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Delete recording and 'Memory' switches

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Rod
 Rod
Posts: 0
Estimable Member
Topic starter
 

Hello to all - when dissatisfied with a recording (most of the time) there doesn't seem to be any way of deleting it (no 'Delete' option) other than by over-writing it. Is that correct? And in the 'Performance Home' mode in the 'Scene' screen is there any way of turning on all the 'Memory' switches together, or must one turn them on one by one for each Scene?

Lastly, when applying effects to Pfs (mostly 4 Parts) it seems impossible to apply the same effect to all Parts simultaneously when only the upper 'Common' button is lit - I would have thought that was possible? But the effect is only applied to Part 1 OR to the Part selected with the appropriate button lit instead of the 'Common' button. I have to apply the effect to each Part in turn. Is that as intended?

 
Posted : 19/05/2017 7:08 am
Bad Mister
Posts: 12304
 

Hello to all - when dissatisfied with a recording (most of the time) there doesn't seem to be any way of deleting it (no 'Delete' option) other than by over-writing it. Is that correct?

No. You can DELETE any recording, or you can simply Replace it. It's your choice.

If you wish to delete a recording press [UTILITY] > "Contents" > "Data Utility"
Here you can enter the "Songs" Folder, touch the Song Name and then touch "Delete" to remove any of the Songs.

And in the 'Performance Home' mode in the 'Scene' screen is there any way of turning on all the 'Memory' switches together, or must one turn them on one by one for each Scene?

Activate them as you need them... deactivate those you don't need.

Lastly, when applying effects to Pfs (mostly 4 Parts) it seems impossible to apply the same effect to all Parts simultaneously when only the upper 'Common' button is lit - I would have thought that was possible? But the effect is only applied to Part 1 OR to the Part selected with the appropriate button lit instead of the 'Common' button. I have to apply the effect to each Part in turn. Is that as intended?

Yes. But when programming a multiple Part single instrument sound it is often convenient to use the COPY function for items that you want to be the same across the sound.

You cannot apply the same effect across all four Parts because each of the four Parts are independent and have their own Dual Insertion Effects.

 
Posted : 19/05/2017 6:48 pm
Jason
Posts: 7910
Illustrious Member
 

I've elaborated on my process concerning Scenes. The process is also meant to address what you see - that the scene memory switches themselves are saved by a scene. Therefore, you can change the switch settings inadvertently if you "forget" about this feature.

I will therefore setup my master scene (usually starting with Scene 8) which will have all of the scene memory switches set as I want them. And I see no reason, thus far, to have the scene memory different for any given scene. This doesn't mean there isn't a use for this at all - just that I do not utilize this as a feature thus far.

Typically, I will turn all scene memory options to ON. So this is saved in Scene 8 (my first/master scene).

Then when I want to make a new scene - I will make sure to press Scene 8 first. Then adjust the settings (without pressing any other scene button) - then save (SHIFT + Scene button) the new scene settings. Since I did not press any other scene button - the scene memory options will be set as I configured for Scene 8 (the master scene) which is all on.

If you forget, and press a different scene button - then maybe the wrong settings will be RECALLED by loading up that scene. And, in this case, your scene memory options may revert to some default setting you do not want - or some other scene you did not program which has scene memory options you do not prefer.

So the name of the game, for me, is to save scene memory options like I want in a master scene - then first RECALL that scene number before I start editing the next scene. And staying away from pressing any other scene buttons before I save the scene.

I'm guessing this is what is tripping you up.

For effects, there are master/system effects which apply to all parts. This is a shorter list than insertion effects. There are other cases when master/system effects do not apply. You can turn them off as a configuration option (so make sure they're on if that's what you're using). Also, make sure to use Main L&R because the Assignable L&R outputs take the audio before master effects and therefore master effects do not apply to Assignable L&R.

This doesn't mean copying insertion effects is a wrong approach - just rounding out/adding to your options.

In addition, if you need to control the parameters of every parts' insertion effects at the same time using a controller (superknob, assignable knobs, etc) - then you can do this with the control destinations linked to a common source. Either an assignable knob (controlled by superknob or not) - or the envelope follower can be used. Envelope follower is slightly more involved because you have to setup the "catalyst" - but the benefit is that it allows for different keys/key ranges to change the parameter vs. a knob.

For delete - this may be a case of the GUI not always putting options where you'd otherwise intuitively wish they existed. Although not as efficient, still completely usable as-is.

As a side note - although I mentioned I currently just have all scenes save all memory (all on) - I do understand the feature and reason why you wouldn't want to save everything. Here's a scenario:

Say my master Scene - Scene 8 is important to set the superknob at a specific position when the performance is loaded. I'll make scene 8 the default scene (save the performance with scene 8 selected), will make sure superknob memory is ON, and make sure the scene saves the superknob position to lets say 64 - because that's exactly what this performance needs during the intro.

Then, after the intro, I press Scene 7 - which also has superknob scene memory saved. This scene right after the intro, I save the superknob position to 127 for Scene 7 because I want the sound to be brighter (and that's what, in this made up example, superknob is programmed to do).

Throughout the song, I have areas where I want the sound to be brighter or darker - so I manually fiddle with the superknob.

