Synth Forum

Notifications
Clear all

Add a trill using the mod wheel/super knob

10 Posts
6 Users
0 Reactions
392 Views
Posts: 38
Trusted Member
Topic starter
 

I've been using a MODX7 (not the new 'plus' one) for a couple of years now. On my earlier workstation, there was a function where I could add a trill/roll to some of the ethnic plucked instruments by using the mod wheel. On the MODX, I could add a trill arpeggio, but I dont want it always trilling, so I defined a velocity range for the trill. However, this does not sound very natural, as the trill is significantly louder than non-trilled notes (since it triggers based on velocity). I was wondering if there any anyway to program any of the mod wheel, assign buttons or the knobs to do this?

 
Posted : 07/03/2023 8:43 am
Antony
Posts: 745
Prominent Member
 

Quick Answer... don't assign Velocity to Volume. Example:- Element - Amplitude - Level/Pan Page...

Set Level/Vel = 0.

There maybe other places where Velocity is increasing Volume, example in Control Assigns.

Another method might be to use the XA Control with "A.Sw1 On". Make a copy of the Element/Sound, Set the Trill Arpeggio to the Copy and make it XA, so that Trill Element only sounds if Assign Switch 1 is pressed.

 
Posted : 07/03/2023 10:03 am
Posts: 820
Prominent Member
 

Of course the problem with setting amplitude velocity response to zero is that you lose the velocity control. You presumably want the trill to happen at the velocity you're actually playing with.

My thought was applying a square wave LFO to pitch (e.g. enabled by a switch for an instant fixed interval, or a wheel for an interval you could manipulate). Might that do the trick?

 
Posted : 07/03/2023 1:10 pm
Jason
Posts: 8259
Illustrious Member
 

One way you could do this, which would limit polyphony, would be to have two elements. One that's trilled and one that is not. Then the mod wheel would be used to volume morph between them. It could be a sudden step change where above a certain point the trill is fully "on" and non-trill is fully "off" - or could be a more gradual cross-fade.

You would use control assignments to control the element volumes. This would assume your trill is a fixed interval.

Using LFO is a good suggestion. There is Element LFO PMD (pitch modulation depth) you could modulate with the mod wheel. Again, either a step change (from zero for half the travel of mod wheel to some non-zero depth constant for the other half of the travel), or a more gradual ramp allowing for controlling the trill more granularly in real time. The step function may serve the purpose better - you have options. This route - using the LFO - would preserve polyphony vs. the "morph" style option given above.

Or you could also have an element that trills that only sounds when you press the [ASSIGN 1] button. Using XA control. And when pressed the non-trill element would not sound. When not pressed, the opposite elements would sound. This preserves polyphony but also requires you to press the [ASSIGN 1] button prior to any notes you want trilled before striking a piano key.

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 07/03/2023 4:58 pm
Posts: 0
New Member Guest
 

Both Jason and Bad Mister provided a lot of detail (and a downloadable example) in this old thread
https://www.yamahasynth.com/forum/key-doubling-repeating#reply-78771

A lot depends on what method you are using to produce the trill.

 
Posted : 07/03/2023 6:28 pm
Posts: 1715
Noble Member
 

Do you have any Effects slots left in the Part, or is the Var Effect of the Performance unused?

If so, there's a lot of good ways to do this with effects.

 
Posted : 08/03/2023 6:17 am
Antony
Posts: 745
Prominent Member
 

Velocity is just another Modulation Source.

There's no cardinal rule that it must be applied to Volume/Loudness.

In the absence of Aftertouch on the MODX, I'd say Velocity is the prime candidate for "expressive touch" playing. Ditching Velocity --> Volume is no great sacrifice.

LFO User Curves present another opportunity to set up srumming (or trilling) patterns.

 
Posted : 08/03/2023 7:16 am
Antony
Posts: 745
Prominent Member
 

Just to cover bases....

There is always the option of just playing the Trill. Admittedly this requires some technical skill to execute cleanly, but it's not beyond reach.

(Incidentally, as a Guitarist, Trilling to me means rapidly alternating between two Pitches, "hammer-on and pull-off rapidly". I know to others, it means rapidly playing (restriking) the same note... which I know as "Tremolo Picking", such as often heard on Greek Balalaikas. To be honest, I don't know which is the correct musical description... they both come from similar trick bags on a guitar)

Setting the Part to Monophonic allows for very fast Trills if played Legato (but not set as Legato in Edit), i.e. one key is held down, while another single higher or lower key is rapidly struck. On a Keyboard this technique is similar to the "Hammer On, Pull Off" technique on Guitar. The Key that is held down is played each time the other Key is Released (Key Off).... Key On, Key Off.

Mentioning this for the OP..... just in case he didn't already know about this Monophonic option.

 
Posted : 08/03/2023 9:20 am
Posts: 38
Trusted Member
Topic starter
 

Wow, so many good replies and options here. Thanks all! I will try each of them out.
To be clear, what I meant with "trill" is to play the same note repeatedly.

 
Posted : 12/03/2023 6:07 am
Posts: 0
New Member Guest
 

Thanks all! I will try each of them out.

Make sure you check out that thread I posted. In it, Bad Mister provides a download that demonstrates the single note trilling.

Solo element 3 or 4 and see if that is what you are looking for.

You can assign the Mod Wheel to the element LFO Speed and it seems to work pretty well.

 
Posted : 12/03/2023 6:51 am
Share:

© 2024 Yamaha Corporation of America and Yamaha Corporation. All rights reserved.    Terms of Use | Privacy Policy | Contact Us