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Using Click Settings For Audio Backing Track

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Colin
Posts: 108
Estimable Member
Topic starter
 

Is it possible to use the Montage click feature when playing back audio wav files as a backing track or is this only useable when using MIDI recorded tracks?

I can successfully get the click playing when it is set to 'Always' but not for 'rec/play' which is what I need here

Possible?

 
Posted : 02/12/2022 10:28 pm
Bad Mister
Posts: 12303
 

From the article: “Mastering MONTAGE: Pattern Sequencer Features in 3.0”

Audio Record (direct to USB drive): From the “Play/Rec” > “Audio” display, shown below, you can record yourself as a WAV format (44.1kHz, 24-bit, stereo) audio file to a USB flash memory device connected to the “To Device” port. It is possible to record continuously for up to 74 minutes. You can record what you play on the Keyboard, along with whatever you have connected to the A/D In, directly to an attached USB drive. Useful for sharing with friends and getting ideas down quickly:

Audio Record Tip: If you place the “CLICK Mode = Always”, you can reference your Audio recording to a specific Tempo. This will facilitate placing the resulting wave file in a DAW and facilitate quickly matching it with a given tempo. Tap the Quarter Note icon on the top line of the screen to see the TEMPO SETTINGS page, and the Click Mode setting.

Start the Click before recording your audio… use the Click and it’s Tempo as your timing reference to play to… the sound of the Click will not be recorded. But what you play will be in exact tempo. Leave yourself a kind of count-in (slate noise) so when you move the Wav to a DAW you can easily align it.

 
Posted : 02/12/2022 11:44 pm
Colin
Posts: 108
Estimable Member
Topic starter
 

To Bad Mister

Forgive me but I'm not sure this is what I'm really after here is it?...I'm not looking to record my performance but instead to play live over a pre recorded WAV backing track (in the USB slot) but also at the same time utilise the click feature (which I was planning to route to an assignable output and out to an 'in ears' monitor mix) to start playing at the correct point and to keep in time during parts of the backing track that don't have any beat to match up against (such as a bridge part etc..)

Possible?

 
Posted : 03/12/2022 8:37 am
Posts: 1715
Noble Member
 

You might be better off making a super primitive drum part and routing that out the Assignable Output (audio) as a tempo indicator/metronome for whoever needs to hear this. Would this work?

 
Posted : 03/12/2022 1:56 pm
Colin
Posts: 108
Estimable Member
Topic starter
 

You might be better off making a super primitive drum part and routing that out the Assignable Output (audio) as a tempo indicator/metronome for whoever needs to hear this. Would this work?

Well I was thinking about maybe something simular myself ...i,.e taking a metronome click track from say youtube and feeding that into the A/D input and then routing out of the Assignable Output (if that's possible)...however I then thought...well how will I be able to correctly align that click in time to my audio track which I would be initiating by simp[y pressing the 'play' button...it's not going to match it?

 
Posted : 03/12/2022 6:31 pm
Colin
Posts: 108
Estimable Member
Topic starter
 

You might be better off making a super primitive drum part and routing that out the Assignable Output (audio) as a tempo indicator/metronome for whoever needs to hear this. Would this work?

Well I was thinking about maybe something simular myself ...i,.e taking a metronome click track from say youtube and feeding that into the A/D input and then routing out of the Assignable Output (if that's possible)...however I then thought...well how will I be able to correctly align that click in time to my audio track which I would be initiating by simp[y pressing the 'play' button...it's not going to match it?

[quotePost id=119671]You might be better off making a super primitive drum part and routing that out the Assignable Output (audio) as a tempo indicator/metronome for whoever needs to hear this. Would this work?

Well I was thinking about maybe something simular myself ...i,.e taking a metronome click track from say youtube and feeding that into the A/D input and then routing out of the Assignable Output (if that's possible)...however I then thought...well how will I be able to correctly align that click in time to my audio track which I would be initiating by simp[y pressing the 'play' button...it's not going to match it?[/quotePost]

 
Posted : 03/12/2022 6:32 pm
Bad Mister
Posts: 12303
 

…to play live over a pre recorded WAV backing track (in the USB slot) but also at the same time utilise the click feature…

No, because the Wav file has no tempo reference. .WAV is a computer record/play protocol, it does not include a reference tempo; therefore you would be defeated right there. Being a general consumer format things like measure lines, sync-able start point, and tempo are not apart of the basic (wav) protocol. The “Play/Rec” > “Audio” (USB play) function is not referencing tempo.

You would be best served by placing the .wav (audio) into a DAW, like Cubase, where you can have it *build* a tempo track (using “Tempo Detection”). Cubase can analyze your audio and create a Tempo Track (actually there are several ways to create Tempo to existing audio), that Tempo can be used to feed all your other needs… the MONTAGE can reference that Tempo and output a Click to the Assignable Outputs. Or you can simply create a Metronome Click in Cubase, feed it to the MONTAGE via USB, assign it to the Assignable Outputs and then feed it to whomever requires the tempo reference.

Go to YouTube and search Steinberg Cubase, you want to create tempo from audio…

 
Posted : 03/12/2022 7:32 pm
Colin
Posts: 108
Estimable Member
Topic starter
 

You might be better off making a super primitive drum part and routing that out the Assignable Output (audio) as a tempo indicator/metronome for whoever needs to hear this. Would this work?

