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control Filter Cutoff with Superknob on Drums not working!

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Hello Yamaha Community,

on AWM2 Category Sounds there are no problem control the filter cutoff with the superknob without adding extra fx.

But when it comes to Drums there are no possibilities to control the filter cutoff with the superknob natively.
I mean without adding additional FX!

Please Yamaha Software Developers could you add this feature with new OS update?

Or are there other workaround for this without adding additional FX ?

Regards

B.T

 
Posted : 30/03/2022 6:22 pm
Jason
Posts: 8260
Illustrious Member
 

For now, not with superknob - but you could use the dedicated [TONE] knob (Cutoff) while your Drum Part is selected for just that Part or while no Part (Common) is selected to affect all Parts at once.

https://www.youtube.com/watch?v=IQ_-4u2WcDA

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 30/03/2022 9:41 pm
Bad Mister
Posts: 12303
 

[quotePost id=115750]Hello Yamaha Community,

on AWM2 Category Sounds there are no problem control the filter cutoff with the superknob without adding extra fx.

But when it comes to Drums there are no possibilities to control the filter cutoff with the superknob natively.
I mean without adding additional FX!

Please Yamaha Software Developers could you add this feature with new OS update?

Or are there other workaround for this without adding additional FX ?

Regards

B.T
[/quotePost]There are several other methods to get done what you wish. With AMW2 Normal programs you have no problem assigning individual Controllers to the instrument - it is AWM2 Drum programs where you have no access to each drum's filter via the assignable Controllers. True.

The reason is fairy obvious when you consider that each AWM2 Element has its own filter. Its own Filter.
In the AWM2 Normal programs there are 8 Elements - each of the 8 has a Filter. Fully assignable.
In the AWM2 Drum programs there are 73 Elements. And while all 73 of the Drum Kit Elements each have both a Low Pass and a High Pass filter... they are of the "set-and-forget" variety... meaning they are not directly accessible to Controller assignment as the Filters in the AWM2 Normal programs.

In a Drum Kit Part each KEY is a separate instrument.
In a Normal Part typically all the keys are used to make up a single instrument...

I've played with many world class drummers in my career, but none have ever traveled with a 73-piece drum kit!

Here is what you can do: You can call it a workaround, or you can understand that the architecture of the MODX/MONTAGE provides a method to build a "Drum Kit" starting with "INIT Normal (AWM2)" as a template. As you have discovered, Normal Parts will have less Elements (8) but more in depth control possibilities...

In fact, to hear and study an example of how this is accomplished - recall the Drum Performance: "8Z RX 11"
Turn the "ARP ON/OFF" = OFF to play the kit manually. Each Drum in this 8-piece kit has the full power of a Normal Element per Drum. If an 8-piece Kit is not enough, you can build a second. When you drop into EDIT and look at each Element you will see how they Note Limited the Element to the Key Range that would make it work for building a basic drum groove.

There are quite a few "8Z" (8-Zone) Drum Kits - they are created when the programmer wanted more in depth, real time control over individual sounds in the Kit.

It is the sheer number of drum and percussion sounds available in each AWM2 Drum Kit Part that prevents the same type of control you get with the Normal AWM2 Parts. I do not think banking on a firmware change that will address the way the Kit handles this with the filters.

The 8Z kit is not a workaround, it is a different approach to building your rhythm parts. You can certainly assign control over any of the Elements within an 8Z Kit. An eight piece kit can, in most cases, get the job done.

In the Performance Search field type in "8Z" to see other eight zone 'drum kits'

 
Posted : 30/03/2022 11:38 pm
Posts: 0
Active Member
Topic starter
 

Thanks again for quick answering.
I think I give the 8 Element Drum Track a try.
I will create own Set of 8 Element Drum Track. My goal was to start scene 1 automatically with with filter cutoff starting. Then on scene 2 dry without filter cutoff.
I know this is possible with insert fx on Drums but I need the fx slot for another fx for making the drums bigger.

Unfortunately i find the way how Yamaha makes fx management for Drums very weak! Why we can't set an fx send parameter individually for each Drum Element on AWM2 Drums. On Korg Keys this is standard for years.
Maybee for example I want more reverb for Tom's and less reverb for Snare for example.
Because now we only can bypass fx or not individually settings are not possible.

Regards

B.T

 
Posted : 31/03/2022 9:06 am
Dragos
Posts: 0
Eminent Member
 

[quotePost id=115755]There are quite a few "8Z" (8-Zone) Drum Kits - they are created when the programmer wanted more in depth, real time control over individual sounds in the Kit.
[...]
The 8Z kit is not a workaround, it is a different approach to building your rhythm parts. You can certainly assign control over any of the Elements within an 8Z Kit. An eight piece kit can, in most cases, get the job done.

In the Performance Search field type in "8Z" to see other eight zone 'drum kits' [/quotePost]
This changes everything! 😀

 
Posted : 31/03/2022 9:54 am
Posts: 1715
Noble Member
 

[quotePost id=115771][quotePost id=115755]There are quite a few "8Z" (8-Zone) Drum Kits - they are created when the programmer wanted more in depth, real time control over individual sounds in the Kit.
[...]
The 8Z kit is not a workaround, it is a different approach to building your rhythm parts. You can certainly assign control over any of the Elements within an 8Z Kit. An eight piece kit can, in most cases, get the job done.

In the Performance Search field type in "8Z" to see other eight zone 'drum kits' [/quotePost]
This changes everything! 😀 [/quotePost]

Wait till you try the arps that go with these. They're a full step on from the other drum arps. Some are very good.

