Motif XF Advanced Application: Seamless Transitions

• Seamless Transition.X3S – this ALL SONG file will load your XF sequencer with 3 “songs”. Select Track Select 1 in order to play them properly. It contains the three example “songs” – there is no music data, per se, just the PARTS setup and saved as MIXING VOICES.
Also included are Motif XF Editor versions of these same three setups:

• PianoStringPad.X3E
• PianoFC2 StringAF1.X3E
• 2Splits&Piano.X3E

Alternatively, you use the Editor files, which can be opened in the Motif XF Editor and sent via MIDI (USB-MIDI or Firewire-MIDI).
As explained in the article, editing Preset data created Voices. These Voices were then placed in an XF Performance. The Performance was then imported into a SONG setup and MIXING VOICES created from the data. The only reason this was done was to not take up multiple Voice locations in your USER banks just to try this data. You are given all the information to create the Voices and Performances yourself.

ADVANCED APPLICATION:
Included with this article is a SONG File that shows off some of the possibilities using the Assignable Function buttons and the new Xpanded Articulation (XA) Control parameter. In my particular setup I have (2) FC7 pedals, an FC3 for sustain, and an FC4 as the assignable foot switch.

Fig1

You can link two FC7 pedals together using the removable metal plate on the bottom. This way they remain attached to each other when on the floor.
The first “Song” file actually has 3 MIXING VOICES programmed that will show off what is possible with the XA Control (Xpanded Articulation Control) fucntion. They are provided as MIXING VOICES so that they do not take up your USER VOICE locations. Below I will describe how I edited each of the three Voices, created a USER PERFORMANCE, and then moved that PERFORMANCE into a SONG MIXING location so that you can understand the potential here.

A common request is to move seamlessly between already programmed VOICES. The architecture is designed so that up to four Voices can be used simultaneously in a PERFORMANCE; Placing four Voices in a PERFORMANCE allows you to move between them dynamically during a live performance (please see the Power User guide on “Learning about Performances” for more information on customizing Performances). In spite of the design, users still may want to transition between VOICES without removing their hands from the keys and having to reach for a slider. Unfortunately, there is not a way to transition between VOICE programs or PERFORMANCE programs on the MOTIF XF without an “ALL NOTES OFF” command that ends abruptly the current sound. There are many reasons why the engineers prevent this from happening that have to do with hanging notes and worse. What you can do in the Motif XF is to place multiple sounds in a SONG MIXING or PATTERN MIXING setup and actually change MIDI transmit channels using Track buttons [1]-[16]. You can sustain a note, switch transmit channels via the Track Select buttons and transition into playing the new PART. However, the new ARTICULATION CONTROL provides a new method to switch between Elements within a VOICE, and as we will see, you can actually use it to turn on and off entire VOICES within a PERFORMANCE.

The “How to” info:
I selected three Voices that I would like to seamlessly switch between during a stage performance:
Piano: Full Concert Grand …… PRE 1: 001(A01)
Strings: Back Ground …………….. PRE 4: 032(B16)
Pad: Analog Sweep ………….. PRE 4: 047(C15)

FULL CONCERT GRAND – PRE 1: 001(A01)
8 Element Piano VOICE
• Press [EDIT]
• Press TRACK SELECT [1] to view ELEMENT parameters
• Press [F1] OSCILLATOR
• Press [SF5] 4 ELM to view multiple Elements
• Change each Element, 1-4, XA CONTROL = All AF Off

Fig2
• Change each Element, 5-7, XA CONTROL = All AF Off

Fig3
Element 8 (the Key Off Element) is left unchanged.

What this edit accomplishes is that the Piano will only sound when the AF1 and AF2 buttons are both OFF. If either the AF1 or AF2 buttons is illuminated the Piano will not be heard. I then STORED this VOICE to a USER location.

BACK GROUND – PRE 4: 032(B16)
3 Element String VOICE
• Press [EDIT]
• Press TRACK SELECT [1] to view ELEMENT parameters
• Press [F1] OSCILLATOR
• Press [SF5] 4 ELM to view multiple Elements
• Change Elements, 1-3, XA CONTROL = AF 1 ON
What this edit accomplishes is that the Strings will only sound when the AF1 button is ON. (See where I’m going?)

Fig4
I then STORED this VOICE to a USER location.