Well I was thinking about maybe something simular myself ...i,.e taking a metronome click track from say youtube and feeding that into the A/D input and then routing out of the Assignable Output (if that's possible)...however I then thought...well how will I be able to correctly align that click in time to my audio track which I would be initiating by simp[y pressing the 'play' button...it's not going to match it?

[quotePost id=119671]You might be better off making a super primitive drum part and routing that out the Assignable Output (audio) as a tempo indicator/metronome for whoever needs to hear this. Would this work?

Well I was thinking about maybe something simular myself ...i,.e taking a metronome click track from say youtube and feeding that into the A/D input and then routing out of the Assignable Output (if that's possible)...however I then thought...well how will I be able to correctly align that click in time to my audio track which I would be initiating by simp[y pressing the 'play' button...it's not going to match it?

 
Posted : 03/12/2022 7:39 pm
Colin
Posts: 108
Estimable Member
Topic starter
 

I actually use Mixcraft for for my DAW so I'm hoping your (Cubase) suggestion might also work in Mixcraft??

I have actually already constructed WAV audio 'click tracks' in Mixcraft for most of these backing tracks so can I ask...what do you mean when you say about the DAW 'building' a tempo track using this audio file'...do you mean the DAW MIDI can turn this audio file into a MIDI based backing track to be taken into the Montage
?

Can you elaborate please?

Also, if I'm already using the USB port to feed in my audio backing tracks, how can I also feed in a seperate click track as there's only one usb port on Montage?
Thanks

 
Posted : 03/12/2022 7:52 pm
Jason
Posts: 8259
Illustrious Member
 

If you want a click to run while your Wav file is running - and you want to be able to time the start of your wav at a particular time then:

1) Import the WAV into a "Waveform" into a drum part. Maybe make this the lowest key on your keyboard so it's out of the way. Use a "hold" type envelope so the waveform plays in its entirety
2) Setup an arpeggio on this drum part that will play quarter notes in a loop. There are already preset ARPs you can use that accomplish this and then note range limit the playable notes so the arpeggio only plays your click sound on the downbeats.
3) Change the sound to the click sound you desire (which the quarter note arpeggio plays)
4) Setup the arpeggio to only look at the lowest key to trigger the arpeggio (arpeggio trigger note range)
5) Setup arpeggio to trigger as Sort+Direct so you can both trigger the arpeggio and play the wav file at the same time.

What you'll end up with is a way to start your WAV file which simultaneously starts the click. The click and wav file will be in sync as long as your wav file matches the current tempo (it's baked in - you can't adjust it) and also if the wav file doesn't have dead space at the beginning of it. The wav file has to be musically correct.

To stop the click you'll need to turn off the arpeggio. You can do this with a scene if say you have arpeggio #1 as your click arpeggio and arpeggio #2 as Mute 4/4. Then you can switch the arp to #2 using scenes which will stop the click.

Or you could get slightly more fancy and set your arpeggio trigger range to the bottom two keys. The bottom key is still your wav file. The next key can be anything. Setup both of these keys as a group so that when you press the 2nd from the bottom key your wav file stops. Then you can also change your arpeggio from gate to latched. The first time you press the lowest key the wav file will start and your click will start as well. When you press the 2nd from the bottom key at any time after that your Wav file will stop and your click arpeggio will stop.

If you wanted to route the click out a different output than the wav file then you'd need to have a 2nd drum part for this so one drum part would be only the WAV and the other would be only the click. Other than this splitting of Parts, the setup is mostly the same.

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 04/12/2022 12:31 am
Colin
Posts: 108
Estimable Member
Topic starter
 

I am trying to do what you have suggested Jason .. so I have imported my wave file backing track into an init drum part so that I can trigger the backing track using a chosen keyboard key. I can see the backing track listed as having been imported but just can't hear it at all!...even though I have not yet selected a keyboard key trigger range yet. (planning on using bottom left key as may trigger.

What am I possibly doing wrong here?

 
Posted : 04/12/2022 10:53 am
Antony
Posts: 745
Prominent Member
 

just a guess in the meanwhile....

you need to assign the .wav to a drum key.

Edit the Drum Part, look down in the bottom right of the screen where it says Drum key, highlight it, and press the piano key you want to use.

At the top will be the current Waveform for that key. Highlight it, then select Category Search on the left Margin of the screen. Search for your waveform and select it.

 
Posted : 04/12/2022 12:49 pm
Colin
Posts: 108
Estimable Member
Topic starter
 

I can see the backing track listed as having been imported but just can't hear it at all!...even though I have not yet selected a keyboard key trigger range yet. (planning on using bottom left key as may trigger.

What am I possibly doing wrong here?that issue is solved now...a silly error on my part 🙂

 
Posted : 04/12/2022 5:15 pm
Jason
Posts: 8259
Illustrious Member
 

Assigning a wav file to a drum key:

https://youtu.be/JXASiv3YfSE

Current Yamaha Synthesizers: Montage Classic 7, Motif XF6, S90XS, MO6, EX5R

 
Posted : 04/12/2022 5:39 pm
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