 
Posted : 31/03/2022 11:35 am
Bad Mister
Posts: 12303
 

The Data List booklet tells you which Kit was used to create the Arpeggio data.
If it does not work, it’s probably not the right Kit for that data.

Unfortunately i find the way how Yamaha makes fx management for Drums very weak!

You need to look a little bit deeper, you'll find it. We can help you find your way.

Why we can't set an fx send parameter individually for each Drum Element on AWM2 Drums. On Korg Keys this is standard for years.

You can - each Drum Key has its own Tuning, and can even adjust tuning in response to Velocity, each has both LP and HP Cutoff, its own Volume, its own AEG, its own Pan, its own EQ... and, of course, each Drum Key has its own SEND !!!!You can route a drum per key, to either the Insertion Block or to the System Effects (Reverb and Variation).

Maybee for example I want more reverb for Tom's and less reverb for Snare for example.
Because now we only can bypass fx or not individually settings are not possible.

Not true. See example below.

From your Performance HOME screen, select your Drum Kit Part.
Press [EDIT]
Touch “Common” in the lower left corner
Touch “Effect” > “Routing”
Select your Drum Key, C0~C6, you can activate “Keyboard Select” (green) and just touch the key to recall its Routing through the Effects.

Each Drum Key Element can be routed to one or the other of the Kit’s Insertion Effect. (Both if you route the Insert Blocks “A—>B” or “B—>A”)... But for most kits you will find them in "Parallel".

Lets look at the Power Standard Kit 1:
Below, the Floor Tom on Key F1 has a Key Reverb Send of 111... the overall Part Reverb Send is shown in the corner.

Increasing and decreasing the KeyRev will affect just this Floor Tom.
When the Part Reverb is changed only Part with individual send amounts are effected.

Below, the Kick drum on Key C1 has a Key Reverb Send of 0.

Something like that?

You will notice the Drum Kit can have a 3-Band EQ before the Insertion Effect Blocks, and if/when you send a Key through an Insertion Effect, it has a 2-Band EQ after the Insertion Effect Blocks. Then in the upper right corner you have parameters to send this Drum Key to the Reverb, and/or to the Variation Effect.

The flexibility is deep. If you want to route a Drum Key to an Insertion Effect you can… if you do not it is set to (THRU) you can use the individual Key Send to the Reverb, you can use the individual Key Send to the Variation Effect, per Drum Key.

Yes, each individual Drum Key can has its own Routing. Now, no you can’t have 73 Insertion Effects, but you don’t need that many. Typical use case: Say you want to put a Compressor on your Kick drum, you can opt to send it to an Insertion Block, say InsA. If you wish to put a different Compressor on your Snare drum, you can route it to the other Insertion block, InsB, using them in “parallel”… Drums using the Insertion Effect can be routed to a separate USB OUT with that Insertion Effect, intact.
Your other drums will be set to THRU this allows them to use the System Effects - each with a Send amount.

A Drum Key set to “Thru” (bypasses) the Insertion block, will have KeyRev (Individual Key Send to the Reverb), and KeyVar (Individual Key Send to the Variation Effect).

Will take that Pepsi challenge! And Yamaha has had this type of routing sceneario dating back to the last century (Yikes).

Extra Credit:
InsRev (Insertion Reverb Send)
InsVar (Insertion Variation Send)
Determines the Send level for the entire Drum Part (all keys), sent from Insertion Effect A/B to the Reverb/ Variation effect.
This is active only when the Drum Key Connection Switch is set to “InsA” or “InsB” and the Part Output/ Drum Key Output is set to “MainL&R.”

KeyRev (Drum Key Reverb Send)
KeyVar (Drum Key Variation Send)
Determines the Send level for each Drum Key, sent from Insertion Effect A/B to the Reverb/Variation effect. This is active only when the Drum Key Connection Switch is set to “Thru” and the Part Output/Drum Key Output is set to “MainL&R.”

Additionally, each Drum Key can individually routed to a USB Output!

Please see the Reference Manual DRUM KIT EDIT > EFFECT Routing pages 136-138

Hope that helps.

 
Posted : 31/03/2022 6:02 pm
Bad Mister
Posts: 12303
 

[quotePost id=115785]

The Data List booklet tells you which Kit was used to create the Arpeggio data.

I'm not seeing that for some reason - where should I be looking?[/quotePost]I assume you can find the list of "Arpeggio Type List".
The last column is "Sound Type" - it lists which Kit was used.

 
Posted : 31/03/2022 7:10 pm
Jason
Posts: 8260
Illustrious Member
 

You may see dots in the last column ("Sound Type" ) that shows the kit name ":". This means "ditto" so follow the marks up to the last kit referenced and all of the following arpeggios with the ":" also (ditto) apply to that same kit.

... follow the ":" back to the previous panel and all of these use the "Power Standard Kit 1" as the intended instrument to pair with these arpeggios.

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 31/03/2022 7:41 pm
Posts: 1715
Noble Member
 

[quotePost id=115793]

The last column is "Sound Type" - it lists which Kit was used.

Thanks - my brain didn't make the association between 'Sound Type' and 'Drum Kit Name' and that column is mostly blank.

I learned long ago that my beating my head against a wall doesn't make a very good percussive sound and to just 'ask' when I realize I don't know something - LOL![/quotePost]

The dents in my forehead and ringing in my ears approve of this message, and approach!

 
Posted : 01/04/2022 3:53 am
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