ANALOG SWEEP – PRE 4: 047(C15)
• Press [EDIT]
• Press TRACK SELECT [1] to view ELEMENT parameters
• Press [F1] OSCILLATOR
• Press [SF5] 4 ELM to view multiple Elements
• Change Elements 1-3 XA CONTROL = AF2 ON

Fig5
I then STORED this VOICE to a USER location.

What this edit accomplishes is that the Strings will only sound when the AF1 button is ON.

Next I initialize a PERFORMANCE and placed these three VOICES in it and named it “Piano/Strings/Pad”.

I then edited the Controller Assignment so that I could manipulate the VOICES with the Xpanded Articulation function. Here’s how:

Press [UTILITY]
Press [F5] CONTROL
Press [SF3] CONTROL

AF1 sends cc086 and AF2 sends cc087. I used this knowledge and programmed additional controllers to send these same Control Change messages. It is convenient for me to switch the AF1 button on and off with the Assignable Foot Switch (an FC4/5 plugged into the jack on the back panel). By assigning “Foot Switch Control No. = 086” I can now turn the AF1 function ON/OFF with the momentary foot switch. I also reprogrammed the Ribbon Controller to and the Foot Controller as alternate controls for cc087. If I have time, I can tap the Ribbon on the left or right side, if not, the position of my second FC7 will determine if the Analog Sweep Voice is in or not.

Fig6
How it works:
Call up the Performance and it plays as a piano. Touch [AF1] to change to strings. Alternatively, step on and hold down the FC4/5 to change to strings. The [AF1] button is programmed to “latch” meaning it will remain strings, the FC4/5 is quite naturally a momentary pedal so it will work to switch to strings while you hold it down – I have a choice of methods. Use either one as appropriate for what you are playing. Working the FC4/5 to bring in the strings, I can sustain a chord of strings, release the FC4/5 and play piano while the strings continue.

AF1 ON = Strings
AF2 ON = Pad
AF1 + AF2 ON = Strings + Pad
AF1 OFF + AF2 ON = Pad
AF1 ON + AF2 OFF = Strings
Both OFF = Piano

The Analog Sweep (pad sound) can be brought in either by touching the Ribbon on the right side or by lowering the FC7 to toe down position (the FC7 plugged into the FC2 jack). Touching the Ribbon on the left side switches back to piano (unless the strings are active, in which case it simply turns off the Analog Pad). If the strings are active the Ribbon and FC7 can add the Analog Sweep layered with the strings.

With a little thought and programming you can create many different scenarios to meet your needs.
FINALLY: Any Performance can be moved, in tact, into a SONG MIXING or PATTERN MIXING program, as follows:

Go to a blank SONG or PATTERN
Press [MIXING]
Press [JOB]
Press [F3] COPY
Press [SF3] PERF
Set the parameters you wish to copy:

Fig7
I then converted the Voices in PARTS 01, 02 and 03 into MIX VOICES so that they would automatically be saved with the SONG file. This is accomplished on the MIXING screen by simply highlighting the PART, pressing [F6] VCE EDIT, then [STORE] to store the Voice to a local Mix Voice bank location.
The Mix Voice bank (63/60) is like an additional 256 locations you have for storing customized Voices. You can move data into and back out of this bank by simply using the STORE function. Say you want to copy the MIX VOICES provided to a normal USER bank location, here’s how:

• Press [MIXING]
• Highlight the MIX VOICE Part
• Press [F6] VCE EDIT
• Press [STORE]
• Target the USER 1, 2 or 3 bank location you want to move the VOICE
• Press [ENTER]

The second “SONG” is made with the Full Grand Piano set so that Elements 1-7 are set to “AF 2 ON”. The Back Ground strings are set so that Elements 1-3 are set to “AF 1 ON”. This was made by programming a different Full Concert Grand (AF2 ON) and combining it with the same Back Ground string Voice. I left this as just two sounds as it is often necessary to transition from Piano to Strings and yet have the ability to layer when necessary. You can add a third Voice of your choosing to this – try it. Place a Voice in PART 03 and set it to receive from MIDI channel 1. You can defeat the Expression pedal from controlling the Piano and the Strings, by setting the Receive Switches as below:

Fig8
_The Piano will only be in when AF2 is ON
_The Strings will only be in when AF1 is ON
_The PART 03 will only be in when the FC7 (Expression) pedal is toe down.
The third example “SONG” setup has two Split setups. One can be recalled by lighting only the [AF1] button. The other split can be recalled by lighting only the [AF2] button and you have a Piano, when both are OFF.

