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now these are some samples

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Posts: 1717
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@Darryl, it's the FM Saw Pad, first part, as you suggested, but without the warbles of that Pitch Modulation and the small pitch offsets in the Operators.

It's got that horrible FM nasal quality to it intrinsic to FM, and seems more like a square wave than saw, to me, and is not to my general liking, so I thought the best way to use those qualities would be to try make a voice type sound with reverb, especially since you'd been talking about formant filters and voice-like sounds.

Took about 20 minutes of fiddling, and I wasn't at all happy with the result, but had other things to do, prepping for some dog sitting.

If I was going to pick a sound to work from for showing off reverb, it'd be more metallic and have more of the qualities of a saw wave shining through, for the reverb to pick up and work with.

Agreed, 100%, on Wave Folder. Best effect on the MODX/Montage. Wish it had velocity modulation facilities. Wish the MODX/Montage could generally use velocity as a modulation source, in fact. Jason has said this better than me, many times.

 
Posted : 29/10/2022 3:49 am
Darryl
Posts: 829
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So with listening to all these clips and discussion, I took an hour and adjusted the reverbs & effects of the FM Saw Pad PART1 on the Montage, and also removed the pitch wobble in the PART LFO. It's mostly reverb as the primary effects, but I modified one of the other effects, and either changed the effect to a different setting or used a different effect. I did this 6 times to try out 6 different default settings with minimal tweaking to save time, and just to share what the results were. These .mp3's include the sound and the reverb, not just reverb alone.

I decided to not emulate anything exactly, but create some sounds in the same spirit of as well as some of what's in the video clips, similar to what Andrew shared.
Let me know if there are any of the sounds (or PARTs of them) that you might like. I can share what effects I used/settings in each, as well as share the Performance with the 6 variations. (I'll have to post 3 different .zip files due to attachment limits)

Attached files

FMSawRevFX.zip (1.8 MB) 

 
Posted : 30/10/2022 1:38 am
Darryl
Posts: 829
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Second zip file

Attached files

FMSawRevFXb.zip (1.8 MB) 

 
Posted : 30/10/2022 1:39 am
Darryl
Posts: 829
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Third zip file

Attached files

FMSawRevFXc.zip (1.9 MB) 

 
Posted : 30/10/2022 1:40 am
Jason
Posts: 8193
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If you share your sounds on Soundmondo then all compatible keyboards will be able to load them even if they don't have your keyboard. (MODX(+)Montage, and all combinations)

This works fine as long as you do not employ user Waveforms (samples), user curves, user arpeggios, user waveforms for LFOs or Motion Seq, etc. If you're just parameter tweaking and using all preset material than Soundmondo works great for this kind of sharing.

An X?B (bulk dump - provided by Connect) may not be compatible if you happen to have a different model even though otherwise compatible.

The Library and User files can be exchanged and converted - but that's harder to deal with if you want to just share these Performances. Overall, even with its quirks, I think Soundmondo would be easiest.

Last time I checked downloading (for me) material from Soundmondo was working fine both with the iOS app and the web based Soundmondo.

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 30/10/2022 3:42 am
Darryl
Posts: 829
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Wow, I didn't realize how easy Soundmondo is. I just uploaded the Performance as "FM Saw Pad-Reverb.FX".

I also Sync'd a Performance from there called "Planet Earth" (loads on the Montage as "planet earth full2.1") and saved it to my Montage, so uploads & downloads are working for me as far as I can tell.

 
Posted : 30/10/2022 4:50 am
Posts: 1717
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Topic starter
 

Hi Daryl

FM Saw Pad-Reverb.FX is pretty cool. Thanks

 
Posted : 30/10/2022 11:45 am
Posts: 1717
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after listening to Toska again. the secret sauce is the delay and reverb. Put that on any plugin and it should do tis thing. The question is what did they use?

 
Posted : 30/10/2022 12:05 pm
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Too soon to say that mine was 100% MODX?

 
Posted : 30/10/2022 2:31 pm
Darryl
Posts: 829
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[quotePost id=119104]Too soon to say that mine was 100% MODX?
[/quotePost]
Are you talking about your Reverb.mp3 file? Are you saying that your reverb file sound was Reverb/effects from the MODX & not your favorite Reverb? Or was your response to @c's post and I'm just misunderstanding what you're saying!? Please clarify, thanks...

 
Posted : 30/10/2022 6:39 pm
Jason
Posts: 8193
Illustrious Member
 

after listening to Toska again. the secret sauce is the delay and reverb. Put that on any plugin and it should do tis thing. The question is what did they use?

The Toska user manual goes into some detail of the effects. The FAQ informs you of the CPU tax for these effects and suggests not using a Windows machine or dumbing down the effects if you are to use Windows.

Some statements read "Kontakt effects" as if they are saying they are employing built-in capabilities of Kontakt for the effects and not rolling their own algorithms. However, often things are lost in translation between engineering and the documentation writers.

Pivoting ...

I don't know if there's a way to turn off the samples and just pass audio through their effects or not. So you can use the plugin purely as a software-based effects engine.

If the goal is Strymon-esque reverbs then a Big Sky costs from around $400-$500 USD depending on the "big" vs "not big" version of the pedal. Strymon also has a plugin which is around $200 USD. All of these options are double the current promotional asking price of the Kontakt instrument presented here. Not all Kontakt sounds can use the free player - but this one can. So there's not a need for the full Kontakt price overhead. And gravy if you've already made that investment for something else.

