I've been asking about this over at the Steinberg user forum for over a year with no response at all. So I figured I'd try it here just in case there someone around who knows Cubase and wants to shine a light. The thread has three messages, all by me. They represent the history of what I managed to figure out working by myself over the course of a year.
At this point, what I'd mainly like to find out is the answer to my question at the end of the third post
Here's the thread, and thanks in advance...
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The Cubase 9 Operations Manual has a chapter on Tempo Matching Audio starting on page 488 (EDIT: This is from a year ago. In the Cubase 9.5 Operations Manual, the page number is 475).
I imported some audio, and went through the procedure described on pages 492 and 493 (EDIT: the 9.5 manual page numbers are 479 and 480), lining up all bars and beats as the instructions specify. I thought that by doing this, I could then get the audio to play at a steady tempo, and to play at whatever tempo was set in the project. And as part of what I thought I could accomplish, I figured that when I was done the audio would play in sync with the Cubase metronome.
I noticed that the procedure moved bar and beat markers on the lower of the two rulers in the Sample Editor. The upper ruler stayed exactly the same. And, surprisingly to me, the Cubase metronome always stayed in sync with the upper ruler. In other words, all the bar and beat adjusting I did as I followed the procedure had absolutely no effect on the Cubase metronome.
Meanwhile, there's another procedure in the manual starting on page 929 (EDIT: the 9.5 manual page number is 899) which shows you how to do Tempo Detection. I successfully used this method to tempo-match my imported audio to my project.
All well and good, but it leaves me wondering what the point of the first procedure is. As far as I can tell, all I accomplished with the first procedure was to line up bars and beats on the Sample Editor's lower ruler, but that ruler does not seem to affect anything. Can someone help me understand what the point of that first procedure is, and how to use the results of it?
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I finally figured out what the deal is with the Sample Editor and the two rulers. The top ruler is just the time layout of the project. The bottom ruler is the “definition” of the audio file, i.e. where the bars and beats are.
The main thing that was messing up all my experiments was that I didn’t understand the difference between Musical Time Base (a track property), and Musical Mode (a property of a particular segment of audio). As a result, sometimes I was setting MTB when I really needed to set MM, and as a result I wasn’t getting consistent results and couldn’t figure out what was going on.
Now I can see that the two procedures are just different ways to set up the “definition” for the audio.
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I just looked into this some more, and it seems that the two procedures are entirely separate from each other. I now understand how to use either of them. But I'm wondering why there are two of them.
Does anyone know? Are there some things that one is better for than the other?
Did you review this summary?
https://www.steinberg.net/forums/viewtopic.php?t=120844
... and a video
https://www.youtube.com/watch?v=avOrmWoAIbs
(skipping past some intro below):
https://youtu.be/avOrmWoAIbs?t=447
Linear Mode deals with absolute time. If you tell a note to play at absolute time 2 minutes and 3 seconds from the start of a tune - then no matter if the tune is performed at a ballad tempo or in cut-time at a blazing speed - the note will always "fire off" at 2 minutes and 3 seconds and ignore any changes in tempo. This makes sense if you have certain sounds you want to line up with video that's fixed in time -- or anything you want to relate to time and not tempo.
Musical Mode deals with relative time. It splits time up into divisions of a beat. The beat will have a tempo and an event will land on some division or multiple of this beat. If your time signature is 4/4 - then each measure will have 4 beats and you can place the note in any multiple of 4 (0 for the first measure, 4 for the second measure, 8 for the third, etc ..) and then offset by some number of beats and/or division of the beat. Everything is relative to the tempo - so if you change the tempo - then these events MOVE accordingly and adjust. The time they occur will be later if the tempo is slower or the time they occur will be earlier if the tempo is faster.
So what mode you use depends on how you want to relate events to the world. Absolutely - or relatively.
Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R
Thanks, Jason. I really like that video. I just subscribed to his channel.
I had already figured out the difference between Musical and Linear Time Base, and the difference between Musical Time Base (for tracks) vs Musical Mode (for audio segments).
The main thing that was messing up all my experiments was that I didn’t understand the difference between Musical Time Base (a track property), and Musical Mode (a property of a particular segment of audio). As a result, sometimes I was setting MTB when I really needed to set MM, and as a result I wasn’t getting consistent results and couldn’t figure out what was going on.
The question I was currently trying to get an answer to was this:
I just looked into this some more, and it seems that the two procedures are entirely separate from each other. I now understand how to use either of them. But I'm wondering why there are two of them.
Phil Woods over at motifator.com just gave me the answer: one is for matching an audio segment's tempo to the timing of a project; the other is for matching the timing of a project to the tempo of an audio segment.
Ok.
Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R