With [AF1] ON you will recall the first split:
• Electric Bass (Prec Flat Wound) Part 01
• B3 Organ (16+8+5&1/3) Part 02

With [AF2] ON you will recall the second split:
• Acoustic Bass (Velo Growl) Part 03
• Electric Guitar (Jazzy Pick) Part 04

With [AF] buttons OFF, you have a solo Voice.
• Acoustic Piano (Full Concert Grand) Part 05

The [AF1] button will “latch” with the button or you can turn it on momentarily via an FC4/FC5 plugged into the assignable Foot Switch jack.
The [AF2] button can “latch” with the button or simply tap the Ribbon controller (set to “HOLD”) on the right side to bring in the second split; tap it on the left side to return to piano.

Motif XS/XF “Velocity Zone” Arpeggios and Velocity Limits

“Velocity Zone” Arpeggios and Velocity Limits
The arpeggio functions on the Motif XS/XF are complex. With each new version of Motif, the arpeggio function has improved. In the original Motif (classic) you had 256 arpeggio types in four categories: Sequence, Phrase, Drum Pattern, and Control.

One of the features of the 8 Element Voice architecture is each of the Elements can be set to respond not only to a region of keys across the keyboard, but to specific velocities. This fact combined with the complete precise repeatability of the Arpeggio Phrase opens the door to some exciting possibilities. This article will explore some of the possibilities so you can see how this greatly increases the flexibility of arpeggios – and ultimately by studying some of the preset Arpeggio Types you can get ideas on creating your own. After all, that is where this all leads. The shear number of arpeggios provided can be intimidating – but as you begin to learn about what is on offer, you are bound to get ideas for your own custom data.

In 2003, the Motif ES expanded on the concept. The original concept of the Motif-series was Music Production. We often talked about what could help keyboard players when they get writer’s block. Writer’s block is something that we all experience – so how can the technology provide some inspiration, without dictating everything? How can the synthesizer be more creative tool? The concept of “Phrase Factory” is, simply put: a way that the content provided in the arpeggio patterns can be manipulated into new and uniquely individual musical data. The Motif ES provided 1,787 arpeggio types, in 18 categories: Synth Sequence, Synth Chord Sequence, Synth Hybrid Sequence, Acoustic Piano & Keyboard, Organ, Guitar & Plucked, Guitar-Keyboard MegaVoice, Bass, Bass-Keyboard MegaVoice, Strings, Brass, Reed & Pipe, Synth Lead, Synth Pad & Musical FX, Chromatic Percussion, Drum & Percussion, Combination and Control.

Added to the Phrase Factory arsenal of weapons was “Real Time Loop Remix” – a way to really create an unlimited number of variations on the phrase data generated by the arpeggios. And also added was the MegaVoice technology to add unprecedented realism to the generated musical phrases.

In 2007 the Motif XS, in keeping with its theme to be over-the-top, provides 6,633 arpeggio types in 17 Categories and 15 Sub-Categories. And a newly re-vamped Real Time Loop Remix function. Not to mention that four separate different arpeggios can be used simultaneously. In 2010 the Motif XF provided 7,881 arpeggios. Of course, you are provided tools to make your own (256 USER Arpeggio locatons).

So what is an arpeggiator and how does it work? Basically, arpeggios started out as musical sequences of notes that automatically played up and/or down the scale – a broken chord. Fast-forward to the 21st century where arpeggios now have real musical content that can be complex musical parts with chord voicing intelligence. Guitar riffs, bass lines, drum grooves, and more, are now fair game.

Here are some fundamentals of how the synthesizer deals with your note-on events: When you press a key that information can either trigger a synthesizer sound directly or its note number value can be delivered to the arpeggiator, which then generates a pattern of note-on events related to the currently selected arpeggio Type and arpeggio Key Mode. The KEY MODE is important because it determines what the arpeggiator does with the key press events it is sent. For example, does it play the arpeggio data in a predetermined fashion? Does it playback the arpeggio data in the order in which notes are sent in? Does it allow the direct key press to continue on to the tone engine? Or does it block the trigger event and only play the pre-arranged content? Let’s start the discussion with a look at how arpeggios can deal with Velocity. Velocity is the speed with which a note-on event is pressed and typically translates to volume output.

