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White Noise

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What the best way to generate wite noise from MODX?
I would like do not to load additional wav samples.
FM-X should like have not noise operator like VSTs
Built-in sample base I not known perfect.
Or better to load wav?

And Reverce Cymbal preset not clean, shortly. I would like better than there is.. (if available) Maybe I need to use EQ or ADSR?

Ask the experts for advice. Wite noise sweeps and reverse cymbals... (AWM2/FM-X)

 
Posted : 14/08/2021 8:14 pm
Jason
Posts: 8260
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Not sure if you have tried this already ("Built-in sample base I not known perfect" ). Does this mean you've already tried Waveform #2572 (White Noise )? Waveform #2573 is Pink Noise. If you want to hear these in context, load up the "Solaris" drum kit and press C2 and D2 in that kit for white noise based drums.

There are also waveforms "Noise Burst" (not sure what it sounds like) and also "Radio Noise".

If you want to generate pseudo-"white" noise - you could modulate just about any source sound an LFO or possibly motion sequence.

For hand cranking your own noise - see an old discussion: https://www.yamahasynth.com/ask-a-question/my-biggest-problem-with-montage-monophonic-lfo-seriously/?start=20

The clyp.it link doesn't work anymore because they changed from a free to a charged model. But I documented how to setup the noise. And today the LFOs have a few more features vs. that discussion.

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 14/08/2021 10:08 pm
Posts: 263
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Big thanks! I didn't guess to look at the waveforms! OK!

I would like to collect various decorations 80x - 90x EuroDance EDM music... all sorts of chips 🙂

Wow! Built-in/User LFOs is gooood tools!

 
Posted : 14/08/2021 10:20 pm
Bad Mister
Posts: 12303
 

What the best way to generate wite noise from MODX?

AWM2 White Noise = Wave Number 2572
AWM2 Pink Noise = Wave Number 2573
AWM2 Noise = Wave Number 2282
To generate noise with FM-X you over Modulate a Carrier. The more complex the Modulation the more the Carrier recreates the chaos wave we call noise.

I’m sorry I don’t fully understand the rest of what you are saying in the post. In general, if you don’t find or cannot program the sound you wish yourself, you can search the available sound libraries available for the MODX.

Reverse Cymbal is an effect (not a real thing)… usually created for the specific piece of music in which it is used — as the start time and abrupt end are usually tempo critical. You can shorten/lengthen the Reverse Cymbal Waveform by tuning it up/down as required; you can augment the sound using FM-X. You can probably use your DAW to take any cymbal sound and reverse the audio playback.

If I needed a Reverse Cymbal sound, and I wanted to build it from scratch, I would place the audio for the Crash Cymbal on an Audio Track of Cubase. Open the Sample Editor, select the audio and just reverse it. And since time stretching is so very easy in a DAW like Cubase, it would make aligning the all important abrupt ending on the proper beat as easy as dragging the mouse.

One key is to have an audio clip of the Crash that lasts long enough to create the crescendo effect you wish to accomplish… if the crash is too short your reverse effect will suffer. Recognize the chance that one stored in memory will work perfectly are slim — very little chance. Expect to be creative. I would rather create my own… purchasing something like a Reverse Cymbal comes with the same possibility that it doesn’t fit your musical situation. (Unless the library is built with specific matching tempo information)

Recall the Single Part Performance = “Seashore” (another sound FX that utilizes a type of “noise”… with a rolling envelope.
This is made from 2 Elements — substitute the wave numbers mentioned above, tweak the envelopes…

Recall the Performance = “Wind Blows” (another sound FX that uses Noise and envelopes)
only YOU know what your looking for… complain only if you can’t get what you are going for…

 
Posted : 14/08/2021 11:05 pm
Jason
Posts: 8260
Illustrious Member
 

Yes, the theme has been to check through documentation first as often there is good information there. Even on your MODX - if you went to add an AWM2 element and chose to change the Waveform - you'd see a Category Search for Waveforms and you could have searched for "noise" on the MODX itself. I still think using the data list is easier for this, however. Since I can be away from the instrument.

Getting familiar with both tools (on-keyboard and in PDF) would be beneficial.

Still, glad to help.

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 14/08/2021 11:06 pm
Posts: 263
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I read it with great interest, thank you very much

 
Posted : 15/08/2021 9:28 am
Posts: 263
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Well, best and clean dance hook, just I removed Amp Simulator1 from preset Dirty Hook! I discovered this by accident to open it on 13-16 parts.
The presets are not very impressive, there is much more interesting among the waveforms.

Every man to his own taste, but the presets could be better.
I am always surprised by the short and dry snare in all synthesizers and software. Why does no one play this sound in real music?

Roland TR-909 Toms are not applicable anywhere, but they have a good kick.
Simmons SDS have good snares, but they have nasty cymbals.
But why do I have a huge MODX library and have to manually recreate the sound from the beginning.

I guess I'm too young and hot

😀

Dirty Hook with Amp Simulator1 are ultramodern sound like DJs 2020 but not for me, I'm old fashioned

🙂

 
Posted : 17/08/2021 11:58 am
Jason
Posts: 8260
Illustrious Member
 

A key role of a synthesizer is to provide building blocks and an apparatus to allow for modifying these building blocks to produce new sounds.

If you want every sound under the sun as a preset - then be prepared for looking for the correct sound taking much longer than just creating the sound yourself.

Even today, there are too many arpeggios (for example) with no clear guide of which does what - at least not to the level of detail which would be most helpful to me - so I find just creating my own ARP to be faster than looking for one that probably already exists.

I'm happy with this because when I create my own arp, sound, waveform, curve, etc ... I am (usually) able to get the desired outcome. Another reality of a synth is that they are not magic. They have limitations. When you run into a limitation that prevents from realizing a desired outcome - then your role is to redefine the outcome to match the limits.

The presets are all jumping off points. To tweak the effects, as in your example, to your liking is exactly what the design is about. You're doing it - you're being a synth player.

The programmer who created these presets "loves" them. At least on the day of submittal - they wouldn't change a thing. However, you're not them. They're now just references for you to "show off" different examples of what can be done. Feel free to slice and dice. You should - that's a key benefit of MODX.

If, however, you'd prefer not to do that - then that's a supported route to go. There are 1st and 3rd party libraries you can purchase to provide alternative sounds to the presets. That's assuming you've run through all the presets already. Beyond that you can likely commission or partner with a content provider if you had the funds to do so.

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 17/08/2021 12:17 pm
Bad Mister
Posts: 12303
 

I guess I'm too young and hot

😀

ha!

 
Posted : 19/08/2021 2:56 pm
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