Then, at the end of the tune - I switch to Scene 6. This scene I have superknob memory set to OFF. The reason I wanted to set this is because I do not want the scene change to change the brightness of the sound. I want the scene to not fool with superknob - so I turn the memory to OFF for scene 6. Therefore, at the end of the tune - I have manual control to either leave the sound bright - or dark - or anywhere between.

 
Posted : 19/05/2017 8:55 pm
Rod
 Rod
Posts: 0
Estimable Member
Topic starter
 

Thank you both - let me voice another snag to BM first - I have only just started on the recording side, so today I tried out your procedure to delete a song, and of course it went exactly as you said. However, I decided to have another listen to 'NewSong 1' (snappy title!) before committing it to the dustbin of History - and I couldn't find how to do that! Plenty of options - but 'Play' isn't one of them! I just want to have another listen, not load it it or save it - can I do that somehow? Thanks!

 
Posted : 20/05/2017 7:14 pm
Bad Mister
Posts: 12304
 

Important thing to know: the Folder is where Song files are stored. You can have scores of them, you must LOAD one to the Play/Recorder before you can Play. Like a rack of records, the folder is where you store them, you pull *one* out (the turntable can play but one at a time) load it, and then Play it.

Here's how:
Go to the PERFORMANCE (HOME) screen
Press the [>] PLAY button to go to the PLAY/REC screen
Tap the Song Title bar at the top of the screen - a pop-in menu appears
Select LOAD
You will initially be taken to the "Song&Perf" view... if you took the time to link your Performance with the Song you recorded, you can have Montage recall the Performance setup when it loads the Song data
Select the title; if you have not taken the time to name it the default name "NewSongX" (where x is a number) appears.

Anyway you have to LOAD one before you can PLAY.

 
Posted : 20/05/2017 8:20 pm
Rod
 Rod
Posts: 0
Estimable Member
Topic starter
 

Thank you BM - as you say, it pays to know where your sings are once they've been painfully recorded! I had overlooked tapping the song title at the top - it's a trick often used in Montage, so I should have thought of it, but I was still reluctant to 'Load' ... but it turned out simple enough, and of course paved the way to 'Delete' - which I did, I still didn't like it ... happens a lot. I can create a new Pf, and shut down that night happy with it - but the next time I start up it sounds different and needs more fiddling. I assume it's my perception that changes. Not sure I grasp the 'Song+Perf:' bit though - surely it will record the two as inseparable - why would I need to tie the two together?

And Jason, thank you for your lateral slant on things - it seems we use the same basic concept, although I use Scene 1 (default?) as the Master and work inwards from there. You are Song orientated though, whereas I'm Sound orientated, so not inclined to Motion per se - I set them where I want them and they stay there over the Scenes - but you've triggered a chain of thought there ... the Scenes could become the equivalent of Registrations on the Tyros - same number, but capable of much greater variation - amazing how every time I think I've got it sussed, another door opens ...

 
Posted : 21/05/2017 3:34 pm
Jason
Posts: 7910
Illustrious Member
 

You can use any scene button as your "master" scene. My choice of #8 is due to where my left hand is while performing when a scene change is needed. What I do is similar to the video:

https://youtu.be/w3TyQ38bQXE?t=630

Where at time 10:30 you see the left hand holding down a note then a finger stretches to touch a scene change button while holding down a note on the keyboard.

This tid-bit is not related to the general idea of having a master scene which you first load (because it has the default memory switches turned ON/OFF according to your liking). The sound is the same either way - unless your hand needs to come off of notes while pressing holding left-hand notes to press a scene button and your right hand is busy requiring no sustain pedal to hold the left-hand notes. It does ultimately relate to sound. But you can pick even #4 as your master scene.

Of course, just a guideline or suggestion. There's flexibility to use it in a different way if you find something that suits your usage better.

 
Posted : 22/05/2017 10:44 am
Bad Mister
Posts: 12304
 

Thank you BM - as you say, it pays to know where your sings are once they've been painfully recorded! I had overlooked tapping the song title at the top - it's a trick often used in Montage, so I should have thought of it, but I was still reluctant to 'Load' ... but it turned out simple enough, and of course paved the way to 'Delete' - which I did, I still didn't like it ... happens a lot. I can create a new Pf, and shut down that night happy with it - but the next time I start up it sounds different and needs more fiddling. I assume it's my perception that changes. Not sure I grasp the 'Song+Perf:' bit though - surely it will record the two as inseparable - why would I need to tie the two together?

There is a small icon, (once you notice it you'll know to look for it), that indicates that touching the box will fly in the pop-in menu. The icon is in the upper right corner of the "Song Name" box... when you see that icon, a menu will pop-up when you tap anywhere in that box.

To assume that Montage remembers the Performance you use with each Song is natural, but since Song's are stored one place, and Performances another, the option to Store the Performance linked to a particular song file needs to be there... what if you purchase a .mid file or you are going to revoice the file by selecting all new sounds or just one new sound? This option creates a link between the current Performance and the MIDI file whether you recorded the .mid file in Montage or are importing it from elsewhere. Remember, only one Song can be loaded at a time.

Don't always think that what you're doing is the only thing that can be done.

 
Posted : 22/05/2017 4:54 pm
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