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 30/10/2022 7:07 pm
Posts: 1717
Noble Member
Topic starter
 

[quotePost id=119106][quotePost id=119104]Too soon to say that mine was 100% MODX?
[/quotePost]
Are you talking about your Reverb.mp3 file? Are you saying that your reverb file sound was Reverb/effects from the MODX & not your favorite Reverb? Or was your response to @c's post and I'm just misunderstanding what you're saying!? Please clarify, thanks...[/quotePost]

Yes, Reverby.mp3 is 100% MODX.

I tried a couple of presets of Valhalla's free SuperMassive on a couple of sounds, but even just playing a single note the gap between what it can do and the MODX/Montage can do is too Massive. Super Massive, in fact. And nothing I recorded came anywhere near the 2MB limit for files as an MP3, as the big presets tend to ring thick and true for minutes.

And that's a freebie.

I know it's not meaningful to think in terms of a DAW for live stuff, so consider the pedal... I get that $500 is a LOT for a reverb pedal, but on the plus side, BigSky's only lose about $100 (if that) when sold second hand after having only been used as a synth external effect (no foot/stage usage wear and tear). And they're in a totally different league. "BigSky", the name, isn't hyperbole.

 
Posted : 31/10/2022 1:31 am
Darryl
Posts: 829
Prominent Member
 

[quotePost id=119113]
Yes, Reverby.mp3 is 100% MODX.
I tried a couple of presets of Valhalla's free SuperMassive on a couple of sounds, but even just playing a single note the gap between what it can do and the MODX/Montage can do is too Massive. Super Massive, in fact. And nothing I recorded came anywhere near the 2MB limit for files as an MP3, as the big presets tend to ring thick and true for minutes.[/quotePost]

I also had an issue on the Montage with one of the reverbs not stopping so I had to lower the feedback quite a bit, as it was close to 2 min, and wasn't barely even starting to climb down & tail out.
You could have used the Valhalla, faded it out after a minute (or however long 2MB lets you), then added a note to explain.

What was your purpose of deceiving us into thinking you used the Valhalla?

 
Posted : 31/10/2022 11:27 am
Posts: 1717
Noble Member
Topic starter
 

[quotePost id=119119][quotePost id=119113]
Yes, Reverby.mp3 is 100% MODX.
I tried a couple of presets of Valhalla's free SuperMassive on a couple of sounds, but even just playing a single note the gap between what it can do and the MODX/Montage can do is too Massive. Super Massive, in fact. And nothing I recorded came anywhere near the 2MB limit for files as an MP3, as the big presets tend to ring thick and true for minutes.[/quotePost]

I also had an issue on the Montage with one of the reverbs not stopping so I had to lower the feedback quite a bit, as it was close to 2 min, and wasn't barely even starting to climb down & tail out.
You could have used the Valhalla, faded it out after a minute (or however long 2MB lets you), then added a note to explain.

What was your purpose of deceiving us into thinking you used the Valhalla?
[/quotePost]

Read the post very carefully.

 
Posted : 31/10/2022 3:56 pm
Darryl
Posts: 829
Prominent Member
 

[quotePost id=119123][quotePost id=119119][quotePost id=119113]
Yes, Reverby.mp3 is 100% MODX.
I tried a couple of presets of Valhalla's free SuperMassive on a couple of sounds, but even just playing a single note the gap between what it can do and the MODX/Montage can do is too Massive. Super Massive, in fact. And nothing I recorded came anywhere near the 2MB limit for files as an MP3, as the big presets tend to ring thick and true for minutes.[/quotePost]

I also had an issue on the Montage with one of the reverbs not stopping so I had to lower the feedback quite a bit, as it was close to 2 min, and wasn't barely even starting to climb down & tail out.
You could have used the Valhalla, faded it out after a minute (or however long 2MB lets you), then added a note to explain.

What was your purpose of deceiving us into thinking you used the Valhalla?
[/quotePost]

Read the post very carefully.

[/quotePost]Do Not patronize me!!
I'm not even sure what specific post you are referring to at this point...

[quotePost id=119044]
Can you take the simple dry "FM Saw Pad" Performance (PART1 only) and add the Valhalla Shimmer so I can hear the difference?
[/quotePost]

[quotePost id=119050]I got rid of the pitch wobble in the part, and got rid of the slight pitch offsets in the operators, as that fake analogue warbling was annoying me.

Starts with one note, for quite a while, and then add a few higher notes, then release at about the 15 second mark and the reverb then climbs a bit on its own, into what I tried to make a bit of a voice like "arghhhhh" to the reverb.

Also crimped it and faded it out, as it goes for much longer, at least another 25 seconds, but there's a file size limit that would have been hit if it goes much longer than this.

And one ore thing, that one part was fully Left, so I centred it.

...just one more thing, this is 100% wet, so you don't hear the FM part at all, only reverb.[/quotePost]

[quotePost id=119104]Too soon to say that mine was 100% MODX?[/quotePost]
I can't read between lines that are not clear!

You lead me to believe you took the "FM Saw Pad" PART and added the Valhalla Shimmer, then said "Too soon to say that mine was 100% MODX?"

Was your game to make us think you used the Valhalla and then reveal it was the MODX later, to somehow prove a point that the MODX wasn't capable?

I was trying to do something that was interesting, possibly even fun, in the spirit of the clips that were posted, and I asked if you could apply the Valhalla to that FM PART to show off the Reverb, which I thought you had done, but it turns out in fact that you didn't use the Valhalla at all and haven't shown what it can do!
What was your end game with this?

 
Posted : 31/10/2022 6:36 pm
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