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How to make Rain and Wind sounds.

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Antony
Posts: 745
Prominent Member
Topic starter
 

This is based on a request from another thread in which Bill politely informed us that it should be moved to a new thread. Thanks Bill 🙂

This is a "thinking aloud" nebulous answer, but hopefully will get you thinking along the right lines.

Now you could record 4 or 5 minutes of Rain and just play it as a sample (like a backing track). But that's going to chew up quite a bit of memory.

Or look at it from a "Sound Design" perspective.

Rain, is basically "white noise". Interspersed, non specific Harmonic spread across a wide spectrum. It is also subject to some natural phasing or Comb Filtering, giving it a sense of moving around, intensifying and lilting as presumably, the wind moves "sheets" of rain around.

You can find "Rain" and "Noise" samples in the MODX Sound FX or Music FX sample library (Waveform Category search).

On their own, these Waveforms sound pretty crappy and "mechanical". But you can Spread, Layer, Randomise and Diffuse them by using Effects.

You can start by adding Chorus with slow speed and moderate Depth to create more "voices". You can then add a slow Phaser or Flanger to create a shallow and gradual fade in and out of "distance".

Add a dense, somewhat randomised, mixture of Delays (try cross Tempo or LCR Delays) and then push it through a cavernous, diffuse Reverb, with a High Wet (maybe 100% Wet) setting. Finish it all off with some Compression and EQ.

Bear in mind, you can have up to 8 samples (Elements) playing, and you can treat each Element to different Filter, Amp and Pitch settings... Envelopes, LFOs etc.

You are aiming to create a "monotonous" background wash of "white noise" that sounds like Rain.

I'm not going to do it for you. But I've shown you were the sandbox is, if you want to get creative.

Have Fun.

 
Posted : 27/06/2022 2:55 am
Jason
Posts: 8221
Illustrious Member
 

From 2016 (self-generated noise using "any" AWM2 sample) ...

I was able to make noise with the LFO by setting the rate high and affecting pitch as the modulated parameter. I also had the part LFO drive the element LFO. It's not 100% noise, but very close. Certainly becomes closer with 2+ notes at once. But for a burst of noise - one note should be fine.

My normal way to share audio clips is not working at the moment - but I have a demo queued up.

Part LFO - triangle
Tempo sync ON (tempo=300), Speed = 1/16th, loop=on. Destination Element LFO, depth=127, element 1 ratio =127

Just have one element active (element 1)

Element 1 LFO - triangle - speed 63 (although I recorded with speed=38) pitch mod = 127

Not sure it matters so much what the sample is - but I had one of the P5 Saw waveforms on element 1 left over from some previous work.

The source thread also talks about not needing to make this tempo based (300) and using internal sync instead for nearly identical results.

The audio sharing I was using back then stopped being free so the recording demo is no longer available. It's easy enough to program on your own.

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 27/06/2022 7:33 am
Antony
Posts: 745
Prominent Member
Topic starter
 

@J ... good stuff.

 
Posted : 27/06/2022 7:52 am
Posts: 1717
Noble Member
 

Fixed rate (very slow) carriers and very high speed modulators (FM) are noise creators, too.

There's an 8 stack (I forget the algorithm number) so you can add colours, too, by graduating the amplitudes.

 
Posted : 27/06/2022 9:49 am
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