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Simple basic Glitch

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Posts: 263
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I'm a little confused. How to create fx like scratch, stoptime, uplifting, raise?

Soft example like this
https://www.youtube.com/watch?v=oGychloYgis
0.55

What need to be used? Cutoff, HPF, Time... autimatization?
I would like it without running a rythm and drums. No. Just only a sustained pad... glitch.. glitch... stop.. run...@#$!..
Please advise the recipe. Simple basic.

🙂

 
Posted : 20/04/2023 7:15 pm
Posts: 263
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Seems like pitch down or pitch up +24 or +36 and HPF will good tape start or tape stop slow down..

 
Posted : 20/04/2023 11:48 pm
Jason
Posts: 8259
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I understand the no drums part. I know what a pad is. Glitch, stop, run, scratch, stoptime, uplifting, and raise don't mean anything to me despite trying to look this up to get a primer on what these mean.

My relationship to the keyboard and what it can do is in terms of frequency attenuation (cutoff, resonance, EQ), amplitude (volume - including "slicing" a sound by modulating the amplitude all the way down to silence at a periodic frequency), and pitch modulation.

For modulating basic shapes for every note I use the respective envelope generators (FEG for frequency, AEG for amplitude, PEG for pitch). For slower changes over time maybe not following a single note - but triggered by a note - I use motion sequence. I don't slice up my sound - it's not part of how I use the instrument. However, there are control arpeggios that are programmed to do this sort of thing. LFOs can be used for any of these dimensions of sound as well. Some effects can be applied to achieve some of these goals as well.

If I had a better idea of the sonic result(s) you're after, I could create the sound using one or more of these tools. I did look at the video @ 0.55 but I didn't connect with it or recognize what you're trying to do from that.

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 21/04/2023 12:57 am
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I did look at the video @ 0.55 but I didn't connect with it or recognize what you're trying to do from that.

Don't know either but I assumed he wants to recreate that 'record scratching' sound - sort of sounds like when a DJ spins a turntable in the wrong direction.

Even if that is what they want it would be nice to have some particulars about triggering it, length of time, etc.

 
Posted : 21/04/2023 1:05 am
Posts: 0
New Member
 

There's a couple of performances, Scratching Machine & Scratch Thing MW, use both with Mod Wheel. Also in the Effect Parameter List under (3) Digital Turntable. Seem to recall Phil showed in one of his vids how to add that effect. If this is indeed what you are looking for, of course.

 
Posted : 21/04/2023 2:53 am
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There's a couple of performances, Scratching Machine & Scratch Thing MW, use both with Mod Wheel.

Nice find! How did you come across those?

The 'Scratches' performance seems to be another one.

Produces a lot of different sounds depending on what key you press.

Using C1 gives a 'sawing' or 'scratching' sound that is a little similar to the video example.

All three of those are single part perfs.

'Scratches' is based on a drum format so each key appears to produce a different sound. I can't find any two that are exactly alike but don't know how many samples were actually used.

Almost all of the waveforms assigned to the drum keys have 'scratch' in their name. You can find them in the Data List doc.

'Scratching Machine' uses to elements and is in Sound-FX -> Sci-Fi' category.

'Scratch Thing MW' uses 8 elements and the mod wheel is programmed to alter the sounds.
Some of the elements actually sound like when a DJ twists a turntable back and forth rapidly.

OP should definitely check those out.

 
Posted : 21/04/2023 3:26 am
Bad Mister
Posts: 12303
 

I recommend using the “Vinyl Break” assigned to be activated by a Common Assign Knob or the Super Knob.

You can set it so that when you turn the Knob all the way clockwise it can dramatically reduce the pitch and sound of any sounding Parts… this will sound like you placed your hand on a record playing on a turntable or placing your hand on a reel of tape that was spinning and suddenly halted.

You have control over the speed at which the pitch and volume are reduced to silence: Fast, Medium or Slow and you can tweak the speed +/-30% from the selected speed.

As you reduce the Knob from maximum (counterclockwise), normal sound will return.

How to Setup the “Vinyl Break”
We’ll set the “Vinyl Break” as the Master Effect (will apply to all Parts)
From the HOME screen:
Press [EDIT] > “Effect” > “Routing”
Here you will see three Effect blocks: Var (Variation), Rev (Reverb), MFX (Master Effect)

Set the “MFX” switch = On
Set “Category” = Tech
Select “Type” = Vinyl Break

You can then drop into edit the “Vinyl Break” by tapping the “Master FX” box in the second column left side of the screen

Set the “Dry/Wet” = D<W63 which is completely ‘wet’ (we want all the signal to stop completely while our ‘virtual hand’ in on the turntable).

Set “Output Level” = +0.00 (change later if necessary to achieve the proper impact to get the effect you are looking for)
Leave the “Speed Adjust” = 0.0% (change later up or down after you select a “Speed”)
Try the three potential “Speed” settings “Fast”, “Medium”, or “Slow”… and adjust, up or down as necessary.

Highlight the “Break” parameter… you initially want to have it set to “Off”
“Off” means the Performance will sound as normal.
We want the Knob to bring the break On…
With the “Break” = Off highlighted by the cursor, press the [CONTROL ASSIGN] button… you will be asked to engage the Controller you wish to be put in charge of applying the ‘break’

You can select a Common Assign Knob by turning it or you can select the Super Knob.
By default, the Common Assign Knobs are typically linked to Super Knob movement. This means if you turn the Super Knob, it will automatically find a Common Assign Knob linked to the Super Knob.

You will be taken to the “Control” > “Control Assign” screen
“Curve” = Standard
“Polarity” = Uni
“Ratio” = +63
“Param1 = 10

With these setting you will need to reach near maximum (fully clockwise) for the sound to wind down… the idea is to reach maximum while the synth is sounding so you can hear the effect of audio sounding like it is being stopped.

As you reduce the Knob the sound returns to normal.
If you have an FC7 assigned to be Super Knob (Foot Ctrl 2) you can control the effect with your foot.

Hope that helps.

 
Posted : 21/04/2023 3:55 am
Posts: 0
New Member Guest
 

Thanks a lot to all.

Bad Mister took considerable time to give you the details of how to creatae a specific example.

Don't you think you owe him the courtesy of a response and to try what he posted?

 
Posted : 21/04/2023 4:22 pm
Posts: 263
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Topic starter
 

Don't you think you owe him the courtesy of a response and to try what he posted?

Thank to Bad Mister!

 
Posted : 21/04/2023 7:53 pm
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