How to connect external mic for Side Chain Compression for Live Performance...(Mr. Side Chain)
Thanks
Thank you for posting this as a separate thread.
Anything connected to the A/D Input of the Montage has its own Audio In channel complete with two Insertion Effects, Send to the Reverb, Send to the Variation Effect, and will pass through the Master Effect and Master EQ. It also is available as modulation source within the Motion Control Synthesis Engine. This includes the Envelope Follower, the Side Chain modulation devices, and of course, as a input to the Vocoder.
Plug a dynamic microphone into the Left A/D INPUT jack on the back of the Montage
Initially start with the A/D INPUT button in the OFF position
Turn the front panel GAIN control all the way at minimum - slowly increase it, turn it up so that the red peak light blinks on at the loudest peaks from the source.
Now you can press the A/D INPUT ON/OFF button so it lights. This should allow audio into your current PERFORMANCE.
You can adjust and route that signal in any PERFORMANCE by
Pressing [EDIT]
Press the upper [COMMON] button
You are now on the Common/Audio level
Touch "Audio In"
Here is your INPUT parameters - set the INPUT to match where you plugged the microphone "L mono"
Let's take a look at the Performance: "Mr. Side Chain"
Current situation on this Performance is the Kick Drum (arpeggio) in Part 7 is used as the Side Chain input to modify the Pad in Part 1. They use an arpeggio in this Factory Preset because it is always available - you can set the Side Chain input source to anything you'd like.
You can see that input assignment here (Part 1):
Part 7 is a 'ghost' Kick Drum. Its level is really set to 0 but it is used as the heartbeat that is causing the PART 1 Pad to react.
You can use the MUTE function to MUTE PARTS 2-6 to hear just PARTs 1 and 7
Select SCENE 3, turn the Super Knob up significantly to increase the influence of PART 7 on PART 1 via the Side Chain assignment.
If you wished you could change the input PART for the Side Chain to the A/D input
You can edit the Compressor (INS A) by touching the "INS A" box.
Here, increasing the SIDE CHAIN LEVEL will increase the pumping effect. The Kick Drum is being used to "duck" the level of the Pad. The SIDE CHAIN LEVEL is the input of the KICK into the PAD's compressor.
Increase the SIDE CHAIN LEVEL and listen:
By changing the Side Chain input to the A/D input, signal arriving at the microphone will cause the Pad sound in Part 1 to "duck" so that when the amplitude energy of the signal rises it will turn down (compress) the output of the Pad in Part 1. Adjust the Side Chain Input value to get the result you desire.
Hope that helps.
I really appreciated your help Bad Mister, It's really help full and clear, easy to follow...
Thank you very much
Tho
We are really excited about the A/D input and its potential in live music. Glad it helps!
Bad Mister wrote:
We are really excited about the A/D input and its potential in live music. Glad it helps!
Yeah Bad Mister...As I told you I bought Montage because of this Side Chain Feature, I play live a lot and the people just like to sing Techno or dance....Mr. Side Chain is one of the factor to make the live music more excited...but i don't know how to make it work and Sync with Live Drummer to make the Pad 1 "Duck"
I sometimes thought that why I don't buy the Kronos..I have called Guitar Center to ask if they want to trade in my Montage? But finally I still like to keep the Montage because I really love it...
One additional question I want to know and it might not in the appropriate thread ...The question is : When I play the Sax on my Korg Pa3X, I heard the breath noise...and it is very impressive when we are play the Sax with that breath noise effect..But I can't find that Breath noise effect on our Montage? Do we have any solutions ?
Thanks
Breath noise on saxophones takes on many forms. And I'm not familiar with the Korg you speak of, but are you talking about a "breathy" sax tone, or a sample of a human breathing in before executing a phrase?
The Montage can add any type of sound because it is able to customize the wave ROM available to build sounds. So if you don't find the sound in the internal Wave ROM, you can add such a sound via sound libraries.
I am talking about a "breathy" sax tone in the internal Wave ROM..you said " can add such a sound via sound libraries" how to do this?
Thanks
Tho
This is probably the patch: https://www.youtube.com/watch?v=PRA6ZQliWJY
The effect, on the saxophone, is called subtone. Doing this both takes out the higher harmonics (like rolling the tone knob back on a guitar and switching to neck position pickups) as well as brings forward the "noise" of the airstream. The attack is less defined.
The Montage has a waveform called "Sax Breath". I have to think it was added in order to build a subtone sound. Although it would help to have a "where used" function on the waveforms - maybe software will help this - running through the sax performances I did not see this used.
So you can use this waveform to build your own.
I was able to get something closer mixing in some "Sax Breath" and rolling off a bit more on the LPF. Although to get the best construction of this sound, you would have the original waveform recorded by the saxophonist use subtone to begin with. Sounds like this is what the Korg is doing.
Experiment with "Sax Breath" and see if you can get something. I also changed the coarse tuning so it was a lower pitch. Although a better approach would be to put the breath on a new part and use the part "note shift" to avoid stretching the sample (I put "Sax Breath" on element 7 of the "Tenor Max" performance). If you're going to do it this way, you need to turn off XA control for element 7 (or match the sounding elements) and also set the balance (level) to something around 20. Really, it's up to you how much breath comes through.
Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R