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Is it possible to edit parameters of a sample wich have been loaded?

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Asa
 Asa
Posts: 0
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Topic starter
 

Hello

I am thinking about buying a Yamaha Moxf6.

I know that it is possible to load samples. My question is:

Is it possible to load a sample and work with it as with any other voice? I mean: apply pan, reverb, chorus, effects, EQ... etc... or are there restrictions?

Thanks in advance.

 
Posted : 08/10/2017 12:50 am
Bad Mister
Posts: 12303
 

When I read the title of your post I was prepared to answer, no. But then in your post you define what you want to edit... so the short answer is yes.

What you need to know, if you load a sample (.wav) to the MOXF it is immediately placed in what is ROM (Read Only Memeory) you cannot technically change the sample data itself... the MOXF addresses it as a Waveform. “Waveform” being a term that applies MOXF parameters... these fundamentally turn it into a musical entity.

As a .wav it is not a musical entity in that your phone, your handheld recorder, even your computer could play it back. What makes a Waveform musical is that instead of playing just one instance of it, you can play 128 instances of it simultaneously. Each key could be tuned 1/12 of an Octave higher, by default... and you can control its play volume by striking a key at different velocities, 1-127. A Waveform also has a play direction: one shot, loop, reverse.

A Waveform is a set of parameters added to the .wav that make it a musical entity, the Waveform is addressed by the Element. The Element is another set of parameters where you can apply Pan, Chorus, Reverb, Effects, EQ, etc., etc., etc. and make what started as a .wav into a playable instrument sound with 128 notes of polyphony and the ability to be pitch bent, modulated, filtered, etc., etc., etc.

You can add 2048 Waveforms to the MOXF via the FLASH BOARD.
Each Waveform can contain 128 samples... those samples can be mapped horizontally across the keyboard and/or vertically by Velocity so that you can reproduce musical instrument sounds.

A .wav is a simple audio file, that when you hit the spacebar on your computer plays once, the same way every time, does not take a Specialist to play it back.
A Waveform, on the other hand, is a sophisticated implementation of that data that requires a Specialist (a musician) to get the most out of playing it back!

Now... how do you turn your .wav into a MOXF Waveform?
You can load .wav from a usb stick - the data will be housed on your MOXF Flash Board (you must have one installed in order to load a .wav)

The actual mapping across the keys and editing of the sample itself must be done either in a computer or with a Motif XF which is able to make Waveforms the MOXF can load. If you simply want to load a one shot sample, you can do that by loading the .wav to a specific Key in an existing Voice. For building detailed instrument sounds you will want to invest in an external editor.... third party company “John Melas” has a Motif Waveform Editor and a suite of editing tools for the MOXF that come highly recommended.

 
Posted : 08/10/2017 4:44 pm
Asa
 Asa
Posts: 0
Active Member
Topic starter
 

Wow, what an answer! Thanks a lot.

I have some questions:

Bad Mister wrote:

When I read the title of your post I was prepared to answer, no. But then in your post you define what you want to edit... so the short answer is yes.

1) What do you thought I wanted to do when you read my title? Is something that it is impossible to do with the moxf6 with the external samples which it is possible to do with internal ROM samples?

Bad Mister wrote:
The actual mapping across the keys and editing of the sample itself must be done either in a computer or with a Motif XF which is able to make Waveforms the MOXF can load. If you simply want to load a one shot sample, you can do that by loading the .wav to a specific Key in an existing Voice. For building detailed instrument sounds you will want to invest in an external editor.... third party company “John Melas” has a Motif Waveform Editor and a suite of editing tools for the MOXF that come highly recommended.

Yes, I read about John Melas. In this way I have read a tutorial and I have watch another tutorial.

2) Is this the way I should follow to create and load a sample? (I know it is a bit repetitive, but I want to be sure before buying the keyboard)).

First step: create the waveform with John Melas.
Second step: load the waveform into the Moxf6
Third step: assign the waveform to an user voice.

Once I have assigned it to an user voice, I understand that I will be able to work with it as if it was a internal ROM voice.

Am i certain? Or does it is more difficult?

Thanks in advance.

 
Posted : 08/10/2017 11:41 pm
Bad Mister
Posts: 12303
 

1) What do you thought I wanted to do when you read my title? Is something that it is impossible to do with the moxf6 with the external samples which it is possible to do with internal ROM samples?

Yes. You cannot edit the sample itself. The MOXF does not have sample RAM (Random Access Memory) which is the type of memory necessary in order to edit the actual audio. Editing the audio would be things like changing the Start Point, or the End Point, the Loop Point, changing the original pitch, reversing it.

You just want to add things like Effects, and filter and pan... sure, that’s what you can do with any audio imported to the MOXF.

I hope you understand this difference. If you need to change the actual length of the sample, you would have to edit the sample in a sampler (like the Motif XF) or on your computer with an audio editor. The memory you load the audio into is Read Only (literally means, you can’t do anything but read it back, as is).... after that it’s just audio, you can put effects on it, Pan it, filter it, play it with 128 notes of polyphony, play it soft, play it loud, pitch bend it, modulate it, etc., etc., just like every other ROM Factory Waveform (all 3977 of them).

2) Is this the way I should follow to create and load a sample? (I know it is a bit repetitive, but I want to be sure before buying the keyboard)).

What you need to ask yourself is how extensively are you going to use the feature? And this is the very thing that will determine if you need to buy a Waveform Editor or whether you can do everything you need with just the synthesizer, a Flash Board and a usb stick.

