not going to be any different just because you edited a couple notes in a drum phrase in PATTERN 23!

So you can Save the ALL data file “without sample”. The samples are in non-volatile memory!

Loading this file back will simply load (very rapidly) anytime you want this data back. This file will be given a specific designation that will tell you it is an ALL data file but has no samples for FL1. It will contain the Waveform “pointers” so that every Voice and every Sample Voice knows where to find the audio data (on the FL1 board). But it will be saved without the actual sample data.

If “FL1 without sample” or “FL2 without sample” is selected, the Waveform data is stored without the Samples. This option allows you to store the contents of the SDRAM independently from the contents of the Flash Memory.

Files that are saved with the option “without sample” are automatically given a reference to identify their save-option:

  • .n1 = FL1 without sample
  • .n2 = FL2 without sample
  • .n3 = FL1 + FL2 without sample

 At the bottom right of the display you can select the target memory block (USR, FL1, and FL2) for each memory block (USR, FL1 and FL2) contained in a file before loading it. If “USR” is selected, the data of the corresponding memory blocks are loaded into the SDRAM. If “FL1” or “FL2” are selected, the data will be loaded into the Flash Memory 1 or 2. If “FL1 without sample” or “FL2 without sample” is selected, the corresponding User Waveforms will be loaded into the respective Flash Memory without their Samples.

Additionally, you will find a LOAD OPTION for the FL1 and FL2 boards that is “NONE” – this is highly useful when you simply want to load Voices but neither Waveforms nor Samples

Remember, it is the Sample data (the audio itself) that is potentially huge in size and will take time to be loaded or reloaded. So saving ALL “without sample” gives you a much smaller file, but it ‘knows’ where to look for and where to find the appropriate data.

Now when LOADING a file (and let’s just stick with ALL data files for the moment) you will find that you have a choice of where the data in the file goes. If you pay no attention to these targets, it’s the equivalent of downloading without knowing what folder you targeted on your computer. (:-)

When LOAD Type = ALL you can send data from a file to SDRAM or to your FL boards as follows:

USR (SDRAM)can be returned to “USR”, or you can re-point the data and target “FL1” or “FL2”.

  • Load “USR > USR” will return the data that was on the 128MB SDRAM to the SDRAM. That is, if when you created the file, you had data in SDRAM, this setting will return that data to SDRAM.
  • Load “USR > FL1” will take the data that was on the SDRAM and add its data to your FL1 board. “ADD” is the key word. It will never overwrite any data on the FL board. Never.
  • Load “USR > FL2” will take the data that was on the SDRAM and add its data to your FL2 board. Again ADD is the key word.

FL1you have six options of where the data will go:

  • Load “FL1 > USR” – you can target data that was saved from the FL1 to SDRAM.
  • Load “FL1 > FL1” – you can target data that was saved from the FL1 board back to FL1
  • Load “FL1 > FL1 without sample” – you can send the pointers that tell Voices what sample to use and how to use it to the FL1 board.
  • Load “FL1 > FL2” – you can target data that was saved from the FL1 board to FL2
  • Load “FL1 > FL2 without sample” – you can send the pointers that tell Voices what sample to use and how to use it to the FL2 board.
  • Load “FL1 > None” – you can load this ALL data file without adding new Waveform pointers and without adding any new samples.

FL2you have six options of where the data will go:

  • Load “FL2 > USR” – you can target data that was saved from the FL2 to SDRAM.
  • Load “FL2 > FL1” – you can target data that was saved from the FL2 board to FL1
  • Load “FL2 > FL1 without sample” – you can send the pointers that tell Voices what sample to use and how to use it to the FL1 board.
  • Load “FL2 > FL2” – you can target data that was saved from the FL2 board back to FL2
  • Load “FL2 > FL2 without sample” – you can send the pointers that tell Voices what sample to use and how to use it to the FL2 board.
  • Load “FL2 > None” – you can load this ALL data file without adding new Waveform pointers and without adding any new samples.

Now those are all the possibilities for the ALL data file. Don’t let it bother you if you have no need for some of the options right now. You may, in fact, never have need of some of them. But it is important to find and know the ones that you will use.

Theory in Operation
Say Yamaha provides you with a couple hundred MB of free data… And you load that data into your FL512M in slot 1. Once you do, you don’t have to resave a file with all that data. You simply would SAVE an ALL data file “without sample”. This would create a much, much smaller ALL data file with just your Voices, your Songs, your Patterns, your SDRAM, your MASTERS, your Performances, and your Utility mode settings – everything but the samples that are now resident (burned) on your FL1 board. The file will have a designation:

.n1.X3A

When you want to LOAD your data back you would probably have the LOAD TYPE = ALL with the Load options set as follows:

  • USR > USR
  • FL1 > None
  • FL2 > None

This will return any samples you have done to the Integrated Sampler to SDRAM, and it will not duplicate any Waveform data nor will it duplicate any samples on your FL board. No need, the board data is non-volatile – and still contains the data you burned to it.

Important Flash News By the Numbers

  • Each FLASH board has a theoretical maximum of 2048 Waveforms (be it the FL512M or the FL1024M).
  • Each FLASH board has a theoretical maximum of 8192 individual Samples (be it the FL512M or the FL1024M).

Both of these statistics are based on the maxim of ‘whichever comes first’. You will be out of memory when the size of the board is exceeded or the number of locations is exceeded, whichever comes first.

IMPORTANT Correction of the manual:
The manual states that doing a FACTORY SET will clear the FLASH BOARDS, this is not true. Once data is installed on the Flash Memory Expansion Module there are only two ways to uninstall that data: DELETE it or FORMAT the board.

  • Press [UTILITY]
  • Press [F6] FLASH
  • [SF1] DELETE ONE
  • [SF2] DELETE ALL
  • [SF3] FORMAT

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