Hello!
How to correctly make user guitar arpeggio?
а) In the upper octave С6 are the sounds of the noise of the strings. How can I prevent them from transposing?
b) The reference manual says: "Normal: The Arpeggio is played back using only the played (fingered) notes and its octave notes." What is "octave notes"? What notes, other than those that are fingered, will play?
c) Is it possible to make an arpeggio like _ES and _XS?
Thank you in advance.
How to correctly make user guitar arpeggio?
а) In the upper octave С6 are the sounds of the noise of the strings. How can I prevent them from transposing?
When creating arpeggios you are given four tracks to create the single Arpeggio phrase. Each of those tracks can have a different Convert Type. For noise and sound fx you would use the "Fixed Note" type so specific keys could be triggered.
For chord intelligent phrases you would use the "Org Note" type.
b) The reference manual says: "Normal: The Arpeggio is played back using only the played (fingered) notes and its octave notes." What is "octave notes"? What notes, other than those that are fingered, will play?
The same notes you finger but in a different Octave. Say you hold C-E-G starting on middle C, it might play those notes directly and then the same notes an Octave higher or lower.
c) Is it possible to make an arpeggio like _ES and _XS?
Thank you in advance.
Motif ES Type Arpeggios
These Arpeggio types use the same multi track Arpeggio architecture as the MOTIF ES. This ES type of arpeggio has the following benefits:
• These arpeggios can create complex notes and chords even when triggered by one note.
• The arpeggio closely follows the notes played on the keyboard (but the area where the arpeggio is assigned) allowing a good deal of harmonic freedom and the possibility to "solo" using these arpeggios.
Yes, you can create elaborate Arpeggio phrases that can be triggered from a single key. What is meant here, is there is less focus on you having to outline the entire chord. You could create an entire complex progression by simply touching a single Key. You can create this kind of arpeggio
Motif XS Type Arpeggios
These Arpeggios use a newly developed chord recognition technology to determine what notes should be played back by the Arpeggio. This XS type of arpeggio has the following benefits:
• The arpeggios respond only to any area on the keyboard where an XS type of arpeggio is assigned. Other areas of the keyboard do not effect the chord recognition. This allows very natural keyboard playing across the entire keyboard with arpeggio generated bass and backing parts.
• The arpeggio will always play harmonically correct parts. These are especially useful for bass and chordal backing parts.
There are some parameters that the User Arp cannot get to, that set the wrap around point, and may change or add specific voicing interpretations.
When you use Convert Type = Org Note, you set a Key that when triggered will determine range of the phrase. You set a Root Key to define how chords will be interpreted.
When you use Convert Type = Fixed Note, the Key(s) set to trigger Phrase trigger the phrase as recorded
It is a combination of these types that will allow you create a phrase that is both chord intelligent (adjusts to chord voicing) and has fixed note components like finger zings, raking noises, knocks, etc. you simply use the four tracks of the PUT TRACK TO ARPEGGIO function.
Many thanks!
I did not think that different types of conversion can be applied to different tracks.
Hello!
I can not figure out how to make arpeggios so that the bass guitar only plays in the E1-D#2 band regardless of which notes I press.
Alexander wrote:
Hello!
I can not figure out how to make arpeggios so that the bass guitar only plays in the E1-D#2 band regardless of which notes I press.
Hi again, Alexander.
There are two Note Limits you need to concern yourself with.
Part Note Limits and Arp Note Limits.
Part Note Limits will restrict the notes that sound
Arp Note Limits will restrict the notes that control/trigger
If you only want to hear the bass player in a specific Note range you’ll want to set the Part Note Limits.
The Part Note Limit could be used to remove Latin Percussion from a Drum Arp, or conversely to allow only the Latin percussion to sound... while removing the standard kit drums.
Perhaps you only like the hi hats from a particular drum Arp, using the Part Note Limits you could restrict the region to just the notes containing the hihats.
By contrast the Arp Note Limit could be restricted to one specific Key, and only when that Key was touched would it trigger the Arps. This is useful when you want to play a rubato introduction and have the drums triggered by the last Note you play... use your imagination. Since Drum Arps require no further control you can hide the trigger note anywhere on the keyboard. It only affects the triggering of the Arp.
With a pitched instrument like a bass, you can keep the pitch control actively functioning in a specific region separate from the notes that are sounding... also among your Arp Edit parameters you can Octave Shift the phrase.
Thanks for the detailed answer. Could you elaborate on the logic of the track being stored in the Arpeggio with the Normal type. From reading the articles and documentation, I still could not understand how this type of arpeggio reacts to single notes, triads, seventh chords, etc.
And is the arpeggio of the OrigNote type right in the track, that when using chord hits in the bass, it sounds not the tonic, but the lower chord sound?