There are two different ways to use the audio Waveform. You can build what is referred to as a “normal” instrument... like a flute or guitar. A sound you are going to create across a range of keys and with different velocities for different layers, etc. The other is what is referred to as a “drum” instrument. Each Key of a Drum Kit can contain a different sound. There is not necessarily any relationship to the sound on an adjacent Key. So sound effects, audio loops, single shot hits, long phrases, etc., can be placed on separate Keys of a Drum Kit Voice... this ideal for playing audio clips - each Key has its on volume, it’s own filter, it’s own Envelope generators, it’s own Pan position, it’s own effect sends, etc.

A normal Voice contains multiple samples used to create a playable instrument
A drum kit Voice contains multiple samples on autonomous Keys

If you are building normal instruments you will need the Waveform Editor.
If you are mapping audio clips to individual Keys, you can do that on the front panel.

You are right in asking the questions. The MOXF is not a sampler. It is a sample playback device. It comes with Factory ROM samples. It can import samples to FLASH ROM board, you can build Voices around those samples, treat them exactly like the Factory ROM samples... exactly.

You can’t change the Start Point, End Point, Loop Point of the Factory ROM, either. But you can build Voices from them. Mapped as a playable instrument or mapped to individual Keys for triggering.

First step: create the waveform with John Melas.
Second step: load the waveform into the Moxf6
Third step: assign the waveform to an user voice.

Again, if building normal instruments yes... this could be the exact workflow. The Melas Waveform Editor and editing suite will allow you to build the Voice as well, if you wish.

If using the Waveform to map audio to autonomous Keys, it might be overkill to employ the Waveform Editor.
Remember if you don’t need to edit the audio itself (Start Point/End Point/Loop Point) you can just import the data to the Flash Board by building a Drum Kit Voice, targeting the .wav to a particular Key of the kit.

 
Posted : 09/10/2017 3:36 am
Asa
 Asa
Posts: 0
Active Member
Topic starter
 

Bad Mister wrote:

Yes. You cannot edit the sample itself. The MOXF does not have sample RAM (Random Access Memory) which is the type of memory necessary in order to edit the actual audio. Editing the audio would be things like changing the Start Point, or the End Point, the Loop Point, changing the original pitch, reversing it.

You just want to add things like Effects, and filter and pan... sure, that’s what you can do with any audio imported to the MOXF.

I hope you understand this difference. If you need to change the actual length of the sample, you would have to edit the sample in a sampler (like the Motif XF) or on your computer with an audio editor. The memory you load the audio into is Read Only (literally means, you can’t do anything but read it back, as is).... after that it’s just audio, you can put effects on it, Pan it, filter it, play it with 128 notes of polyphony, play it soft, play it loud, pitch bend it, modulate it, etc., etc., just like every other ROM Factory Waveform (all 3977 of them).

Ok, then I had understood it well. Thank you.

What you need to ask yourself is how extensively are you going to use the feature? And this is the very thing that will determine if you need to buy a Waveform Editor or whether you can do everything you need with just the synthesizer, a Flash Board and a usb stick.

There are two different ways to use the audio Waveform. You can build what is referred to as a “normal” instrument... like a flute or guitar. A sound you are going to create across a range of keys and with different velocities for different layers, etc. The other is what is referred to as a “drum” instrument. Each Key of a Drum Kit can contain a different sound. There is not necessarily any relationship to the sound on an adjacent Key. So sound effects, audio loops, single shot hits, long phrases, etc., can be placed on separate Keys of a Drum Kit Voice... this ideal for playing audio clips - each Key has its on volume, it’s own filter, it’s own Envelope generators, it’s own Pan position, it’s own effect sends, etc.

A normal Voice contains multiple samples used to create a playable instrument
A drum kit Voice contains multiple samples on autonomous Keys

If you are building normal instruments you will need the Waveform Editor.
If you are mapping audio clips to individual Keys, you can do that on the front panel.

You are right in asking the questions. The MOXF is not a sampler. It is a sample playback device. It comes with Factory ROM samples. It can import samples to FLASH ROM board, you can build Voices around those samples, treat them exactly like the Factory ROM samples... exactly.

You can’t change the Start Point, End Point, Loop Point of the Factory ROM, either. But you can build Voices from them. Mapped as a playable instrument or mapped to individual Keys for triggering.

Again, if building normal instruments yes... this could be the exact workflow. The Melas Waveform Editor and editing suite will allow you to build the Voice as well, if you wish.

If using the Waveform to map audio to autonomous Keys, it might be overkill to employ the Waveform Editor.
Remember if you don’t need to edit the audio itself (Start Point/End Point/Loop Point) you can just import the data to the Flash Board by building a Drum Kit Voice, targeting the .wav to a particular Key of the kit.

Ok, thanks again. It is a bit hard to understand it without having yet the keyboard (and coming from a really simple keyboard), but I think i have understand it.

Thanks!

 
Posted : 09/10/2017 2:33 pm
Bad Mister
Posts: 12303
 

What are your goals for importing samples? Are you planning on creating your own piano, flute or guitar?
Or are you planning on triggering audio clips from the keys?
I ask only because those are the two kinds of things people do, one is fairly complicated, the other fairly easy.

 
Posted : 09/10/2017 3:11 pm
Asa
 Asa
Posts: 0
Active Member
Topic starter
 

Bad Mister wrote:

What are your goals for importing samples? Are you planning on creating your own piano, flute or guitar?
Or are you planning on triggering audio clips from the keys?
I ask only because those are the two kinds of things people do, one is fairly complicated, the other fairly easy.

I was thinking on creating my own sounds, for example my own guitar. I know it will be complicated, specially starting from 0, with such new things for me.

 
Posted : 09/10/2017 9:58 pm
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