Per Element Velocity Limits:

The Velocity Limit parameter within the Element: These determine what note-on strength will make an Element respond with sound.
Here is how you can explore this:
Call up the VOICE: “Festival of Harmony”
Located at: Pre7: 103(G07)
• Press [EDIT]
• Press Track Select [1]
• Press [SF5] 4 ELM so you can view all four active Elements simultaneously
• Press [SOLO] and solo Element 1

Fig1
It is set to sound only when a note-on event is triggered between a velocity of 112 and 119
• Play the keyboard and hear the contribution of this Element in response to the arpeggio
• Now turn the main Arpeggio ON/OFF button OFF.
• Play the keyboard manually and attempt to trigger a note in the velocity range 112-119.

Now you will see/hear that only when you play a note-on event that is within the narrow velocity range of 112 through 119 will this Element make sound. (Please take note just how difficult it is to actually play a note in this narrow region of velocities consistently – this is one reason this is done with a pre-programmed arpeggio)… That note-on event can be either you pressing a key or it can be from the data generated by the arpeggio pattern (when ARP ON/OFF = ON).

It is the data in the associated arpeggio pattern that must send a note-on value between 112 and 119 to make Element 1 sound. A note-on event between 119 and 127 will make Element 2 sound. Repeat our experiment while soloing Element 2… then with Element 3 and finally Element 4.
If you play a note harder than 112, (ARP ON/OF = OFF) Elements 3 and 4 will not sound at all.

So Sherlock Holmes would conclude: Therefore, my dear Watson, the notes generated by the arpeggio pattern are in excess of velocity 112! And we can conclude that note-on velocity is a critical parameter.

The wispy sounding Element 3 and the analog pad sounding Element 4 do not invite you to play with big velocity, so as long as you do not nail notes hard, you are unaware that once you exceed 111 – those Elements to do not sound at all. Return the Voice to normal (undo the SOLO function by pressing the [MUTE] button). Turn the main ARPEGGIO ON/OFF = ON.

There is another parameter that is also a Velocity Limit that controls at what velocity from the keyboard the arpeggio will start.
Here is where that is found:
From the Voice main screen
• Press [EDIT]
• Press [COMMON EDIT]
• Press [F2] ARP MAIN

Here you will also find a parameter called “Velocity Limit”. 
To see how this works: Set this to 90 – 127

Fig2
Now when you play the Voice “Festival of Harmony” with a velocity below 90 only the wispy Element (3) and analog pad (4) Elements will play… but when you want to bring in the arpeggio + the pad, simply play with a greater velocity 90 or above and the arpeggio will start.
So you have a Velocity Limit for the overall Voice’s response to the arpeggios (this is why it is found in COMMON EDIT). But you also have, at the Element level, an individual Velocity Limit for when an Element will respond with sound. And, as mentioned, it is in response to a note-on event from you playing the keys or from the arpeggiator output. That is why I illustrated this by having you turn ARP ON/OFF to OFF.

To make this point clear try an example using a Drum Voice… if you set the COMMON EDIT > [F2] ARP MAIN > Velocity Limit range to 126-127… and assigned the KIT VOICE a “DrPc” arpeggio, and set ARP ON/OFF = ON… the Drum Voice would play normally in response to key strikes; that is until you struck a key with a velocity of 126 or 127 at which time the arpeggio would start. So the ARP MAIN “Velocity Limit” parameter is responsible for triggering the start of the arpeggio.

The fact that the “Festival of Harmony” Voice has Elements with specific velocity ranges, and arpeggio patterns designed to send notes at specific velocities to the Elements assigned in those specific ranges, is what makes the Voice so very unique.
The note-on velocity of the source phrase data is transferred to the arpeggio type. And when you assign an arpeggio type to a VOICE you can have that Voice respect the original source velocities or not. The parameter is called the “VELOCITY MODE” – it can be set to “original” or “thru”.

original – The Arpeggio plays back at the preset velocities included in the Arpeggio sequence data.

thru – The Arpeggio plays back according to the velocity of your playing. For example, if you play the notes strongly, the playback volume of the Arpeggio increases.

