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[Solved] Can you change scene and element velocity thru the Superknob?

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Daniel
Posts: 431
Honorable Member
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I think not but I don’t have a full knowledge of the Montage. Of coarse you can change scene with a foot switch if I don’t mistake but I am wondering if you could do it with an knob assignment and a trigger curve? You cannot assign element velocity or arpeggio change to superknob and I miss that function but maybe that is possible thru scene programmation. I never use scene because I don’t like to push even one button when I play, only my feet should do that . Subsidiary question, In the case of different element velocity setting for the same part thru scenes, when you change the scene, is it seamless for the sounds you are playing? 

Montage 7 classic

 
Posted : 31/08/2024 8:22 am
 Toby
Posts: 279
Reputable Member
 

I think not but I don’t have a full knowledge of the Montage.

I'm not aware of any way to change scene using super knob although you could use a foot controller to change scenes as Bad Mister explains in this old thread

https://yamahasynth.com/community/montage-series-synthesizers/change-scenes-with-foot-controller/#post-17822

or element velocity

Strictly speaking elements don't have 'velocity' - velocity is associated with a Note On event and those events are then used to possibly trigger one, or more, elements depending on the element's configured velocity range.

But no - you can't change the Note On event's velocity value. And 'velocity' isn't one of the destination parameters available. Those parms are limited to the ones shown on pages 199/200 of the Data List doc.

You cannot assign element velocity or arpeggio change to superknob and I miss that function but maybe that is possible thru scene programmation.

Element velocity change? No. Arpeggio change? Yes - you can store the 'Arp Select' value (1-8) as part of a scene and then when you switch scenes it will also switch the arpeggio it is using. See page 25 of the Ops doc for the M models. You can store both an 'Arp Select' value and a 'Motion Seq Select' value for each scene.

Of course if you store slot #3 for 'Arp Select' you have to have actually configured an arpeggio for slot #3 for the part.

Subsidiary question, In the case of different element velocity setting for the same part thru scenes, when you change the scene, is it seamless for the sounds you are playing? 

Yes - a different velocity setting implies a different element since each element only has one velocity range. Changing scenes within a performance doesn't affect notes that are already playing except in special circumstances. One circumstance is when polyphony is exceeded then older notes may be cutoff so new notes can sound. Another is when you change to a scene that has 'Keyboard Control' set to OFF for the part/element that was sounding.
 
Posted : 31/08/2024 5:58 pm
Jason
Posts: 8168
Illustrious Member
 

There's no way to touch velocity settings with scenes or curves.  Give that, not sure I follow.

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 31/08/2024 6:03 pm
Daniel
Posts: 431
Honorable Member
Topic starter
 

Posted by: Toby

I think not but I don’t have a full knowledge of the Montage.

I'm not aware of any way to change scene using super knob although you could use a foot controller to change scenes as Bad Mister explains in this old thread

https://yamahasynth.com/community/montage-series-synthesizers/change-scenes-with-foot-controller/#post-17822

or element velocity

Strictly speaking elements don't have 'velocity' - velocity is associated with a Note On event and those events are then used to possibly trigger one, or more, elements depending on the element's configured velocity range.

But no - you can't change the Note On event's velocity value. And 'velocity' isn't one of the destination parameters available. Those parms are limited to the ones shown on pages 199/200 of the Data List doc.

You cannot assign element velocity or arpeggio change to superknob and I miss that function but maybe that is possible thru scene programmation.

Element velocity change? No. Arpeggio change? Yes - you can store the 'Arp Select' value (1-8) as part of a scene and then when you switch scenes it will also switch the arpeggio it is using. See page 25 of the Ops doc for the M models. You can store both an 'Arp Select' value and a 'Motion Seq Select' value for each scene.

Of course if you store slot #3 for 'Arp Select' you have to have actually configured an arpeggio for slot #3 for the part.

Subsidiary question, In the case of different element velocity setting for the same part thru scenes, when you change the scene, is it seamless for the sounds you are playing? 

Yes - a different velocity setting implies a different element since each element only has one velocity range. Changing scenes within a performance doesn't affect notes that are already playing except in special circumstances. One circumstance is when polyphony is exceeded then older notes may be cutoff so new notes can sound. Another is when you change to a scene that has 'Keyboard Control' set to OFF for the part/element that was sounding.

