Hi.
Does the Montage have user sample memory? Can I sample .wav audio from a USB stick or via the audio in? Short 'hits' and effects.
Thanks
Ron
Does the Montage have user sample memory?
The MONTAGE ships with 1.75GB of Flash Memory for custom audio data
Can I sample .wav audio from a USB stick or via the audio in? Short 'hits' and effects.
The MONTAGE is not a sampler... You can LOAD a .wav (or .aif) 16 or 24-bit, 44.1kHz, from a USB stick. The data should already be trimmed, looped, etc. before loading it to the MONTAGE... The MONTAGE is not a sampler.
Loading a .wav will place this audio in a MONTAGE Waveform. You can direct the audio clip to a Key. The original PITCH will play when this Key is triggered. You can map the range of notes and the range of velocities that will trigger this audio. As many as 256 individual samples can occupy each Waveform.
If you assign it to C3 (middle “C”), and map the Note range from C2 thru C4. C2 will play at half the speed and sound down one octave, C4 will play at twice the speed and sound up one octave. Each adjacent Key is 1/12 of an octave from its neighbor.
The MONTAGE is not a sampler — so No, you cannot sample audio via the Audio In. You can record audio via the MONTAGE A/D In. This audio is written directly to a USB stick as a stereo .wav File. 24-bit/44.1kHz. But this is Audio, Not a sample!
A sample is different from audio, in that a sample is audio designed to play from Note-On to Note-Off, and designed to behave musically where Pitch and Loudness is involved. Samples are designed to be used simultaneously with other audio samples (in this case 128 stereo audio samples can play simultaneously). It is this necessity to play precisely from Note-On, and to play several versions simultaneously, and responding by getting louder as you press the Keys harder is what separates a Sample in a MONTAGE Waveform from just any audio recording (.wav).
You can use a computer to record, trim/loop and prepare your data before loading it to the MONTAGE. When mapping one-shot audio clips or looping audio clips to the Keyboard it is highly recommended to load them directly to a Drum Kit Part. Drum Kits feature 73 Waveform slots, one per Key, C0~C6. Each Key in a Drum Kit is autonomous, Each Key is typically an entirely different instrument. So each Key has its own Volume, its own Pan position, its own Envelope Generator, its own Filter, its own routing through the Effects, etc. etc.
Also significantly, due to the behavior of Drum and percussion sounds, you can set it so that the assigned sound can ignore Note-Off. This means, unlike so called “normal” instruments, Drum Keys do not have to be held down in order for the sound to play its full duration. To make an organ or string or lead sound ‘hold’ for a whole note, you typically control duration by holding the Key or Sustain pedal. Drum sounds don’t behave like this. You do not have to hold the key down while a crash cymbal takes its sweet time about decaying... a whole note on a drummer’s chart means, don’t hit anything else during this time (they can’t ‘hold’ much of anything).
You can set a Drum Key to ignore Note-Off and set the envelope so the sound is HELD indefinitely. Loop forever.
You can use another Key to end playback by using GROUPS.... The closed hihat will stop the open hihat from sounding because only one sound from any Group can sound at a time. You can have one audio clip replace another by placing them in the same “Alternate Group”.
Hi. Thanks for your help. How do I assigned audio to a key?
Thanks
Ron
@Ron:
See this for a tutorial from Michael Tan. https://youtu.be/JXASiv3YfSE
Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R