Experiment: Set the VELOCITY MODE to THRU on the “Festival of Harmony” and see that you must exceed 112 for the arpeggios to happen… this is because YOUR playing is doing the determining. Not the ORIGINAL Velocity as recorded in the original Arpeggio data.
Wouldn’t it be helpful to know [the velocity output] of the arpeggio if I want to use those same arps in a different voice? Do the velocity limits of the Element and those of the arp assigned to the voice have to match?
I am sure the programmers were made aware of the different Categories of arpeggio types as shown on page 62 – as the manual states it is probably a “good idea” but it would depend on what you are trying to accomplish. The VOICE “Festival of Harmony” uses the arpeggios in the PadH (Pad High velocity) category… You can see this when you go to the following screen:

Fig3

Press [EDIT]
Press [COMMON EDIT]
Press [F2] ARP MAIN

Each of the [SF] buttons 1-5 will recall a different ARP, for example:
[SF1] = CATEOGRY: Hybrid; SUB-CATEGORY: Zone Pad; TYPE: #6424 “MA_PadH_Pad Seq1”

The Arpeggio Velocity Ranges will (should) cover the entire velocity range 1-127. “PadH” or Pad High range, has velocities 1-112 for the pad sounds and two regions for arpeggio response 113-120 and 121-127.
A “2Z” or Two Zone Velocity arpeggio will have just two ranges or zones to cover the full 127. It is listed as 1-90 for the first zone and 91-127 for the other zone.

If you have a Voice with two Elements and one is set to respond to note-on events from 1-90. And the second Element is set to respond to velocities of 91-127… then an arp pattern will trigger one or the other depending on the velocity of the note events contained in the arpeggio source material (and the VELOCITY MODE setting).

A “4Z” or Four Zone velocity arpeggio will have four ranges to cover the 1-127 spectrum, as follows:
1-70, 71-90, 91-110, 111-127

Take the Voice: PRE 7: 126 (H14) Mister Sinister. It has several Hybrid > Zone > 4Z arpeggio assigned to it. This is a four Element Voice. But get this: The Element Velocity Limits are set as follows:
EL1 = 1-70
EL2 = 70-104
EL3 = 91-127
EL4 = 108-127

Fig4
…Not quite matching the 4Z velocity ranges – and this causes the unique pattern where at times the Element sounds play simultaneously _ like in any poly-rhythmic situation – there may be simultaneous hits. So if you create an arpeggio pattern with different velocities you may trigger only one Element or there is a possibility of triggering different combinations of Elements.
• A note-on event of 66 triggers only the thick “DigiOsc4” wave of Element 1.
• A note-on event of 86, for example, only triggers the”Radio Noise” wave in EL2…
• A note-on event of 105, triggers the hihat sounding “ElectricPerc2” (EL3)
• But a note-on event of 112 triggers both the hihat-ish EL3 and the hollow synthy “Mg Bass1” (EL4)

…you get the idea… With this Voice, press [EDIT] and use the [SOLO] button (as before) to hear the rhythm that the arp is sending to each Element. Each is contributing to the whole arp pattern. And if you record the data to the sequencer you will see the velocities are what are making the rhythm pattern.

You do not have to match the discreet velocity zones – that is thinking way too “inside”… you can have the Voice Elements have different ranges and the ranges can overlap – which causes combination sounds (multiple elements at once). The arpeggio source data can be created right in the Motif XS Sequencer – the arpeggio pattern can be made up from up to four tracks. Now, often these tracks are misunderstood. All four tracks will apply to the same arpeggio pattern – so they should be seen as rhythm rather than different instruments (as with a traditional track).

Okay, let’s go one more step… in creating an arpeggio like this one, you can see how the four tracks of the arpeggiator were used… each setup a different rhythm… because often arpeggios are more about the rhythm than the notes….

Element 1, which acts as the “bass” here, is decidedly on the upbeat (the “and” of the beat) “1+2+3+4+
Element 2 plays a hide and seek role at the top and near the end of the 2 measure cycle
Element 3 plays a role like a hi-hat pattern
Element 4 is on the back beat 2 and 4, solid “1+2+3+4+”

This has been a quick peak at Velocity Zones… and how they apply to Arpeggios. Explore your favorite Voices; there is much to be learned by exploring!
Enjoy!

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