[/quote

Definitely, the solution is a programmable footswitch and a new nervous system learning path for my feet.

 

Montage 7 classic

 
Posted : 02/09/2024 2:17 pm
Daniel
Posts: 431
Honorable Member
Topic starter
 

One solution suggested in another forum to have a different velocity value in one element is to blend with superknob between the two same element that differ only on the velocity setting, simple but I did not see it, 🤯 

Montage 7 classic

 
Posted : 02/09/2024 2:25 pm
 Toby
Posts: 279
Reputable Member
 

One solution suggested in another forum to have a different velocity value in one element is to blend with superknob between the two same element that differ only on the velocity setting, simple but I did not see it, 

Not sure I understand what they meant.

The super knob can't change the velocity for an element and it doesn't choose which elements are being used. The velocity in the NOTE ON event is what is used to compare against the Min/Max element velocity values to help determine if an element should be active.

An element can only have one range but you can create one gap by specifying the low value as higher than the high value. P.316 of reference

Sets the velocity range (lowest and highest values) for playing the Element wave.
When this is set so that the higher value is first and the lower value is second (for example, 93
to 34), the Element sounds only for velocities of 1 to 34 and 93 to 127

So I don't see how that other forum suggestion will help.

 
Posted : 02/09/2024 5:01 pm
Jason
Posts: 8168
Illustrious Member
 

Since you can't change velocity settings on the fly the suggestion they made was one that's common to offer: burn a Part (or Parts) that has different velocity settings and switch or morph between the two or more copies that are each essentially the same except for velocity settings.

 

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 02/09/2024 6:32 pm
 Toby
Posts: 279
Reputable Member
 

IMO OP needs to chime in again with a better description of the actual requirement/need/problem. It's not clear to me just what they want to be able to do.

 the suggestion they made was one that's common to offer: burn a Part (or Parts)

Could be - but the quote OP used only mentioned a second element so that is what I based my comment on. Switching parts is a whole other issue than altering one element. 

 
Posted : 02/09/2024 7:26 pm
Daniel
Posts: 431
Honorable Member
Topic starter
 

Posted by: Toby

One solution suggested in another forum to have a different velocity value in one element is to blend with superknob between the two same element that differ only on the velocity setting, simple but I did not see it, 

Not sure I understand what they meant.

The super knob can't change the velocity for an element and it doesn't choose which elements are being used. The velocity in the NOTE ON event is what is used to compare against the Min/Max element velocity values to help determine if an element should be active.

An element can only have one range but you can create one gap by specifying the low value as higher than the high value. P.316 of reference

Sets the velocity range (lowest and highest values) for playing the Element wave.
When this is set so that the higher value is first and the lower value is second (for example, 93
to 34), the Element sounds only for velocities of 1 to 34 and 93 to 127

So I don't see how that other forum suggestion will help.

quite simple. You have two elements in one part. They are exactly the same except one have velocity set 80 to 127 and another have velocity set 0 to 127. Then you assign the super knob to morph between the two element where you want the exchange. It is theoretical, I don’t try yet as I don’t need it anymore at least for now but I keep this in mind if such case happen again during a performance programming cession .

 

Montage 7 classic

 
Posted : 03/09/2024 11:20 am
 Toby
Posts: 279
Reputable Member
 

Simple solution if that is all you need

quite simple. You have two elements in one part. They are exactly the same except one have velocity set 80 to 127 and another have velocity set 0 to 127. Then you assign the super knob to morph between the two element where you want the exchange.

If that is all you need just:

1. create two identical elements

2. change the velocity settings as you describe

3. create two control assignments for destination 'Elem Level' and source AsgnKnob 1 (part knob)

4. in one assignment include only the 1st element but not the second

5. in the other assignment include only the 2nd element but not the first

6. use two complementary 'level' curves - one curve is at max for half and and min for half, the other curve is at min for half and at max for half.

7. assign the part knob to a common knob and that common knob to the super knob

Both elements will be active but you will only be able to hear one of them because the level of the other one will be 0.

 
Posted : 03/09/2024 4:56 pm
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