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Importing wave and assigning it to the individual keys....

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Bad Mister
Posts: 12303
 

I´ve got it now !!

Oops, seems, you've got it! Excellent!!!

 
Posted : 11/10/2016 1:32 pm
Posts: 0
New Member
Topic starter
 

Thanx again...

In my search for solutions I saved the accordion as a motif VOICE file .XV3
The montage read my .X3V file and I found it easily.
However I did not manage to get it included in the USER FILE backup process.... It cant be... the USER FILE is only 766 kb and the accordion wavefiles are at least 17 mb

Does it matter where in WAVEFORM EDITOR the file is made? 3 options: USER, FL1, FL2 (flashbanks I guess)

I will now try to save as an .X3A file and load the library.
Then I will try to make a backup again... see if its bigger then...

 
Posted : 11/10/2016 4:31 pm
Posts: 0
New Member
Topic starter
 

As far as I can see, there is no difference for me using .X3A or .X3V file types in the montage.

They get included in the backup USER FILE when I IMPORT TO USER BANK.

Question:
Before IMPORT TO USER BANK the accordion occupied 17 mb in montage.
after IMPORT TO USER BANK the accordion occupies 34 mb

Does it have to be in the memory in 2 places? Both in USER BANK and in LIBRARY?

 
Posted : 11/10/2016 4:56 pm
Stefan
Posts: 0
Active Member
 

Henrik wrote:Does it have to be in the memory in 2 places? Both in USER BANK and in LIBRARY?

I think the idea is that there are two use cases:

Either you want to have the whole library available all the time. Then you leave the library in memory. No need to import anything from the library in that case. You can use the waveforms in your own performances, no problem. You can also take performances from the library, change them and store to user memory.

Or you want to only use a few things from the library. Then you import the subset you want and after that unload the library. The waveforms you use in the imported stuff stay in memory.

In both cases you will have the waveform in memory only once.

If you import and keep the library, then its in memory twice. I don't see the use case for that...

 
Posted : 11/10/2016 8:01 pm
Posts: 1
New Member
 

I have 2 wave files
one file that has a backing track
and a file which is a click
How can I play them both at once with the backing track file output on one output and the click file on another output.
Please help me.
Thanks
sorry my English is not good

This post was modified 2 months ago by kissfcsaba@gmail.com
 
Posted : 14/05/2025 12:42 pm
Jason
Posts: 8495
Illustrious Member
 

I don't know what you mean by "output".  Assuming you are using a Montage (of any vintage) then maybe you mean the assignable output (left/right) vs main output (left/right).   And if this is the case then each Part you could assign to a different output in this sense.   And ... In order to get the click into one Part and backing track into another you could sample them in so that pressing a keyboard key will trigger each sample (different Parts - different or same key).  If your Part is a drum Part then you could use just one Part where I believe each key has an assignable output.

 

But, to me, it boils down to putting each the click and background inside Montage's waveform memory and playing it in a one-shot fashion.  Drum parts can make each key turn off the key-off so that releasing a key will not stop the sample playback.

 

The click you could probably do a different way, though, without having it sampled (use internal waveform and have it sequenced).

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 14/05/2025 4:24 pm
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