P.28 of the Montage Supplementary doc (p.153 of Montage M Operations doc) have wording like this:
Operation [PERFORMANCE] [Play/Rec] [Pattern] [I] (Record) button [R] (Play) button
--- graphic is here ---
Hold [SHIFT] + key to erase
You can delete specific note events by pressing the [SHIFT] button and playing the keys corresponding to the notes you want to
delete.
The 'Erase' button on the display only appears when you use the mouse trail shown. That is, you need to be in record mode and press the play button.
Of course you need to make sure you have selected 'Record Type->Overdub' instead of the default 'Replace' or you will wipe out your recording.
Question: How do you make sure you erase the right notes?
That 'Hold [SHIFT] + key to erase doesn't appear on the screen until you press 'PLAY'.
But as soon as you press play the pattern starts playing.
You have to press 'SHIFT + key' at exactly the right moment in order to erase the note. But if you wait until you hear the note it is too late.
Has anyone used this 'feature'? If so, how do you use it properly?
I am just trying to learn how to use this functionality - I don't currently have a 'problem' to solve.
But I can't figure out how to sync the 'SHIFT + key' with the actual playback of the pattern.
If you hold down shift and the key it will erase the notes as they come (apparently, if I read the article correctly). So this is a way to cast a net rather than throwing a spear at notes.
The article has other ideas how to identify the notes to erase and drop in and out of rehearse mode as one technique.
Most of this is to try to make up for the lack of more surgical event editing that Motif had in its sequencer. Without the deeper editing capabilities most of these band-aid tools will be relatively more fiddly.
Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R
Yes - it deletes notes as they come.
Thanks for the article - hadn't seen that one. I noted that it uses a drum sound for an example and even mentions previewing it so you can remember where the drum sound you want to delete actually is.
So since a drum sound is typically tied to a single key and, importantly, monophonic, I can see where it is at least possible to delete a particular drum sound without the need for sophisticated sequencing.
Unfortunately for me the example I had found didn't use a drum part so there wasn't really any way of knowing just where any particular instance of a given key was in order to be able to delete it by itself.
I think you are right that this may just be a band-aid for lack of full editing ability. As I mentioned, it isn't an 'issue', per se, as I was just trying to figure out how it was useful at all.
Thanks for the info.