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MODX footswitch to control CUBASE punch in/out, or start stop.

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I thought I would start here to ask this question.

Is it possible to use MODX footswitch to control CUBASE AI transport punch in /out,
or start stop transport in CUBASE?

I have made real progress with CUBASE but this has me stumped.

Many thanks for any info on this subject.

 
Posted : 29/07/2019 6:27 am
Posts: 0
Trusted Member
Topic starter
 

After many failed attempts to use a MODX footswitch to control CUBASE punch in/out or start/stop,
I have come to the conclusion that this cannot be done.
I thought it could be done in CUBASE generic controller section but I couldn't get it to work.

I am going to buy a USB footswitch and that should solve the problem.

 
Posted : 30/07/2019 5:01 pm
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